Update to Succumate, may fix some of the lag some people see.
The MPP_ChoicesEx.js plugin was doing something stupid. Of course other plugins are doing something stupid as well, which makes this much worse.
Basically, for every plugin command call, the version of MPP_Choices would try and run eval on every parameter to the call, regardless if it was a plugin command or not. This is really bad (could cause something unrelated to mess with the game) and fixed in later versions of MPP_ChoicesEx; however, upgrading caused things to look incorrect.
Since most of the calls to eval would fail and throw and exception (exceptions a heavy weight constructs and should be used in truly exceptional cases) this caused significant CPU usage.
There's still an issue where DText is being called a lot that I can work on if need be. Oh and I didn't recompress to AVIF this time.