Thank you. Looks like everything works now.Here, I was able to unpack it into YAML with a ruby gem called "rvpacker." No idea exactly what any of the variables or values mean, although a fair amount seems more or less self explanatory.
Doing God's work, I tried translator++ but came across the issue with the dialog, have been using textractor and game2text for a deepl translation which has been decent but far from ideal having to run 3 separate programs and the translation having a lot of weird quirksSome small progress is being made. It was more of a testing the last couple of days. UI, status info and some of the skills are done.
Editing YAML files seems also to work without a problem. I only have a single aesthetic issue, that I didn't figure out how to solve. It looks like that for some reason, if you use latin letters, the text format is going to break.
You start inside the house where the 3 girls live. Just go to the 2F and let the 3 rape you. After that you should be able to save with the D key and be able to exit the house.How do we even play this game I'm stuck at the start of the game I can't do anything tried to press everything on my keyboard LOL![]()
Yeah I've been trying to see if translator++ would work, but it seems that it just outright fails to recognize the existence of the dialogue from text boxes that IS IN BBText, it's weird. It translates everything else fine though, rough as it is.Doing God's work, I tried translator++ but came across the issue with the dialog, have been using textractor and game2text for a deepl translation which has been decent but far from ideal having to run 3 separate programs and the translation having a lot of weird quirks
Quick update, I think the reason Translator++ can't read the dialogue parts of Bbtext is that it reads the file as a .txt, so it can't recognize the rest of the file since everything else is hardcoded or scripted, which I don't think can be read in a normal .txt file (as seen below)Yeah I've been trying to see if translator++ would work, but it seems that it just outright fails to recognize the existence of the dialogue from text boxes that IS IN BBText, it's weird. It translates everything else fine though, rough as it is.
No, Someone is working on an interface patch in their freetime.I thought there was a english patch?