gregers

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"I do not think I am ready for that."
*gets fucked in the ass anyway*
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I'm guessing this is a simple error, however, and the script is just calling the wrong images, ten_bedroom07 and ten_bedroom08 instead of ten_bedroom07v etc. There's a line of dialogue in there that doesn't fit either (es "No. It's different, but nice.").
 
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ffive

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Jun 19, 2022
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There's a rewrite coming in v.0.12 that will fix this. I'm guessing you'll still hate it.
NGL, it may help a little, but regardless of window dressing completely taking away agency from the player like that, especially when otherwise you let them decide whether they want to engage with any other potential romance options, is going to feel jarring and frustrating. Double so when this development renders the otherwise smart character into a bumbling idiot suddenly completely unable to think for herself. (i'm referring to her just doing whatever Titus tells her; being stupid about first love is somewhat more understandable)

Perhaps this feels different for you because as the writer you're completely in control of this development, but from the player's POV they're put in a situation where suddenly the control is snatched away from them, and they're just forced to sit and watch what effectively becomes a kinetic novel.
 
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kekasaurus

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Jan 23, 2018
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I'm not terribly disturbed by the story. The story is something the author wants to tell. It doesn't have to satisfy my every whim and desire, as that's clearly impossible with how many different people there are in the world.
 
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gregers

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I'm not terribly disturbed by the story. The story is something the author wants to tell. It doesn't have to satisfy my every whim and desire, as that's clearly impossible with how many different people there are in the world.
Kinetic novels can be fine when that's what you're after. They're generally not my thing, but you know what you're getting and that's cool.

Frustrations arise when the game signals that choices matter with one hand while taking away meaningful choices with the other, which happens repeatedly in this game on both Brigitte's and now especially Esther's path.

The gameplay leads the player to expect that they'll have some agency in the story, some choice in how the protagonists respond to their environment, and then that agency is snatched away at the key moments, the game deciding that no, you're wrong, the protagonists really want to do this instead.
 

DeepBauhaus

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Oct 14, 2018
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NGL, it may help a little, but regardless of window dressing completely taking away agency from the player like that, especially when otherwise you let them decide whether they want to engage with any other potential romance options, is going to feel jarring and frustrating. Double so when this development renders the otherwise smart character into a bumbling idiot suddenly completely unable to think for herself. (i'm referring to her just doing whatever Titus tells her; being stupid about first love is somewhat more understandable)

Perhaps this feels different for you because as the writer you're completely in control of this development, but from the player's POV they're put in a situation where suddenly the control is snatched away from them, and they're just forced to sit and watch what effectively becomes a kinetic novel.
You are correct: this does fell different for me, because I know where the story is going. But writing an episodic story, even if you have an overall arc in mind, can be tricky.

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And though by definition it is not a kinetic novel (as there are choices that lead to clearly different paths), it is absolutely a visual novel, not a game. I think I might have said earlier in this thread, but I lack the coding skills (and the time, to be honest) to make this another Good Girl Gone Bad, with seemingly endless choice paths. Having four separate main plots, plus branching sub plots, is taxing my abilities as it is. Frankly, as much as I enjoyed GGGB, I eventually found having so many choices to be stressful. It has kept me from getting very involved in its successor project. So I guess I have a bias against massive branching, in addition to limitations that keep me from doing it.

tl;dr: I hear you, I want to make my story better, and I do have a destination in mind. But I can't guarantee to anyone that they will be happy about that destination.

All of that said, I do appreciate that people care enough to give feedback, even if it doesn't always seem like it :)
 

DeepBauhaus

ALL GLORY TO THE HYPNOTOAD
Game Developer
Oct 14, 2018
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I'm guessing this is a simple error, however, and the script is just calling the wrong images, ten_bedroom07 and ten_bedroom08 instead of ten_bedroom07v etc. There's a line of dialogue in there that doesn't fit either (es "No. It's different, but nice.").
Mea culpa. I'll fix that.
 

gregers

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Dec 9, 2018
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You are correct: this does fell different for me, because I know where the story is going. But writing an episodic story, even if you have an overall arc in mind, can be tricky.

