There's a lot of great stuff in this game, but I think a few downsides keep it from being a great game on the whole.
Full disclosure, I haven't completed it. I'm around the point where you finish liberating that one city with a bitchy governer or something like that. I kinda lost interest and gave up after that so this'll be a review of the game until that point.
First, the sex scenes. The quality of art varies wildly, and while it's never really that terrible, the lack of consistency gets annoying. The scenes are written pretty decently and lot of the art is well done so I'll give it a plus point overall.
The story is the usual generic RPGM fare. Do quests, fight bad guys, etc etc. Which is fine, since we're not really here for Baldur's Gate. At the same time, the story really gets in the way of the porn part of the game. Sometimes scenes just go on and on and having to scroll through countless lines of generic fantasy fluff often kills the mood.
A lot of the RPGM games have this same problem where the story isn't sexy, the quests we do for the main quest isn't sexy, and the gameplay isn't sexy (fucking hell is it not sexy at all). The sex is something that feels relegated to the side content or inconsequential little scenes.
The companion quests and sidequests are much better in this regard (generally) and I'll give them props for having a lot of likable/fuckable companions. I just wished the corruption mechanics were a bit more transparent but what can ya do. There's a lot of great sidequests as well, although it can get obtuse at times and some of the quests were broken for me (there are bugs, alright).
Relative to other RPGM games, it actually looks pretty damn nice, in my opinion. A bit weird sometimes with how realistic textures are used, but I prefer weirdness to bland RPGM tilesets.
The world design is also somewhat disappointing, in my opinion. There are many large cities with expansive maps but there's not much happening in most of it.
The cities are pretty distinct, though, which is pretty nice. Each place has its own vibe so things don't muddle together like they do with many RPGM games.
One absolutely baffling piece of world design is the castle. Early on, you can unlock a castle, which acts like a home base of sorts. You can upgrade its defences, add buildings like stables and brothels, talk to companions who are doing their own thing, etc.
On paper, it all sounds good. My problem is that the castle is so fucking big and empty that I take mental damage every time I have to navigate the thing. I still like the concept but having a home base that's just tiring to navigate is really a huge letdown.
Don't get me wrong, this is still a decent game even with all the downsides but it also keeps crashing on me so I'll subtract another star for that.
Full disclosure, I haven't completed it. I'm around the point where you finish liberating that one city with a bitchy governer or something like that. I kinda lost interest and gave up after that so this'll be a review of the game until that point.
First, the sex scenes. The quality of art varies wildly, and while it's never really that terrible, the lack of consistency gets annoying. The scenes are written pretty decently and lot of the art is well done so I'll give it a plus point overall.
The story is the usual generic RPGM fare. Do quests, fight bad guys, etc etc. Which is fine, since we're not really here for Baldur's Gate. At the same time, the story really gets in the way of the porn part of the game. Sometimes scenes just go on and on and having to scroll through countless lines of generic fantasy fluff often kills the mood.
A lot of the RPGM games have this same problem where the story isn't sexy, the quests we do for the main quest isn't sexy, and the gameplay isn't sexy (fucking hell is it not sexy at all). The sex is something that feels relegated to the side content or inconsequential little scenes.
The companion quests and sidequests are much better in this regard (generally) and I'll give them props for having a lot of likable/fuckable companions. I just wished the corruption mechanics were a bit more transparent but what can ya do. There's a lot of great sidequests as well, although it can get obtuse at times and some of the quests were broken for me (there are bugs, alright).
Relative to other RPGM games, it actually looks pretty damn nice, in my opinion. A bit weird sometimes with how realistic textures are used, but I prefer weirdness to bland RPGM tilesets.
The world design is also somewhat disappointing, in my opinion. There are many large cities with expansive maps but there's not much happening in most of it.
The cities are pretty distinct, though, which is pretty nice. Each place has its own vibe so things don't muddle together like they do with many RPGM games.
One absolutely baffling piece of world design is the castle. Early on, you can unlock a castle, which acts like a home base of sorts. You can upgrade its defences, add buildings like stables and brothels, talk to companions who are doing their own thing, etc.
On paper, it all sounds good. My problem is that the castle is so fucking big and empty that I take mental damage every time I have to navigate the thing. I still like the concept but having a home base that's just tiring to navigate is really a huge letdown.
Don't get me wrong, this is still a decent game even with all the downsides but it also keeps crashing on me so I'll subtract another star for that.