sleepingkirby
Well-Known Member
- Aug 8, 2017
- 1,400
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Look, I have no idea what you're taking about. All I'm saying is Stats CAN go into the negative. As evidence by the fact that these exist:Ok. No, you can`t do it without console. Whatever you do, will rise either obed/love. And, as you can guess, it will progress your relationship with girl(s). So, only console or change variables in files.
PS.
Ok, file name is "script Girls.rpy"
Here you can edit some stats like: sex count, how much girl X likes girl Y, girls Schedule(where they are at different time), what she wears (you can undress her, and there will be 0 complaints), how much she swallow, had anal sex etc.
PS 2
There is another file "girl_name_Scenes.rpy" (example - Emma_Scenes.rpy), find next
$ EmmaX.Love = 300
$ EmmaX.Obed = 0
$ EmmaX.Inbt = 200
This is Emma`s stat at the beginning. Change them up to easy game, or down them to increase difficulty.
Code:
./Emma_Scenes.rpy:55: $ EmmaX.Statup("Love", 70, -15)
./Emma_Scenes.rpy:61: $ EmmaX.Statup("Love", 70, -5)
./Emma_Scenes.rpy:117: $ EmmaX.Statup("Love", 70, -5)
./Emma_Scenes.rpy:118: $ EmmaX.Statup("Lust", 10, -5, 1)
./Emma_Scenes.rpy:142: $ EmmaX.Statup("Love", 70, -1)
./Emma_Scenes.rpy:143: $ EmmaX.Statup("Obed", 80, -1)
./Emma_Scenes.rpy:170: $ EmmaX.Statup("Love", 70, -5)
Code:
def Statup(self, Flavor=0, Check=100, Value=1, Greater=0, Type=0, Overflow=0, BStat=0, XPOS = 0.75):
# $ Player.Statup("Focus", 90, 5)
Type = getattr(self,Flavor)
if Greater:
#this checks if it's greater or less than the intended value
#if it fails, the value is zeroed out, canceling the rest
if Type >= Check:
#If it passes the check, add Value to it
Type += Value
else:
#If not, don't add Value and set Value to 0
Value = 0
else:
if Type <= Check:
Type += Value
else:
Value = 0
if Value:
Color = "#FFFFFF"
# show pop-up
CallHolder(Value, Color, XPOS)
#end "if value is positive"
Type = 100 if Type > 100 else Type
setattr(self,Flavor,Type)
return
#End Statup
Anything else, I have no idea what you're trying to say.