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Unity Roxanne's ENF Exhibitionist Game [v0.7.1] [uwuzaki]

3.80 star(s) 35 Votes

waless

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May 25, 2020
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I barely leave comments, but ngl, this update took me by surprise. Compared to the first version that was released here, this time the game turned out to be quite damn solid even though its just v0.2, great job uwuzaki!

The exhib-only games nowadays are pretty damn rare, and so far this and Seleka are taking the top spots in the 3d freeroam exhib games for sure. Around 90% of the stuff I've played were exhib games, so since this game is in development (unlike Seleka that was rushed to 1.0 and got abandoned, even though it had some real potential), I'd like to give the dev a few pointers on how some stuff might improve the game tenfold, in my opinion, ofc.
There will be a lot of comparisons to Seleka, but don't look at it as a competition between the two; both games are good, and could greatly benefit from taking inspiration/some ideas from each other, but since seleka is way past that point, our only hope is Roxanne.

I'll quote the words of one absolute chad (iamnuff) that commented a few days ago: "The goal, presumably, is to make the best game possible. This means that you should steal whatever worked well for other games in your genre. See what Seleka did well and take it. See what they did poorly and improve on those issues. Just be careful to ensure that your own ideas retain their uniqueness and don't get drowned out in the process." - because that is actually BASED and exactly what I wanted to express.

I'll comment on stuff just in general, for the future, so even if you say "its juts a placeholder, already planned, etc" - I understand, just voicing my opinion. So, one-by-one:

Menus, UI and such: Definitely most of that looks like a placeholder, but just letting you know. Settings, keybinds, main menu, PC menu and char stats look fine, but ESC menu, tutorial and the whole wardrobe menu look like it was done in a real hurry. Also, the Face Camera should definitely be in a border, it'll look 10x better.

Clothing: Honestly? Way ahead of seleka already. Seleka had a "problem" of barely having any normal clothes (yeah, a total of.. one coat) with most clothes being overly kinky accessories or costumes (understandable, but still eh), while Roxanne has a good selection of normal ones. I'd suggest actually pushing in this direction, and adding more normal-looking clothing like skirts, shorts & shirts, some dresses etc, while also dividing the full outfits like the Pantsuit into several parts that can be taken off separately. (For example, if the Pantsuit had the option to take off the coat, or take off the shirt but the coat stays on, with pants being separate too, or even open/close the coat/shirt.. endless possibilities, but that'd be a 10/10 outfit for sure)
And also, starting clothes should be a bit more normal, so to say - not the PE uniform with flipflops (lol), but a normal shirt & skirt or a basic dress (flipping the skirt IS the exhibition classic, after all) with PE uniform being as a separate "set" just like the swimsuit etc in the shop. Also, FACE MASKS (like a normal black/white surgical mask) instead of the "anonymous bag" during streaming/just as an accessory is a MUST. While the bag is funny, the facemask is just a classic at this point and won't look out of place.

Maps: Another in-development thing obviously, the maps just need more details. Even though Seleka has a small (in comparison) city map, it is far more detailed, which is actually not a bad idea - shrink the current city into a smaller one and add a lot of details to make it look real, because the current city, especially the area around the MC's house, looks VERY unrealistic (uncanny valley lmao), and the second map (shop) definitely should be at least two times bigger, its just too cramped with no places to hide, since the NPCs are everywhere. Third and fourth maps are pretty solid, just not detailed rn.

NPCs: Well, they definitely shouldn't see us with their backs and while the MC flashes her tits/ass facing the other side. And you really should remove their gasping/taking photos/falling/being surprised the instant they see us flashing. The suspicion meter should fill to at least 75-100% for that to happen (so more like Seleka's system?), because it just shouldn't work as it does rn. And also, the option to reduce/increase the amount of NPCs is a must for sure.

