Semondemon

Engaged Member
Mar 9, 2018
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GTA5 sucked, unsure why anyone wants to play GTA5; Rockstar even had the balls to re-use it for RDR2. The games are more scripted than HL2 (look up how HL2 events worked, RDR2 was similarly coded).
Anyway when someone drops 1.7 he'll get his balls jingled -- however it'll only have magik's introduction not her fuck :(
 

DBongus

Member
Jun 13, 2017
244
1,564
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Hi, can someone post a rough walkthrough please?, you know, the basic steps needed for every girl to show up.
Here are roughly the first days(?) you can meet each girl and how

Day 1: Rogue (automatic)
Day 3: Kitty, Go to class
Day 4: Go to class to meet Emma. Go again in the evening to unlock her romantic interactions (Monday, Wednesday, Friday)
Day 7: Laura, go to the training room
Day 9: Jean, Go to the showers. You've must met Emma prior to trigger the event
Day 9: Gwen, Just move around randomly and her intro event should trigger
Day 10: Storm, You'll get a message on your room about visiting Emma, talk to her in class then you can visit the attic to trigger Storm's intro
Day 10-11: Jubilee, Sleep in your room and the event should trigger automatically
Day 12: Betsy (Psylocke), should trigger as you walk around campus
Day 14: Squirrel Girl, walk around campus, Storm will approach you and ask you to check out the attic. If you don't like SG you can ignore and leave her to rot there with no consequences AFAIK, only thing You'll be missing is Wanda's Halloween costume
Day 16: Magik, new character subject to change. Just move around campus and she shows up.
Day 20: Wanda, Just move around campus and you'll trigger her intro

If a girl is not showing up you probably had another event queued up, just wait a couple of days and try again.
If you waited over a week and you still have trouble triggering events then Joiplay is the most likely culprit. Dunno much about it other than switching to an older version might help.
 

E358700

Member
Aug 28, 2024
255
552
213
Ok, so I have a very specific couple of questions, and I really don't expect anyone will be able to really help, but I'll give it a shot anyway.

Okay, so I've been playing around with older versions of the game (some modded some not) that I had sitting around on my hard drive, and I've been messing about with the console commands for a bit here and I was wondering how exactly the P_RecentActions = [ ] and P_DailyActions = [ ] worked on the old 0.984 version of the game.

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I know this is very much a long shot, since the game is infamously just straight spaghetti behind the scenes, and since the version I'm asking about is over a half-decade old at this point (oof) I doubt there's anyone still around here familiar enough with the version to answer any of those questions, but I figured I'd ask anyway just in case.
 

sleepingkirby

Well-Known Member
Aug 8, 2017
1,397
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Ok, so I have a very specific couple of questions, and I really don't expect anyone will be able to really help, but I'll give it a shot anyway.

Okay, so I've been playing around with older versions of the game (some modded some not) that I had sitting around on my hard drive, and I've been messing about with the console commands for a bit here and I was wondering how exactly the P_RecentActions = [ ] and P_DailyActions = [ ] worked on the old 0.984 version of the game.

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I know this is very much a long shot, since the game is infamously just straight spaghetti behind the scenes, and since the version I'm asking about is over a half-decade old at this point (oof) I doubt there's anyone still around here familiar enough with the version to answer any of those questions, but I figured I'd ask anyway just in case.
I can't say for the older code, but even in the recent code, there's an array for recent and daily actions. They keep track of things that you did or things that happened (if memory serves, there are more than one recent actions list) during that day or recently, true to their name, for things like trying to ask someone to do something they don't want to do repeated so they get made, whether or not you've already done X or Y for the day, etc.

To answer your questions
A) Those ones? Probably. In the recent version of the game, they look like this:
Code:
GwenX.RecentActions.append("angry")
Player.RecentActions.append("goto")
They do add to the list, but they can also be removed or reset as conditions need. Like a new day or changing from morning to afternoon, etc.
B) In the modern version, there are recent actions for other characters so one would think older versions would have it too
C) Yes, though it might crash the game if you remove it completely or do it wrong. It's all python code. Google "Python List functions" or something similar for how to correctly manipulate those variables.
D) No. They're spread out and there's no definitive list. That's one of the strengths of a "list" data type. It doesn't care or limit itself to the value. As long as it's a datatype it knows how to deal with, it'll store it. Oni can literally release another version and make "spooning" a new action and the variable will deal with that just fine.
 
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