Semondemon

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Mar 9, 2018
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Rogueeeeeeeeeeeeeeeeeee-like 0.994e press release; fun fact I sneezed four times in a row, got a migraine and my own eye lash tried to destroy my eye again! One of them days I guess.
Win:
Linux:
Mac:
 

Sancho1969

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Rogueeeeeeeeeeeeeeeeeee-like 0.994e press release; fun fact I sneezed four times in a row, got a migraine and my own eye lash tried to destroy my eye again! One of them days I guess.
Win:
Linux:
Mac:
If any changelog, I'd be most appreciative. I'd search but knee-deep in code right now. I'll do a file compare as needed to migrate current mod progress into 994e. Regards.
 

Sancho1969

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Nevermind. This will set back mod progress a bit. "e" is some bug squashing and I have to fold that code into modded scripts versus coping modded code into changes. Result is the same but it'll be quicker for me. Ugh, time to burn the midnight oil...
 
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Semondemon

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Mar 9, 2018
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If any changelog, I'd be most appreciative. I'd search but knee-deep in code right now. I'll do a file compare as needed to migrate current mod progress into 994e. Regards.
Well since you asked, here it is anyways:
Ok, things this version attempts to address (not including changes I've forgotten I made):
Some changes to how the clothing management system checks things that should give more accurate results. This applies when a character shows up somewhere (they should be in clothing appropriate to the room), or when they "fix" discarded clothes (they should end up in the outfit they were wearing, unless they give reason to believe otherwise). This was a messy process, so might have created new errors. Let me know what you see there.

Changed time management in the game a bit, travel time is currently set at 5% per room. I may adjust this. It occurs to me that Travel Mode is now a bit unbalanced against "Map Mode" travel, so I might need to further refine this, but play with it a bit.

Fixed a few crashes and issues where characters were entering or leaving scenes in ways that seemed weird.

Fixed an issue with being unable to change Storm's name from the menu.

Other stuff, probably.
 

Sancho1969

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Finished porting over the walkthrough mod work-in-progress to 994e. I'd say if you're on "d" then it's worth the bump to "e" as there are some major bug repair done as well as tweaks in the above post. Regards.
 

Jameson789

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Oct 7, 2018
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My version of E seems to be having an issue having characters on a new game showing up before they're supposed to be introduced.
 

Daddums

Member
Oct 26, 2019
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Okay, I followed the guide to break down Jean's defenses, but she seems to cap at 500 Romance for some reason? Did I screw up somewhere?

EDIT: Found the answer.
 
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Lev4ik

Active Member
Apr 12, 2020
584
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Lol E vers is totaly busted xD. You just meet all girls wo their story. BUMP day 3 and laura in danger room - no dialogs like hi. same with emma and with the rests
 

Semondemon

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Mar 9, 2018
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Lol E vers is totaly busted xD. You just meet all girls wo their story. BUMP day 3 and laura in danger room - no dialogs like hi. same with emma and with the rests
I haven't had an irregularities at all so far but I'm only just from meeting Emma atm.
 

Sancho1969

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Yep, "e" is borked...even the new Gift Shop code is fubar'd. I already ported the walkthough mod progress over and started modding the "e" files moving forward last night. Now....ugh, time to make a decision....yet another setback in getting this mod pushed out. I only had one more girl's scripts left to do. I may port it all back over to "d" until "f" comes out.
 

Sancho1969

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994e - Quick fix for Rogue's wardrobe menu error:

Change line 2109 of Rogue_Chat from
if Girl != RogueX or Line = "Giftstore":

to
if Girl != RogueX or Line == "Giftstore":
 
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Urusaisenpai

Walkthough-mod Creators are a godsent <3
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Apr 30, 2017
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Can somebody tell me why there are sooo many bugs ín every release?
0.993 had updates from A to H :KEK::KEK::KEK::KEK::KEK::KEK::KEK:

That is fucking mindblowing XD
 
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Sancho1969

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Can somebody tell me why there are sooo many bugs ín every release?
0.993 had updates from A to H :KEK::KEK::KEK::KEK::KEK::KEK::KEK:

That is fucking mindblowing XD
Writing the walkthrough mod I can tell you....the code. Compound variables and complex statements abound. It reminds me of Holiday Island which is a supreme beast of code. I'm still studying that one while writing mods for it too.
 

Throbzilla

Newbie
Jul 31, 2018
55
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Can somebody tell me why there are sooo many bugs ín every release?
0.993 had updates from A to H :KEK::KEK::KEK::KEK::KEK::KEK::KEK:

That is fucking mindblowing XD
Long story extremely short: the creator is, at best, an amateur with coding, and has to tweak every update multiple times, mostly because he insists on doing all the work himself despite multiple offers in the past to ease his workload from people with more experience, thus lessening the creator's workload to just the artwork, but, Oni, is one hard headed SOB. So we get to endure his "troubleshooting" with every update.

Oh, and you're whinging about 0.993 going to H? Fuck, man, there have been previous updates that went to fucking M... you must be new here in this forum. Welcome, enjoy the bugfilled frustrations like the rest of us deviants and sickos :p
 
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