Quests, EXP, money system: The current system is really bad, that's like the only part of the game that I actually dislike a lot. Again, seleka's system would be ideal here.
Quests: 1) Should take longer to complete ("open the coat for 30s", etc); 2) Should be repeatable each run; 3) Should give EXP in-progress and after completion - again, it's all seleka. Straight up just take its system, make a few of your own twists on it and it will be perfect. EXP & Money: Seleka. If it works, why not?

Animations: In my opinion, a lot of them are good and some are better than Seleka, looks very nice so far, just needs more polishing, like hands actually touching the places they need to touch, etc.

Graphics: Eh, it's a hentai game, looks fine. Make the nights a bit darker with obvious shadows (places for hiding?) and more obvious lightsources (like in Seleka). Maybe a bit more details for the MC? The MC in the Face Camera somehow looks more detailed than the ingame one, maybe it's just me. Add some minor polishing, like nipples, face and such being more detailed, it's the main attention grabber after all.

Phone: A really cool feature for sure, a huge step ahead compared to Seleka. About the phone anims, we should definitely be able to hold the phone (camera/stream) both in front of us and behind us, and maybe even between the legs or something. Right now its quite difficult to even aim the phone at the bottom part of the body (pls increase sensitivity of phone movement lol), so more positions and it'd be an instant 10/10 feature. On top of that, using emotes during photos/streaming would be actually peak too, it just screams "a must have feature". AND OF COURSE, streams - remove the battery that limits the streaming, for the love of god. That's just a weird restriction. Either decrease the money gained from streams by a lot, or make a cap of that money gained per run, but just make the streaming possible indefinitely. And also, streaming should give some EXP during the process as I've described in the Quests part.

Character customization: Definitely needs more seleka-ish features - small boobs, head size, more height options (rn it still feels kinda the same both at 0.0 and 1.1 because of other factors), eye color, different hairstyles. As for skin color, i kinda don't care, but if there were tan line options, I'd sell my soul to you - it's an exhibitionism game after all, and 90% of the time we'll be looking at the naked body.

Progression: Emote slots should 100% be accessible at the start, at least a 2-3, so that we can use the normal ones at the beginning. The current progression system is just weird. Map 1 has tasks that can only be completed after reaching exhib level 2+ or after buying items, really restricting the player in how they play, incentivizing the dumb grind (bumrushing the quests or streaming repeatedly outside the house). It shouldn't be as linear as it is, more freedom is ALWAYS welcome, especially in this kinda game. Again, check out how Seleka did it.

I dunno if I forgot or left out something, maybe I'll add stuff later if it comes to mind, but for now.. that's it. Wrote a whole damn essay about a hentai game, I'm pathetic... LMAO.

Great game, promising dev. Uwuzaki, I wish you the best and keep up the good work. As I've said, the exhib-only games aren't a common sight, so don't be averse to taking ideas/things from other sources if in the end it will make your own game better. Keep cooking as you do, this game might very well be one of the best out there by release or sooner, since even this version is great. And ofc, don't listen to mindless haters or straight up stupid people ("the game is too easy" - what do they expect, a hentai Dark Souls? LOL) and keep the game going.
 
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iamnuff

Well-Known Member
Sep 2, 2017
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NPCs: Well, they definitely shouldn't see us with their backs and while the MC flashes her tits/ass facing the other side. And you really should remove their gasping/taking photos/falling/being surprised the instant they see us flashing. The suspicion meter should fill to at least 75-100% for that to happen (so more like Seleka's system?), because it just shouldn't work as it does rn. And also, the option to reduce/increase the amount of NPCs is a must for sure.
That doesn't really work.
If a girl walks up to you and lifts her whole shirt up right in your face, it's not going to take 10 full seconds for you to realize what's going on and start reacting. That'd just make the NPCs seem slow in the head.

The bar isn't denoting them noticing her, it's Roxanne's own reaction to them.
That's why they gasp or fall over or take pictures.
It's not suspicion, they know what they're looking at.
The bar filling up is just the girl losing her nerve.

That's why i suggested moving it from them to her.

