Most people like Rogue-like for Rogue. Anyone that likes it for the game mechanics probably likes it for it's breadth and that only exists because the game has been around since forever (It started simple with much fewer interactions and much fewer characters). If you're starting from scratch, you'll only have so much depth and breadth so the characters and setting, I hope, would be interesting.
So it will absolutely depend on artstyle, character design and variety, and then how good the character writing will be.
that's fair. the first public build would only have one single romanceable character, but the idea would be to add more over time. I guess it comes down to how interesting people will find the character and if they'd like the art and writing. I'm fairly confident in my skills as an artist and writer, but it doesn't matter what I think if people don't like it.
People seem to have wildly different perspectives on what makes RLE work. Could you describe your goals?
Personally, I'm on the opposite end of Harem Route. Evolution parody and the art quality drew me in, but what made RLE special to me was its formula. It's a snappy, decently written for the genre, cascading, deepish -if incomplete and abandoned on some ends- trainer with no equal. Pick up and play, but not a hollow slideshow hemorrhaging white noise writing. Very player driven but also very reactive, with room to dictate the pace and not just skipping days to hit the next trigger. Just enough storytelling through succinct lines, with face sprite choreography doing heavy lifting.
the general gameplay would be pretty much the same as RLE. day/night cycle where characters have somewhat randomized schedule, and most interactions happen spontaneously, not in a scripted "you need to be here at this time of day" manner (except for specific events). you can choose to start sexual interactions anywhere, and there are stats that determine whether a love interest is down for doing risky things in public or not. I hesitate to call it a RLE "clone", but it is *very* close. a Rogue-Like-Like, if you will?
I'm a huge fan of how RLE gameplay loop works, it's probably my favorite adult game, something about it is so incredibly unique and no other game feels like it. I've seen so many people (in this very thread) ask if there are games like this and the real answer is, other than The Null Hypothesis (which is *also* based on the X-Men), no, there isn't anything like it. so this is specifically the niche I'm working towards.
So long as you maintain a decent grind vs reward system and avoid info dumps I don't see why it doesn't at least have the potential to work. However if you do want to use AI for the art then I recommend ALOT of quality checks before release so you don't end up with 6 fingered contortionists that phase through their own body.
the grind right now is very generous; like I said, there will only be one character in this first build, so since you won't have that much to do, I made stat gains (like affinity) from interactions very generous. this first build will be a proof of concept, more than anything else. when I add more things to do, I will likely rebalance everything to make the grind feel just right (not too easy, not too grindy).
as for the art, I'm an artist by trade. I've been working as a 2D artist and writer for a small indie game company for the past 8 or so years, but recently got fired and am... trying something new lol
anyways, thanks for all the input everyone. if anyone wants to do testing for a pre-alpha build, let me know.