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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,881
SanchoMod - working on porting to 996b. Obviously 996a had massive bugs and I don't suggest using any saves from 996a unless they are from the MC's room (those should be ok from what I can currently see). I'm still combing through the code but will have something out shortly. Regards.
 

Brololol

Member
Oct 19, 2017
360
357
I've read about Halloween costumes in comments, but how do I start the event? Do I need a clear start? Because i've loaded my old save, and any new content was sex with Storm and that's all. No actual new costumes anywhere.
 

Nevrius

Member
Jun 10, 2020
271
324
I've read about Halloween costumes in comments, but how do I start the event? Do I need a clear start? Because i've loaded my old save, and any new content was sex with Storm and that's all. No actual new costumes anywhere.
There should be an option in the 'special options' thingy in your room somewhere.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
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Will this placement for save description input work for folks? I's the best place aesthetically I can find at the moment. It will only pop up when saving, otherwise it's not there at all.:
View attachment 1483044
OK, obviously I'm buying time from pushing out the update to this bug fix version and adding a few features here and there as I've been promising for some time. Now add this to the list including the above. And yes, I know, you can hover the status bar and get these stats individually but fuk that, when I play I want to know everything NOW....ain't it? Yeah, thought so :p.

This option is toggled on/off so you are not forced into it, but during pertinent choices I have a quick general stats button that pops up with it. It won't be on during all choices (like scene choices, menus, etc) but during the more important one-time choices selectively. I'll make a proper button later but right now I just added the toggle to the QM for ease of testing. Here's a teaser:

1635986465747.png
 
Apr 1, 2019
50
189
Nice work! The reason why it doesn't work as her own clothing piece, is because it needs to be added to her animation file. I'm currently updating the old Expanded Mod for the newer versions of the game. Would you be interested in having your stuff added to it?
I actually did add them to the animation files, and they work fine in my testing (the mesh pants were already there, but obviously only for her normal sprite, since they lacked versions for the other poses). Said modified animation files are in the zip file attached to that post. Feel free to add them to the mod, I shared them so other people could use them after all.

At any rate, I'm trying to figure out how to have her dripping animations still work when she's wearing the chaps and mesh pants without panties, though I seem to be running into some trouble with it. Presently I'm suspecting there might be something in another file that also manages animations and is preventing things from showing. If you have any information on the problem that would be appreciated.

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OK, obviously I'm buying time from pushing out the update to this bug fix version and adding a few features here and there as I've been promising for some time. Now add this to the list including the above. And yes, I know, you can hover the status bar and get these stats individually but fuk that, when I play I want to know everything NOW....ain't it? Yeah, thought so :p.

This option is toggled on/off so you are not forced into it, but during pertinent choices I have a quick general stats button that pops up with it. It won't be on during all choices (like scene choices, menus, etc) but during the more important one-time choices selectively. I'll make a proper button later but right now I just added the toggle to the QM for ease of testing. Here's a teaser:
Have you considered trying to replace the stat bars with numeric displays? Probably still with a button to toggle between the two display options. If you don't want to get rid of the bars entirely, you could possibly overlay the text on top of them (though this may require careful choice of text colour for visibility), or make alternate versions of them that are far narrower vertically, allowing them to be above or bellow the text display of their values.
 
Last edited:
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,881
SanchoMod
Multi-Mod Update

Updated to v0.996b. Added a few features including the SanchoMod Save Description and made some minor tweaks (I still need to finish the guide 100% but I'm working on it). Info, links and updates can always be found here.

Regards.
 

Hellsheriff

New Member
Aug 12, 2020
4
0
Help me please
Code:
I'm sorry, but an uncaught exception occurred.

Compiling ATL code at game/script Functions.rpy:4128
NameError: name 'DLoc' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script Locations.rpyc", line 461, in script call
  File "script Functions.rpyc", line 2095, in script call
  File "script Functions.rpyc", line 2651, in script
  File "renpy/ast.py", line 716, in execute
  File "renpy/exports.py", line 1417, in say
  File "renpy/character.py", line 1223, in __call__
  File "renpy/character.py", line 875, in do_display
  File "renpy/character.py", line 621, in display_say
  File "renpy/ui.py", line 298, in interact
  File "renpy/display\core.py", line 3276, in interact
  File "renpy/display\core.py", line 3694, in interact_core
  File "renpy/display\core.py", line 568, in visit_all
  File "renpy/display\core.py", line 568, in visit_all
  File "renpy/display\core.py", line 568, in visit_all
  File "renpy/display\core.py", line 558, in visit_all
  File "renpy/atl.py", line 603, in visit
  File "renpy/atl.py", line 510, in compile
  File "renpy/atl.py", line 705, in compile
  File "renpy/atl.py", line 953, in compile
  File "renpy/atl.py", line 260, in eval
  File "<string>", line 1, in <module>
NameError: name 'DLoc' is not defined
 

Testerguy19

Active Member
Nov 11, 2018
891
935
Help me please
Code:
I'm sorry, but an uncaught exception occurred.

Compiling ATL code at game/script Functions.rpy:4128
NameError: name 'DLoc' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script Locations.rpyc", line 461, in script call
  File "script Functions.rpyc", line 2095, in script call
  File "script Functions.rpyc", line 2651, in script
  File "renpy/ast.py", line 716, in execute
  File "renpy/exports.py", line 1417, in say
  File "renpy/character.py", line 1223, in __call__
  File "renpy/character.py", line 875, in do_display
  File "renpy/character.py", line 621, in display_say
  File "renpy/ui.py", line 298, in interact
  File "renpy/display\core.py", line 3276, in interact
  File "renpy/display\core.py", line 3694, in interact_core
  File "renpy/display\core.py", line 568, in visit_all
  File "renpy/display\core.py", line 568, in visit_all
  File "renpy/display\core.py", line 568, in visit_all
  File "renpy/display\core.py", line 558, in visit_all
  File "renpy/atl.py", line 603, in visit
  File "renpy/atl.py", line 510, in compile
  File "renpy/atl.py", line 705, in compile
  File "renpy/atl.py", line 953, in compile
  File "renpy/atl.py", line 260, in eval
  File "<string>", line 1, in <module>
NameError: name 'DLoc' is not defined

Not too sure about this because I have zero clue on RenPy, but I can only say that your best bet is to rollback, or you risk it with ignoring the error to move on.
 

Testerguy19

Active Member
Nov 11, 2018
891
935
Wait, why is Mac labelled as 6c? Hmm, It's still a.

(Also, to all players, do not use Nopy for all versions, it's literally gone. Unfortunate to hear it went away but it was a good 4 years.)
 
4.40 star(s) 154 Votes