Semondemon

Engaged Member
Mar 9, 2018
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The renpy code does a jump or call to each scene that introduces the character. So you'd need to know the scene name. And said scene names are not all uniform. For example, Doreen is DoreenMeet but Jubilee is Jubes_Meet. Generally, it's <username>Meet but some have preludes and some have <username>Meet2.
So yeah, you need to know which girl you want to meet to look up the proper scene name and know to jump or call to that scene name.
Oh I get it, so I'll need to look through ren'py to find proper names for girls thanks for explaining it.
 
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Bosss

Member
May 1, 2017
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Okay cool. But like the question was

Yeah, you can definitely do all of it via console commands and stuff. No one's disputing that. I'm just answering that some of it is, I don't think all of it is possible without a console.
Ok. No, you can`t do it without console. Whatever you do, will rise either obed/love. And, as you can guess, it will progress your relationship with girl(s). So, only console or change variables in files.

PS.
Ok, file name is "script Girls.rpy"
Here you can edit some stats like: sex count, how much girl X likes girl Y, girls Schedule(where they are at different time), what she wears (you can undress her, and there will be 0 complaints), how much she swallow, had anal sex etc.

PS 2
There is another file "girl_name_Scenes.rpy" (example - Emma_Scenes.rpy), find next
$ EmmaX.Love = 300
$ EmmaX.Obed = 0
$ EmmaX.Inbt = 200

This is Emma`s stat at the beginning. Change them up to easy game, or down them to increase difficulty.
 
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sleepingkirby

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Aug 8, 2017
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Ok. No, you can`t do it without console. Whatever you do, will rise either obed/love. And, as you can guess, it will progress your relationship with girl(s). So, only console or change variables in files.

PS.
Ok, file name is "script Girls.rpy"
Here you can edit some stats like: sex count, how much girl X likes girl Y, girls Schedule(where they are at different time), what she wears (you can undress her, and there will be 0 complaints), how much she swallow, had anal sex etc.

PS 2
There is another file "girl_name_Scenes.rpy" (example - Emma_Scenes.rpy), find next
$ EmmaX.Love = 300
$ EmmaX.Obed = 0
$ EmmaX.Inbt = 200

This is Emma`s stat at the beginning. Change them up to easy game, or down them to increase difficulty.
Look, I have no idea what you're taking about. All I'm saying is Stats CAN go into the negative. As evidence by the fact that these exist:
Code:
./Emma_Scenes.rpy:55:                $ EmmaX.Statup("Love", 70, -15)
./Emma_Scenes.rpy:61:                $ EmmaX.Statup("Love", 70, -5)
./Emma_Scenes.rpy:117:        $ EmmaX.Statup("Love", 70, -5)
./Emma_Scenes.rpy:118:        $ EmmaX.Statup("Lust", 10, -5, 1) 
./Emma_Scenes.rpy:142:                $ EmmaX.Statup("Love", 70, -1)
./Emma_Scenes.rpy:143:                $ EmmaX.Statup("Obed", 80, -1)
./Emma_Scenes.rpy:170:                $ EmmaX.Statup("Love", 70, -5)
And the fact that Statup() doesn't check for negative values to cap it at 0.

Code:
        def Statup(self, Flavor=0, Check=100, Value=1, Greater=0, Type=0, Overflow=0, BStat=0, XPOS = 0.75):
                # $ Player.Statup("Focus", 90, 5)
                Type = getattr(self,Flavor)
                if Greater:
                        #this checks if it's greater or less than the intended value
                        #if it fails, the value is zeroed out, canceling the rest
                        if Type >= Check:
                            #If it passes the check, add Value to it
                            Type += Value
                        else:
                            #If not, don't add Value and set Value to 0
                            Value = 0
                else:
                        if Type <= Check:
                            Type += Value
                        else:
                            Value = 0

                if Value:
                        Color = "#FFFFFF"
                        # show pop-up
                        CallHolder(Value, Color, XPOS)
                #end "if value is positive"
                Type = 100 if Type > 100 else Type
                setattr(self,Flavor,Type)
                return
        #End Statup
So, if you run into those blocks of code repeatedly and often enough, even without the console, you can get stats like love and obed into the negative.

Anything else, I have no idea what you're trying to say.
 

Leathermax

Well-Known Member
Feb 10, 2019
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I remember Jean's love can go to negative value very easily if you treated her like a bitch at the beginning and catch her naked in the shower afterwards. But that value resetted to 0.
 

sleepingkirby

Well-Known Member
Aug 8, 2017
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I remember Jean's love can go to negative value very easily if you treated her like a bitch at the beginning and catch her naked in the shower afterwards. But that value resetted to 0.
If that's the case (which may very well be.) then even the console can't keep someone's stats in the negative anymore than game can. If another function is resetting negative stats to zero, you'd to change the game code remove/disable that function.

But the answer is still the same. Without the console you can get a character's stats (some of them) into the negative. If you're raising the bar to *keep* them at the negative, even the console can't do that.
 

prime559

Active Member
Apr 21, 2017
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If that's the case (which may very well be.) then even the console can't keep someone's stats in the negative anymore than game can. If another function is resetting negative stats to zero, you'd to change the game code remove/disable that function.

But the answer is still the same. Without the console you can get a character's stats (some of them) into the negative. If you're raising the bar to *keep* them at the negative, even the console can't do that.
It can if you set them to an low value in the negative millions. Offhand I don't recall any functions that set their stats back to zero when they go negative, so setting them to -2,147,483,646 should "ruin" the game for all intents and purposes.
 

Bosss

Member
May 1, 2017
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No, it`s not "stats can go negative" it`s just the negative from X amount (lets say love) to Y amount of love.
Example
Girl ask you, do you like my tits?
You - No
Girl - minus 15 love, but + 10 obedience.

Whatever you say, you either go to love route (rise love points) or to slave(rise obedience points) route. That`s it. You can`t overwhore girl (like setting lust/love/obed to 9999, no effects after just 1000), or make her holy priest. It`s a game logic, either love or slave.

If you want:
1. Just rise difficulty of the gameplay. Just use cheat to control love/obed points and set taboo to 99999. Yes, you need to use console (or cheat).
2. Start from much lover girl stat.
2.1 Edit Girl name_Scenes.rpy, install notepad++, open file with it, press Ctrl+f3, and type (example for Kitty) " KittyX.Love = 400 ". 400 is initial Kitty love to player. Change it to lower value.
2.2. Just open console and type " KittyX.Love=50". It will set Kitty`s love to 50.
3. Slow down progress with a girl. It`s will demand extremely long time to edit all dialog "reward" system, for each girl separately, so you could get 5 love instead of 15. To long, to troublesome, to hard to do.

So, that`s all of yours option here.
 

harrierstrike

Newbie
Sep 24, 2017
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1765325989739.png

There is the function that resets negative status to 0. It is on the "script Functions.rpy". It's probably called every sleep cycle, or whatever
 
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