You are correct: this does fell different for me, because I know where the story is going. But writing an episodic story, even if you have an overall arc in mind, can be tricky.
And though by definition it is not a kinetic novel (as there are choices that lead to clearly different paths), it is absolutely a
visual novel, not a game. I think I might have said earlier in this thread, but I lack the coding skills (and the time, to be honest) to make this another
Good Girl Gone Bad, with seemingly endless choice paths. Having four separate main plots, plus branching sub plots, is taxing my abilities as it is. Frankly, as much as I enjoyed
GGGB, I eventually found having so many choices to be stressful. It has kept me from getting very involved in its successor project. So I guess I have a bias against massive branching, in addition to limitations that keep me from doing it.
tl;dr: I hear you, I want to make my story better, and I do have a destination in mind. But I can't guarantee to
anyone that they will be happy about that destination.
All of that said, I do appreciate that people care enough to give feedback, even if it doesn't always seem like it