Been a while since I've been on PC, but try downloading and installing the Python library?
You must be registered to see the links
Should fix issues with missing libraries, if any.
It says amd, so you might need a different release if using Intel?
Hm, seems to me that there is no download for intel cpu but I think its compatible. I managed to play the game moving the folder out of the desktop area.
This is the log:
Mon Apr 19 14:38:06 2021
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
Bootstrap to the start of init.init took 0.03s
Early init took 0.00s
Loader init took 0.03s
Loading error handling took 0.05s
Loading script took 1.59s
Loading persistent took 0.01s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (6, 99, 13)
Running init code took 0.12s
Loading analysis data took 3.76s
Analyze and compile ATL took 0.21s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.01s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.03s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.00s
primary display bounds: (0, 0, 1920, 1080)
Windowed mode.
Screen sizes: virtual=(1024, 768) physical=(1024, 768) drawable=(1024, 768)
Vendor: 'Google Inc.'
Renderer: 'ANGLE (NVIDIA GeForce RTX 3070)'
Version: 'OpenGL ES 2.0 (ANGLE 1.0.0.1166)'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 144, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 1080, 'current_w': 1920, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_occlusion_query_boolean
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_NV_fence
GL_OES_element_index_uint
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
Number of texture units: 16
Using shader environment.
Using copy RTT.
Using angle renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 6.46900010109s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.004000 seconds.
- Frame drawn at 0.009000 seconds.
- Frame drawn at 0.017000 seconds.
- Frame drawn at 0.024000 seconds.
- 0.024000 seconds to render 5 frames.