You don't have permission to view the spoiler content. Log in or register now.
And though by definition it is not a kinetic novel (as there are choices that lead to clearly different paths), it is absolutely a visual novel, not a game. I think I might have said earlier in this thread, but I lack the coding skills (and the time, to be honest) to make this another Good Girl Gone Bad, with seemingly endless choice paths. Having four separate main plots, plus branching sub plots, is taxing my abilities as it is. Frankly, as much as I enjoyed GGGB, I eventually found having so many choices to be stressful. It has kept me from getting very involved in its successor project. So I guess I have a bias against massive branching, in addition to limitations that keep me from doing it.

tl;dr: I hear you, I want to make my story better, and I do have a destination in mind. But I can't guarantee to anyone that they will be happy about that destination.

All of that said, I do appreciate that people care enough to give feedback, even if it doesn't always seem like it :)
But what it comes down to is that Esther's path is limited to one choice: Either let her get pushed around and manipulated by Will and Jon'Quil, or have her refuse and instead get pushed around and manipulated by Titus and apparently lose all of her brain cells in the process.

"Don't want to get played by these pricks? Oh, great news, here's getting played by this other prick instead!"
 

ffive

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Jun 19, 2022
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In steps Tristan, who treats her with kindness and respect; the first she has seen since Ambrose was murdered. So, for now, she falls for it. It's apparent that I moved too quickly with much of that.
Hmm, yeah, i think the problem here is that timeline-wise there's a disparity between the intention you have for this arc and what the player has experienced so far. Tristan isn't at all the first person who treats Esther with kindness and respect -- since the identity swap, she has met a number of people who treat her exactly like that, and it's both men and women including her other potential ROs.

Probably that's why it feels so off. Because not only Tristan doesn't appear as anything special in this regard to justify such sort of reaction to his behavior, but we even don't get to see him act in this manner much. I mean there's just the dinner scene, and there what we really get to see of him other than "*chatter*" is just "oh i'm sorry, i can't let you get too drunk... hey, why don't we fuck?" And then he's all ready to just ditch her in the morning. Which altogether, you know, isn't even showing that much of kindness or respect, so he doesn't come across as particularly nice when contrasted with other characters.

I guess maybe if he showed up much sooner, as indeed one of first people who are nice to Esther, and acted like this continually, while the others weren't all so nice and understanding no matter how many times Esther chooses to take things slow, then it'd be far easier to understand why Esther eventually gets smitten with him over other people she met. But that'd unfortunately require changes to the script that i realize aren't really feasible at this point, so it's just idle thought.
 
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gregers

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Hmm, yeah, i think the problem here is that timeline-wise there's a disparity between the intention you have for this arc and what the player has experienced so far. Tristan isn't at all the first person who treats Esther with kindness and respect -- since the identity swap, she has met a number of people who treat her exactly like that, and it's both men and women including her other potential ROs.

Probably that's why it feels so off. Because not only Tristan doesn't appear as anything special in this regard to justify such sort of reaction to his behavior, but we even don't get to see him act in this manner much. I mean there's just the dinner scene, and there what we really get to see of him other than "*chatter*" is just "oh i'm sorry, i can't let you get too drunk... hey, why don't we fuck?" And then he's all ready to just ditch her in the morning. Which altogether, you know, isn't even showing that much of kindness or respect, so he doesn't come across as particularly nice when contrasted with other characters.

I guess maybe if he showed up much sooner, as indeed one of first people who are nice to Esther, and acted like this continually, while the others weren't all so nice and understanding no matter how many times Esther chooses to take things slow, then it'd be far easier to understand why Esther eventually gets smitten with him over other of the people she met. But that'd unfortunately require changes to the script that i realize aren't really feasible at this point, so it's just idle thought.
The timing also means that the chapter opens with her talking to Be'Keh about how their training focuses on honey traps and then it's a full chapter of her falling for the most glaringly obvious honey trap around. Which, again, loss of brain cells.
 
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