- Nov 5, 2016
- 141
- 148
Just Jean and a little bit of Laura, also feetBeen about a year since I last checked in, has there been any significant updates?
Just Jean and a little bit of Laura, also feetBeen about a year since I last checked in, has there been any significant updates?
In this one Scott doesn't care what we do, he never had a fling with Jean & Emma technically didn't appear in Evo at all. It's a game where you fuck the girls, it needs some dating aspects or at least more to it so it's a dating sim but hey small steps.i wish there was like idk combat or something so it seems more "competitive." Like Cyclops would get mad cuz Jean and Emma are having se with us or something like that.
Define significant. There are like 2 new girls. The rest are still basically the same as before.Been about a year since I last checked in, has there been any significant updates?
I prefer the current Rogue-Like version of Laura to that example image. She has a certain uniqueness that's appealing.Laura definitely looks weird in this game, she's usually drawn differently in comics, like this photo someone posted earlier, which looks way sexier than the in-game drawing:
ngl that sounds kinda fun haha. Hopefully oni would focus on the "gameplay" more after storm is added hahaMore locations; Library, RecRoom for casual dates, the Lake/Woodland(picnics?), Cafeteria, maybe an Auditorium used as a cinema/conference hall
The girls would have a regular schedule and encountering them would be far less common due to the sheer number of locations. This is where the obedience stat kicks in; building their schedule around your interests, with hidden events/dialogues based on academic underperformance, or stress from hitting the Danger Room 24/7. Maybe events with them coming around to your tastes too, i.e. X23 starts by scowling at silly arcade games for manchildren and later on she challenges you to a match of MvsC2
More events per location too, ideally 3 per girl per location tied to bar completion-one for each stat-. For example, Kitty in the pool could :
-Love (600): Zero approaches from behind and covers her eyes. When Kitty can't phase, she realizes who is it and relaxes, falling into a hug.
-Obedience (400): Zero says he's thirsty and Kitty offers to go fetch him a beer.
-Lust (700): Kitty approaches Zero relaxing on a pool wall and leads his hand to her pussy underwater, resolves to a molest scene with no Xavier penalty as long as you don't start doing something else.
Mby at a higher level you can go a mission with one of the girlsMore locations; Library, RecRoom for casual dates, the Lake/Woodland(picnics?), Cafeteria, maybe an Auditorium used as a cinema/conference hall
The girls would have a regular schedule and encountering them would be far less common due to the sheer number of locations. This is where the obedience stat kicks in; building their schedule around your interests, with hidden events/dialogues based on academic underperformance, or stress from hitting the Danger Room 24/7. Maybe events with them coming around to your tastes too, i.e. X23 starts by scowling at silly arcade games for manchildren and later on she challenges you to a match of MvsC2
More events per location too, ideally 3 per girl per location tied to bar completion-one for each stat-. For example, Kitty in the pool could :
-Love (600): Zero approaches from behind and covers her eyes. When Kitty can't phase, she realizes who is it and relaxes, falling into a hug.
-Obedience (400): Zero says he's thirsty and Kitty offers to go fetch him a beer.
-Lust (700): Kitty approaches Zero relaxing on a pool wall and leads his hand to her pussy underwater, resolves to a molest scene with no Xavier penalty as long as you don't start doing something else.
Gotcha.I asked because i got confused by which plan was which
Sure thing, bud!I get oni tends to “take his time” but any of you guys got suggestions to anything similar to play whist we wait a few decades?
thank you kind traveler!!!
none of this is that hard to implement adding new locations is easy and so is creating events theyre pretty straight forward, the only reason there isnt new "dating' or miscellaneous activities by the mod team or oni is no one wants to do it, again its not hard to add more dialogue but writing good dialogue is something else.More locations; Library, RecRoom for casual dates, the Lake/Woodland(picnics?), Cafeteria, maybe an Auditorium used as a cinema/conference hall
The girls would have a regular schedule and encountering them would be far less common due to the sheer number of locations. This is where the obedience stat kicks in; building their schedule around your interests, with hidden events/dialogues based on academic underperformance, or stress from hitting the Danger Room 24/7. Maybe events with them coming around to your tastes too, i.e. X23 starts by scowling at silly arcade games for manchildren and later on she challenges you to a match of MvsC2
More events per location too, ideally 3 per girl per location tied to bar completion-one for each stat-. For example, Kitty in the pool could :
-Love (600): Zero approaches from behind and covers her eyes. When Kitty can't phase, she realizes who is it and relaxes, falling into a hug.
-Obedience (400): Zero says he's thirsty and Kitty offers to go fetch him a beer.
-Lust (700): Kitty approaches Zero relaxing on a pool wall and leads his hand to her pussy underwater, resolves to a molest scene with no Xavier penalty as long as you don't start doing something else.