Tutorial RPGM RPG Maker Help Section

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Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
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Does anyone know how this game display character name above message box?
https://f95zone.to/threads/night-bloom-v0-399-ssdog.205057/
View attachment 4300110
When I check the event code, the text doesn't have anything connect with actor name, even if I tried to add new text or copy/paste the old message line, the new message box doesn't display actor name at all.
The engine is RMG Maker MV.
They could be using , or a similar plugin.
 

Mod Learner

Active Member
Dec 1, 2019
530
392
They could be using , or a similar plugin.
Maybe they have something relate to face icon selection but somehow they're able to select an image from a different folder, not "face" folder. Since if click in the Face box it just show (none).
They also use some plugin to select image from inside another folder like this:
011.png
Another test, when look at the code, normally if a face is selected, it'll show file name, even if that file not exist. However you can see this one display as none, the name still appear above the text box.
011.png
011.png
However when I fix the face selection, the name gone.
011.png
011.png
 
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derakino999

Well-Known Member
Sep 30, 2017
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do you guys think it would be possible to copy the code from an mz game to an mv game that adds a timer limit to quick time events during battles?
in one game there's a timer, in the other there isn't so it's too easy
 

Kirill_9

New Member
Mar 2, 2022
13
0
I can't play RPGM games they just didn't open especially games with this icon, can someone help me?
 

derakino999

Well-Known Member
Sep 30, 2017
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does anyone know if there's a way to make rpgm games run in fullscreen on launch? like it always runs in window mode and then i have to maximize the window or press f4 to make it fullscreen but i want it to launch in fullscreen from the get go
 

DreamingAway

Member
Aug 24, 2022
329
766
does anyone know if there's a way to make rpgm games run in fullscreen on launch? like it always runs in window mode and then i have to maximize the window or press f4 to make it fullscreen but i want it to launch in fullscreen from the get go
There are plugins that can do this but please don't - it's super annoying.

I always prefer games to play windowed even if it's a maximized window.
 

derakino999

Well-Known Member
Sep 30, 2017
1,434
821
There are plugins that can do this but please don't - it's super annoying.

I always prefer games to play windowed even if it's a maximized window.
no of course i was talking about games i'm playing i'm not a dev XD
and ye i found how
two ways
you edit package.json and add "fullscreen": true
or you can also add Graphics._requestFullScreen(); in any plugins.js file
or at least for mv games
i will check other engines

EDIT: and i assume in case a game has fullscreen enabled by default you could disable it by looking for said lines and deleting them so this could he helpful for you as well
 
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SpellboundSins

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Game Developer
Jan 29, 2025
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Daimeon

Newbie
Feb 29, 2024
51
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Hi, I'm playing RPGMaker and one of my keys is broken. Is there any way to change the controls? If I press F1, it doesn't work and the settings don't appear.
 

kuraiken

Member
Dec 5, 2017
376
1,018
Hi, I'm playing RPGMaker and one of my keys is broken. Is there any way to change the controls? If I press F1, it doesn't work and the settings don't appear.
That depends on what RPG Maker and what game.
The RPG Maker usually has a hardcoded map of virtual keys to actions, which can be rewritten externally. But if the key is instead based on a plugin, the plugin needs to have their seperate input system adjusted. And if the key is handled via a event key press, than those event instances need be changed. Few RPG Maker games have a rebindable keymap as you usually see in modern games (Unreal/Unity).

It may be more useful to get some virtual key mapper that allows you to rebind one key to another, and use that while you play the game. Some keyboards (e.g. razer) come with custom software that allows macros & key rebinding. Otherwise look for a virtual key mapper that allows you to use a different button to press the one that's broken.
 

