i appreciate the gesture! i'll get alternatives set up soon, boostly looks interesting
i'll look into this, thanks for the feedback
some notes in regards to stuff i've seen pop up in here:
- gale will eventually have h-scenes with athena and others
- i'm making daggers infinite but weaker next patch
- the tutorial will gradually be reworked and improved
- i'll be changing the reset button to be a function key by default, and will make all debug buttons rebindable
- the starting difficulty is still being reduced to be smoother to get into (learning curve, control polish, level design, etc)
- i'm not going to make the game super easy though, sorry. if you don't mesh well with 2D platformers you likely won't enjoy this game unless i sacrifice my vision a lot, which would be silly
- that being said, a gallery will be a thing eventually
- you can rebind your controls in pause>options. keyboard/mouse/gamepad works. i saw something about a joystick potentiometer(?) not working right and will look into it, but that is definitely not something i'm familiar with
that's not my full roadmap for what i want to do with the game, but it should answer some common questions!
i also want to clarify some things:
- you don't need to dash to wall jump, i have no idea where this rumor came from. dash jumping is useful for overall movement though!
- going through rooms reduces Athena's desire, as stated by in the notification in the corner
- all rooms are currently available every run
- athena's titles constantly change depending on what happens, there is no reason for a title reset to exist
enjoy!