Unity Roxanne's ENF Exhibitionist Game [v0.7.1] [uwuzaki]

3.80 star(s) 35 Votes

DocRipper

Engaged Member
Donor
Dec 27, 2021
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my very first version of Roxanne and also the following ones before the remake were made before Seleka came out, it's obvious that we took inspiration (as i alredy said) from Seleka for the remake but Seleka could have taken inspiration from us and other games of this genre for his first game. It's not a competition in my opinion
Well, I don't know if the Japanese dev even knew that something like Roxanne existed.
We could easily say that you all stole ideas from Roshutsu. :DAfter all, the original Roxanne and Rika models ...weren't they from the same "artist"? Vtuber1 I think?:unsure:

Maybe you could also add a "Get dressed" mode. That's good too. It's basically like lock out, but you're looking for individual pieces of clothing.

I never said it was a competition either.
Your detailed analysis can have that effect. :D

Those Seleka mechanisms are so good that they need to be ..stolen..But other developers should have improved them or at least "stole" them properly, not made worse versions. I agree that Roxanne is not very user-friendly at this moment.
But otherwise it's on the right track.
 
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flamedprime

Newbie
Aug 26, 2017
21
8
207
for blind mode and lockout mode if u take out your camera and select picture u can see everything normally, the perspective sucks but might be better than total darkness
 
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Notsowhack

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Mar 30, 2023
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I don't know if I'm missing something, but how do you unlock the ability to do the key fetch mode? It's locked for me
 

Hlamster

Newbie
Mar 4, 2024
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Damn, people, why don't you read character levels descriptions - all the answers to your questions are listed there.
You can't cause you haven't reached the required level.
 
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HornyNarwhal

Newbie
Nov 30, 2017
56
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For those who are stuck levelling, completing quests, getting EXP or clearing the first map:

You can "flaunt" by clicking the mouse wheel after RMB/LMB. Flaunting only seems to work on certain clothes e.g. the tshirt and gym shorts
 
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d3brisjason

Newbie
Jan 9, 2019
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"Full Save" for those interested, though technically it's just instructions to edit your own as the game saves it's state in the registry rather than using a save file. (I assume most folks will just search for the word "Save" though).
  1. Make sure to start the game and save at least once to ensure the registry settings you need are created.
  2. Start the registry editor.
    • Press "Start" -> "Run..." in Windows (Or use the Windows key + R) and enter "Regedit.exe" as the program to execute.
  3. In the registry editor navigate to the following key: HKEY_CURRENT_USER\SOFTWARE\UwuDev\Roxanne.
  4. Within this registry key are all of the game's settings.
Now, there are a lot of settings here one can alter and the game will add even more of them as the player unlocks clothing and completes quests. From what i can tell though editing two settings should be enough:
  • PlayerLevel: Set this to the value "5".
  • Gold_h2088709061: Set this to the value "100000"
These settings are effectively the player level (This controls what maps are unlocked and actions one can take) and the players in game currency. Setting it to 100.000 coins should be plenty to buy everything the in-game store currently offers.

After that starting the game and loading your save should give you a max level character and enough money to buy all clothing items using the PC in the starter room.
 
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Krostrioaz

Newbie
Nov 8, 2023
20
7
89
So I 100% it after couple hours, except for the clothes, cause fuck it. First the game is too easy. Second tasks are shit. Let's be honest even Seleka tasks are awful and rarely are somehow challenging. There so many possible ideas and we stuck on "exibit in a place A". Progress system is awful. There a reason why in most games you don't need to 100% to go to next level. Money system is broken. To earn money you need to press one button and wait in the corner couple minutes, because there no rewards for doing something live and camera is broken af. But prices are very high, you earn like 200 and you NEED a swimsuit to progress and it costs 950. Mall level is broken. Npc get stuck, stores are oversized, map lags and gets brighter with time. Turning off male npcs lowers amount of npcs and gets rid of the employee at the first map. Emotes are awful, since they don't have any in-game meaning aside couple tasks. Masturbation obviously needs reworking. Blindfold mode is a good idea, but not how it implemented. Right now it just forces player to turn on the brightness to max to see anything And most importantly no booba physic (.

Now about what game did right. Finally a normal interface and you don't need to memorize like 10 keybinds. I'm glad to see customization, it obviously needs improvement, but it's here and this game in early stage of development. Detection system is actually good, adds realism, every encounter is a gamble, will they call the cops or won't they? Though it will require thinking since, bodypaint or vibrators from seleka now should work differntly. Different game mods is a great idea. Washing clothes is a good task, at least idea, not how it works now.

