- Sep 4, 2018
- 14
- 23
Can u tell where can I find it? I looked for it but it seems like no one is talking about itYou need to to install combat fix.
Can u tell where can I find it? I looked for it but it seems like no one is talking about itYou need to to install combat fix.
It's on the first page in the first post, right next to the text that says "Combat fix".Can u tell where can I find it? I looked for it but it seems like no one is talking about it
So while my initial quick test did show the game to work with WINE, upon actually trying to sit down and play the thing I quickly noticed one major problem. It would appear that sound just doesn't work in any RPGM MV games under WINE, no idea why and I've tried a lot of things to fix it (if anyone knows how please share). Works fine in RPGM VX, go figure...Awesome, Thanks didnt know that.
That's weird, the MV is naturally case sensitive afaik and by all accounts that window should be upper case.So while my initial quick test did show the game to work with WINE, upon actually trying to sit down and play the thing I quickly noticed one major problem. It would appear that sound just doesn't work in any RPGM MV games under WINE, no idea why and I've tried a lot of things to fix it (if anyone knows how please share). Works fine in RPGM VX, go figure...
However there's good news (and bad news)! It turns out you can turn any RPGM MV game released 'for Windows' into a (native) Linux compatible release in almost just one step.
All you have to do is go toYou must be registered to see the linksand grab the latest NORMAL release for Linux (should be on the homepage), then extract its contents into the root directory of the game (the one with Game.exe). The easiest way to do this is to put the .tar.gz archive into the directory and then run 'tar xvf nwjs-v0.33.0-linux-x64.tar.gz --strip-components=1' (adapt for the current version, --strip-components is because the contents are in a directory themselves). You'll know if you've done it correctly because alongside Game.exe you should have a file simply called 'nw'. Now you can run the game by simply executing the 'nw' file. Bam, the game runs... if not for one small issue.
As you may or may not be aware, Linux, unlike Windows, has case-sensitive file handling. And as it turns out, the developers for this game weren't exactly super conscious of that when writing their event scripts. So you'll probably notice that immediately after running 'nw', you'll be greeted by a message that says "Failed to load: img/system/Window.png". This is because, as you'll find, there is no file in the www/img/system directory named Window.png... But there is one named window.png. If you rename it to Window.png and try to run 'nw' again you'll make it to the menu.
Now I don't know how many cases like this there are, but I expect that they'll break the game whenever encountered. I have no idea how I could even go about fixing them except by hand every time an error was encountered. Perhaps someone smarter than me (like @redknight00), can figure out a way to scan the script files and check for filename inconsistencies, but without doing that let's just say the game would be 'unstable'.
I'm almost certain that a slightly modified version of this could be used to make RPGM MV games run on MacOS too, but I can't experiment as I don't own any Mac devices.
I've tested this short method with Roundscape and My New Life so far and both will technically run (MNL makes it to the menu immediately though, so that's nice), so this might open up a slightly new world for non Windows users denied their official builds.
Maybe the fact that the underlying system is not (case sensitive) is compensating for it? The filename is 'wrong' on your end too right?That's weird, the MV is naturally case sensitive afaik and by all accounts that window should be upper case.
Seconded, really not fan of the process to hack the game, or the game itself.please someone download only new CG link please
If 50 corruption is very corrupt, and 0 is neutral, then -50 is...so does negative corruption means they're getting corrupted or does that mean im losing the corruption value?
very pure. At least that's what would make sense logically.If 50 corruption is very corrupt, and 0 is neutral, then -50 is...
It's in a hiatus, try again when Arenus is released.Does anyone know what happened to uprising?
Kill the boss.GUYS I CANT GET OUT OF TOWER IM STUCK AT THE BLUE COLORED TOP FLOOR SEND HALP sos!!
I've found two solutions:As you may or may not be aware, Linux, unlike Windows, has case-sensitive file handling. And as it turns out, the developers for this game weren't exactly super conscious of that when writing their event scripts. So you'll probably notice that immediately after running 'nw', you'll be greeted by a message that says "Failed to load: img/system/Window.png". This is because, as you'll find, there is no file in the www/img/system directory named Window.png... But there is one named window.png. If you rename it to Window.png and try to run 'nw' again you'll make it to the menu.
$ sudo lowntfs-3g -o windows_names -o ignore_case VOLUME MOUNT_POINT
Yep, I did think about that but couldn't test it.I've found two solutions:
1. you can unzip Roundscape Adorevia in a FAT-32 partition, for instance a USB flash drive
Oh that's interesting, I tried using ntfs, but only with the ntfs-3g driver. I had no idea lowntfs-3g (and ignore_case) existed. This is probably the best option for me as I dual boot and, conveniently, all my lewd games are stored on NTFS drives since they're often "Windows only".2. if you use a NFTS partition instead, you can mount it using the lowntfs-3g driver:
Oh that's nice, I might switch over in that case, doesn't sound like there's any downside other than the increased storage hit. I assumed the SDK was development only.As for nwjs, the SDK edition comes with a handy JS console. You can launch it through the F12 key: it allows you to inspect and edit any in-game variable.
Well, I think I slipped past that bug. Leave the castle for a bit, perhaps through the crystal teleportation system, and then return? (Reloading an old save, for instance, will only replicate said bug.) I think that's what got me through it.So, I think I found a bug, in the pc castle the game doen't do anything in the hallway leading to the pc room.
I would do that, if I could do anything. Nothing happens at all, cant open the menu or anything. I'm just watching the pixel animation. Also playing a old save I just ran into another big. While inr ly'ras I got into a fight with some enemies and everything was fine until my second turn where the menu didn't appear.Well, I think I slipped past that bug. Leave the castle for a bit, perhaps through the crystal teleportation system, and then return? (Reloading an old save, for instance, will only replicate said bug.) I think that's what got me through it.