Hiayaya

Newbie
Jul 3, 2024
30
30
Question, where exactly are RPGmaker games looking for stuff like RGSS301? I'm currently running into that problem, even though I have the Run Time Packages installed, I suspect its because the game is on a portal drive instead of the main PC, but installing the RTPs on the portable drive didn't solve the issue. Curious where I need to put this file to get the game to cooperate.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
4,320
7,736
Question, where exactly are RPGmaker games looking for stuff like RGSS301? I'm currently running into that problem, even though I have the Run Time Packages installed, I suspect its because the game is on a portal drive instead of the main PC, but installing the RTPs on the portable drive didn't solve the issue. Curious where I need to put this file to get the game to cooperate.
Pop RGSS301 into the game folder. (Where game.exe is)
 
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Jun 23, 2020
99
150
I have no experience with RPGM but I wanted to know how to make a patch to change text or just simply change text in a game that's already in english. How would I go about that?
 

kuraiken

Member
Dec 5, 2017
376
1,018
I have no experience with RPGM but I wanted to know how to make a patch to change text or just simply change text in a game that's already in english. How would I go about that?
The rough way:
Use notepad++ or a similar tool to search through the mapxxx.json files in gameFolder/data to find the string and change it.
This does not always work due to syntactic elements that aren't visible in game but manipulate the pace at which test is displayed & others.

The easiest way:
1. Get the RPG Maker with which the game was made
2. Depending on the game maker, you may have to get a tool that allows decrypting the files.
3. With modern RPG Maker games it's a lot easier. Create a new game with the RPG Maker, take everything in the gameFolder\www folder and copy it in the main folder of your new game project. If any img files are encrypted, use a decrypter.
4. Launch the new editor project, now you can edit the game as if you're the developer.

To change the text:
1. Find the right map.
2. Find the event that launches the text. Go through the event pages until you find it.
3. Edito the Show Text Message that displays the text.
 
Jun 23, 2020
99
150
The rough way:
Use notepad++ or a similar tool to search through the mapxxx.json files in gameFolder/data to find the string and change it.
This does not always work due to syntactic elements that aren't visible in game but manipulate the pace at which test is displayed & others.

The easiest way:
1. Get the RPG Maker with which the game was made
2. Depending on the game maker, you may have to get a tool that allows decrypting the files.
3. With modern RPG Maker games it's a lot easier. Create a new game with the RPG Maker, take everything in the gameFolder\www folder and copy it in the main folder of your new game project. If any img files are encrypted, use a decrypter.
4. Launch the new editor project, now you can edit the game as if you're the developer.

To change the text:
1. Find the right map.
2. Find the event that launches the text. Go through the event pages until you find it.
3. Edito the Show Text Message that displays the text.
That seems simple enough. What tool do I use if I need to decrypt? Also then what do I do when I'm done editing?
 

kuraiken

Member
Dec 5, 2017
376
1,018
That seems simple enough. What tool do I use if I need to decrypt? Also then what do I do when I'm done editing?
Depends on what RPG Maker the game was made with.
For MV & MZ, you can use petschko's:


When you're done with editing, you save. If you did it with the RPG Maker Editor itself, you can also play the game from within the editor.
If you want to play it in the original state, you take the files you've changed (which would be the map files in the data folder - you can check their last update date in the explorer to know which ones you've changed) and copy them into the gamefolder/www/data folder of the original game folder.
 
Jun 23, 2020
99
150
Depends on what RPG Maker the game was made with.
For MV & MZ, you can use petschko's:


When you're done with editing, you save. If you did it with the RPG Maker Editor itself, you can also play the game from within the editor.
If you want to play it in the original state, you take the files you've changed (which would be the map files in the data folder - you can check their last update date in the explorer to know which ones you've changed) and copy them into the gamefolder/www/data folder of the original game folder.
Oh, I thought I'd have to export them or something. That's very easy. Thanks for the response!
 

Mod Learner

Active Member
Dec 1, 2019
530
392
Editing text with RPGMaker itself is never easy job, it's more complicated than you think.
For example, the game have 10 shop and all the owner say same sentence "Welcome to my shop.", but you must search through all the maps to see where the event located and you must manual select one by one to edit that same sentence to your language. The engine not even have search function so you must manual search for each sentence. And this example is just the simplest problem you might get.
It'll more easier to use third party tool such as Translator++ or MTL. The Translator will allow you to translate all similar sentence at one, it's have search function, it also have auto translation function however it easy break the game if it was made with complicated code or if you don't know how to setting it. But even if you manual translate with Translator++ it still ten time faster than translate with RPGMaker engine.
The MTL, in other hand, not direct edit the game file but it load all the text in game and you can simply edit it with notepad. Because MTL only load the text and not touch the script so you won't worry about get bug like the Translator++.
 
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