Suggestions: Get rid of the mall level at least for now, stop adding new content, programming and sit for couple hours or weeks and think about what gameplay should be in a exhibition game and how to make it actually fun to play. I also suggest abandoning most of the Seleka features, specially gameplay, since Seleka wasn't a good game, it was the only one exhibition game in a 3D, that's all. It wasn't fun to play, it wasn't memorable or something. If not, then don't add new maps and just polish current ones, because I doubt that even 20% of players will go past first couple maps.
 
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Armo46

New Member
Nov 2, 2024
5
2
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So I 100% it after couple hours, except for the clothes, cause fuck it. First the game is too easy. Second tasks are shit. Let's be honest even Seleka tasks are awful and rarely are somehow challenging. There so many possible ideas and we stuck on "exibit in a place A". Progress system is awful. There a reason why in most games you don't need to 100% to go to next level. Money system is broken. To earn money you need to press one button and wait in the corner couple minutes, because there no rewards for doing something live and camera is broken af. But prices are very high, you earn like 200 and you NEED a swimsuit to progress and it costs 950. Mall level is broken. Npc get stuck, stores are oversized, map lags and gets brighter with time. Turning off male npcs lowers amount of npcs and gets rid of the employee at the first map. Emotes are awful, since they don't have any in-game meaning aside couple tasks. Masturbation obviously needs reworking. Blindfold mode is a good idea, but not how it implemented. Right now it just forces player to turn on the brightness to max to see anything And most importantly no booba physic (.

Now about what game did right. Finally a normal interface and you don't need to memorize like 10 keybinds. I'm glad to see customization, it obviously needs improvement, but it's here and this game in early stage of development. Detection system is actually good, adds realism, every encounter is a gamble, will they call the cops or won't they? Though it will require thinking since, bodypaint or vibrators from seleka now should work differntly. Different game mods is a great idea. Washing clothes is a good task, at least idea, not how it works now.

Suggestions: Get rid of the mall level at least for now, stop adding new content, programming and sit for couple hours or weeks and think about what gameplay should be in a exhibition game and how to make it actually fun to play. I also suggest abandoning most of the Seleka features, specially gameplay, since Seleka wasn't a good game, it was the only one exhibition game in a 3D, that's all. It wasn't fun to play, it wasn't memorable or something. If not, then don't add new maps and just polish current ones, because I doubt that even 20% of players will go past first couple maps.
I know the quests are quite easy and could more challenging .. but treat it as a sandbox .. make up your own missions .. i know you can farm money by standing in a corner .. but isnt it more fun to pull out the camera in front of the cops and make a run for it .. make the game your own .. I 100% it and still have fun playing it .. Give it a try .. Every version is better than the last .. the devs are doing good ..
 
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Catnatic

Newbie
Nov 25, 2021
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Second tasks are shit. Let's be honest even Seleka tasks are awful and rarely are somehow challenging.
If you have better ideas on what kind of challenges/tasks this game should have, then by all means share them.
I get that the tasks we have right now are basic, but just saying they're shit is not helpful in the slightest.
Progression-wise, it makes sense that the first tasks are going to be basic and safe for someone new to exhibitionism.
Emotes are awful, since they don't have any in-game meaning aside couple tasks.
To be fair, most games in general have emotes that don't serve any meaningful benefits to the player.
Yet a lot of players like them because they're fun little animations to look at that make the characters expressive.
For a game where you get to streak in public, there's a place for a feature where you can make your naughty character do silly movements and poses in the nude while hiding or being seen by others.
There's no harm in including that, I'd rather have my naked character be able to do an emote than just standing idly.
Money system is broken.
It's more accurate to call the system, and the progression to an extent, "grindy" as you'd have to re-enter a location and film yourself streaking multiple times just so you can afford to buy that expensive swimsuit to be able to do tasks related to it.
Now about what game did right. Finally a normal interface and you don't need to memorize like 10 keybinds.
It's funny how you say that when the keybindings are across the keyboard and they can't be changed like you could with any standard PC game. I found myself mixing up with the keybindings for the clothing menu, emotes, and the phone at times.
Suggestions: Get rid of the mall level at least for now, stop adding new content, programming and sit for couple hours or weeks and think about what gameplay should be in a exhibition game and how to make it actually fun to play. I also suggest abandoning most of the Seleka features, specially gameplay, since Seleka wasn't a good game, it was the only one exhibition game in a 3D, that's all. It wasn't fun to play, it wasn't memorable or something. If not, then don't add new maps and just polish current ones, because I doubt that even 20% of players will go past first couple maps.
Nothing's probably more infuriating for a game developer than to be told they should scrap most of the features they spent a long time working on just because you're personally not a fan of another game that inspired this game.
At that point, you might as well look for another game instead since it sounds like this game is not the one you're looking for and it should not be drastically changed just to accommodate what you specifically want in an exhibitionist game.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,906
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"Seleka wasn't a good game."
Well then it was awfully popular for a bad game.
Just because you don't like it doesn't mean it wasn't good.