Quests, EXP, money system: The current system is really bad, that's like the only part of the game that I actually dislike a lot. Again, seleka's system would be ideal here.
Quests: 1) Should take longer to complete ("open the coat for 30s", etc); 2) Should be repeatable each run; 3) Should give EXP in-progress and after completion - again, it's all seleka. Straight up just take its system, make a few of your own twists on it and it will be perfect. EXP & Money: Seleka. If it works, why not?
Seleka's isn't really repeatable.
Like, the basic quests do work the same way as here. Something like "spend 30 seconds naked near an NPC without them noticing" or something.
However, you still get a slow trickle of points for being naked, or near people, even after you've completed the mission.

So there's a quest system, but you also get gradual exp just by doing exhibition stuff.

I suggested giving money instead of exp for that, because I assume the limited exp distribution is intentional.
I figure the dev doesn't want people to be able to just repeat the same easy tricks over and over to level up to the next tier, you have to complete progressively trickier tasks, that way things stay fresh.

Slowly gaining money just for doing lewd things though... that gives more incentive to actually do things.
I booted up the game to explore the city map and remind myself what it was like, and I found myself just sorta walking around and not doing anything exciting.
Because I've cleared that map. Even if I have Roxxane run up to people and flash them, or find a quiet place to stash her clothes... nothing will happen.
There's no progression and no gain.
Now, that's not strictly necessary, but the world doesn't really react to you doing things either, so there's no internal motivation either.
If I could lure a bunch of guys over and get them acting lewd, taking photos, jerking off and trying to touch roxxane, that'd be neat.
If I could bait a girl into stripping off with me or maybe do something interesting with a police-girl (trip her up and leave her handcuffed nude to a railing?) then it'd be something.
But you can't.

Once all the missions are complete, it feels like there's not much point interacting with the level anymore.

Seleka's city-level lets you play with vending machines and doorbells, which is a pretty low-level of interactivity, but it's at least something.

I've always advocated for a more interactive level. Cameras to pose for (which results in the police being called?) A chase to initiate, which you have to run away from? something you can press and have something happen? A locker to hide in. Maybe a bell to ring to draw attention to one side of the map? (and away from another)
Crawlspaces to enter, barriers to drop to bar entry for npcs.
The mall has a clothes dryer, but it doesn't do much.

Maybe have a closed-down shop in the city-level that you can sneak into, then pose naked in the window?
With the glass window in the way, Roxxane doesn't have to worry about her safety or people trying to grab her, so she can display herself more boldly.
Then when you're done, you sneak out the back.
 

zqw975

Newbie
Mar 8, 2020
48
27
94
It is a good game, but I really don't like the experience gain mechanism of this game, I want to go to the next map to enjoy it, but the experience limit bothers me, there are a lot of tasks that take a lot of time to complete, and this process is definitely not enjoyable. I hope you can change the experience gain mechanism so that several tasks can be completed repeatedly, or the experience point of completing a task can be more than doubled.
 

Bontakun92

Newbie
Sep 16, 2024
35
28
86
uwuzaki Man, 10$ for update? Really? Cyberpunk2077 cost 30$ for full game.

Put at least $2 a month. I think that way people will pay more for the game update.
I looked at their patreon out of curiosity after your message, it costs $5 to receive the updated game, the other tiers receive it a few days earlier
 

youraccount69

I'm like a karate chop
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Dec 30, 2020
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RoxannesENFGame-0.2.2
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iamnuff

Well-Known Member
Sep 2, 2017
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>• Changed the size of some furniture inside Roxanne's house.

Oh, it wasn't just me then. Some of that shit was huge.
 

gdrocker

Member
Nov 17, 2018
474
1,212
351
Solid update, but I wish that you could access your postcards mid-game instead of needing to head back to the menu and access the gallery that way... and even then, hints as to how many postcards there are or where they can be achieved would be appreciated.
Is it really being an exhibitionist if there are no other people in the entire city?
...what do you mean? They're sparse, but they're there. Did you ever actually walk out farther than your house's gate?
 
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3.80 star(s) 35 Votes