Also, advising someone to remove all of their gameplay features without suggesting anything to replace it with is intensely stupid. You might as well have just told him to delete his whole game.

Tasks are the sole motivation to interact with the world. They're the gameplay hook. You go out into the world and do lewd things to complete your tasks, which rewards you with money and exp.
If they were removed, you'd.... what? Just wander around the city aimlessly, doing absolutely nothing? With zero progression system?
Cmon man.

Granted, tasks could be better. The first map has the most and the most interesting. The next ones feel almost perfunctory.
Which makes sense, the city map has clearly had the most work done on it.
The standard 'flash upper body/flash lower body/flaunt x' feels like padding, but sometimes padding is necessary.

The really interesting ones are the map-specific ones like getting the shop-owner to call the police and then escaping.
Maybe one to pose (emote?) naked in front of the CCTV cameras in the area? (With a bag on head?)

For the swiming pool, it feels like there should be a lot of cool things you can do there, but the map is kinda bland. There's lots of little corners and nooks but for a map that has A: The only swimming segment and B: locations where narratively people are supposed to be naked, there's really not a lot to do.

Suggestions:
  • Separate out men's and woman's changing rooms? Then have a task to sneak into the men's and hide naked in there for a while? Add a locker you can hide in or a bench/crawlspace you can crawl into and then script a bunch of guys on the map to go in here regularly.

    Hell, have one of the guys be scripted to go in and open the only accessible locker every couple of minutes, then you can add a postcard scene of Roxanne being caught naked in some guy's locker.

  • Maybe swap out the transparent swimsuit for a white one that becomes transparant when wet? Or just add it as an extra option?
    That way you can have Roxanne walk around in a 'normal' swimsuit and look decent, then become indecent after going for a dip. Add a mission to go for a swim and then hide somewhere until the swimsuit dries? (Make it still function partially as a disguise even while transparent, like bodypaint?)

  • Better quality bodypaint. Bodypaint of a swimsuit. One that actually looks pretty convincing... until it gets wet.
    At which point it transforms into a 'partially washed off' version of itself which doesn't serve to hide her body?
    Have a task to enter the level with regular clothes and this bodypaint, (and no actual swimsuit) and then strip off her clothes in the changing-room and go for a swim.

  • Add a towel to the women's changing room so Roxanne can cover herself. As like... in-level clothing that you can find. (Not to unlock it or anything, just to use for the level)
    A towel can be worn over a swimsuit or bodypaint, right? So Roxanne can go for a dip with her magical vanishing swimsuit and then run for the changing rooms to get a towel so that she can exit the level without failing.

  • Hell. I was mostly thinking of the men's changing room as the 'dangerous' location and the girls changing room as 'safe' but you can get caught by girls too in this game. Right?
    What if you couldn't? At least in this one room?
    If a girl walks into the women's changing room, she shouldn't freak out if she sees Roxanne naked in there, right? It makes sense, this is a room for changing!
    So make this a 'safe room' where Roxanne can't lose the game and fail the level, and add some tasks for 'no risk exhibitionism' where she flaunts her huge boobs in another girl's face for a bit.

    Do it like the shopkeeper in the city level, where they clearly react (and potentially react diffrently depending on how overt she's being about it) but they won't 'catch' her and make the level end.

  • Add a task to stand naked just inside the open doorway of the women's changing room and just pretend that she can't tell that guys can see her.
    During this event she can get 'caught' (I.E, become embarrassed) and fail the level, but at a WAAAY reduced speed. So even though the guy is obviously checking her out and can obviously see her naked, unless she actually looks at him and makes eye-contact, Roxanne won't become so embarrassed that she loses the game. (or just make her allow herself to get seen for a bit, then walk out of sight to let the meter go down, then 'accidentally' walk back in front of the doorway again.)

Ah, on that note: I'd move the meter that shows whether you're about to lose the game or not away from the NPCS and onto Roxanne somewhere. Having a 'bar goes up as they notice you' meter on NPCS is a good idea, but it starts to fall apart when they don't all work the same.
You can stand naked in front of the shopkeepers in the city level and Roxanne doesn't collapse to the ground and end the mission in shame, instead they just call the cops.
Colour-coding these bars is a good idea, but whether Roxanne loses her nerve and gives up or not should depend on her, not on who's looking at her.

So you need an 'attention' meter on the NPC, and a 'shame' meter on Roxanne. The former just changes their behaviour (flinching, falling, running away, approaching, taking photos, calling other people over, trying to touch Roxanne, calling the police, ect) and the latter denotes how close she is to losing her cool and running away.
Obviously Roxanne's shame should rise faster the more people notice her, (although her maximum shame meter should grow as she levels up and becomes more confident/perverted) or slower, depending on the situation.
In a situation where she has a plausible reason to be wholey/partially nude, she has 'an excuse' and doesn't become embarrassed so quickly.

As roxanne becomes more and more perverted, this would allow play where people clearly notice Roxanne, but the level doesn't (immediately) end so you can continue and see the results of that.
I know that you're not interested into progressing into sex, but a crowd of boys (and maybe one girl, lol) following her and taking photos would be neat, or people seeing her and flinching away/falling over.
That would be 'high level play' obviously though, after Roxanne's perversion has grown and she isn't so shy that she immediately gives up when seen.

Other ideas:
  • Didn't you have cars that you could get into in a previous version? Or was that a diffrent game? Adding unlocked cars to the city map as hiding places would be interesting. Get inside, press one button to crouch down and hide, press another to flaunt or do an emote.

  • IIRC you also had the ability to jump/vault fairly tall walls? That would be an interesting way to break LoS.
  • More crawlspaces to break Line of Sight or lose pursuers. The one in the store on the city map is neat, but mostly useless since people don't really chase you in there and it doesn't really lead anywhere. Some way to cross over the gaps between houses?

  • Something to do with the falling over mechanic? Walk around in naked-towel and hit a button to 'fall over' and lose your towel? Or walking around in a skirt with no panties and add a 'trip and fall' task/postcard to give someone an upskirt view at her bare pussy?

  • The task to find the condom had potential. Both in terms of 'find sexual items' and 'shoplift'
    There was another 'find x time in level' task, but I don't know what it was, so it clearly wasn't memorable.

    Add a task to find more lewd items (Probably in the mall level?)
    Add a task to shoplift? And presumably a postcard for getting caught?
    >Naked under a long coat, caught shoving something into her pocket, security guard makes her open her coat.

  • Add a sex-toy store to the mall. Add a postcard of her staring awestruck at a massive dildo.
  • Add a task to steal a (much more reasonably sized) dildo by smuggling it out in her pussy.
    • Doing this unlocks a dildo-using emote?

  • Change the sneak animation? It looks kinda cute, but it's much too slow to actually use for any kind of sneaking. it's even slower than crawling. Or add a task/postcard to 'sneak' from one location to another, nude? (then tweak npc pathing to actually make it possible)

  • Add emotes that you can use while dressed (so they're not all her masturbating in various positions)
    • Shaking her ass (dressed or undressed)
    • Dancing (dressed or undressed. If done in a skirt with no panties, viewers can see up her skirt when she moves?)
    • Just something innocent but eyecatching to draw people towards her. Maybe loud?
    • Eating an icepop with blowjob motions. Draws guys attention, doesn't make Roxanne embarrassed? (Mission/postcard to do this one somewhere in the city?)
Might add some more ideas later.

Edit: So the pool DOES have two changing rooms. It also has two more completely unused rooms.
I think I just didn't see the prompt to open the doors before this. The second changing room has a guy in it, but he never seems to leave and there's nothing to do in there.
The empty rooms are just empty.
Still

  • Do something with the lifeguard towers? Posing, sitting nude, ect?
  • Do something in the showers off to the left side of the map (Add a showering animation here, have a task to do it naked? It's isolated but it's still outside and kinda exposed.)
  • Make use of the fact that the shower-area has a dip in the floor and a waist-high barrier to get the player to use masturbation emotes here where they're out of sight?
  • The sorta hidden nook between the boys changing room and those two girls on the bench. This area is sorta hidden. Do something here?

Edit: Biggest suggestion: Seleka let you gain exp/money by doing lewd things outside of missions. Stripping or walking around nude or posing or masturbating even without an task/quest to do it.
You don't get a lot of points, but it's a continuous trickle of like 0.5p per second. This rewarded players for doing lewd things even outside of the mission system. For your game, your exp is too tightly controlled for that, but you could do it for money, to let the player buy new clothes with.

I mean, you already have the Live mechanic for that, but currently there's not a lot going on there.
When I was grinding money through Live, I ended up basically just stepping outside of her house, stripping off in the safety of her garden and then going live and alt-tabbing out, because you can't actually DO anything while streaming yet.
Obviously that's probably going to change later on, but i'm not sure how viable it is to have her be going around flashing people, crawling through bushes naked and masturbating all while streaming.
Most of those things take two hands!
... maybe you could get an upgrade to send out a flying camera-drone that follows you around and films Roxanne's adventures? (or get old-Roxanne to stalk and film her? Lmao)

Anyway, a mechanic like that would add replay value to maps that you've already beaten.
 
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3.80 star(s) 35 Votes