RPGM Games sucks

What do you think about RPGM?

  • I like it to the fullest

  • I think it's tedious, but worth in the end

  • I don't care

  • I agree with the threads' statement

  • I wrote a comment responding with something else that you forgot ;)


Results are only viewable after voting.

StonedWatcher

Newbie
May 18, 2017
74
54
Just me who thinks this? I mean ofc the images and story etc might be good, but I hate running around and doing annoying jobs and similar. Walking in general in those games. It feels like I'm wasting time when I could just make options in a Ren'Py game. Idk about coding and such, might be harder or something. At least I wish you could get the option for it to be a visiual novel.

Example of good games which would be better in optionmaking platforms:
The Artifact 1-3
My Girlfriends Amnesia
My Sister Mia

Now those are examples, not a list. I will probably not add more to it. Just wish there was some way to get the pics AND story from the games without having all the walking/mission bullcrap.

Just gonna end that it's also annoying because you can't always predict when you're about to hit a hot scene, which makes it hard to save in time. OFC you could say that: "You should just save often" which I have no deffend against more then: It's still tedious
 
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CookieMonster

Member
Donor
May 31, 2017
138
404
Just me who thinks this? I mean ofc the images and story etc might be good, but I hate running around and doing annoying jobs and similar. Walking in general in those games. It feels like I'm wasting time when I could just make options in a Ren'Py game. Idk about coding and such, might be harder or something. At least I wish you could get the option for it to be a visiual novel.

Example of good games which would be better in optionmaking platforms:
The Artifact 1-3
My Girlfriends Amnesia
My Sister Mia

Now those are examples, not a list. I will probably not add more to it. Just wish there was some way to get the pics AND story from the games without having all the walking/mission bullcrap.

Just gonna end that it's also annoying because you can't always predict when you're about to hit a hot scene, which makes it hard to save in time. OFC you could say that: "You should just save often" which I have no deffend against more then: It's still tedious
I agree for My Girlfriend's Amnesia... However, I think there are some that are pretty good. For example, Zombie Island and A Zombie's Life, I think the rpg elements are more appropriate for than going through Ren'py. In general, I think I blame the engine a little bit more than the platform/concept itself. Specifically, I think there are two big drawbacks to RPGMaker for these games:

1) Dialogue skipping functionality. I think (I might be wrong on this), but RPGMaker seems to treat dialogues possibly as almost a map system, where it seems to detect where the mouse click occurred, when choices are presented. Overall, it seems like the dialogue system renders slowly (sometimes even slower than Tyrannobuilder). This, coupled with a not-very fluid experience when you hold down Z/Equivalent of Ctrl in Ren'py does make it a bit frustrating, especially when it's because you messed up in a decision.

2) Asset loading seems to be a bit slow. So, in a few of the RPGMaker games. (My Sister Mia, My Girlfriend's Amnesia, Milf's Villa), it seems like sometimes it takes the engine a pretty long time to transition between scenes. This makes the whole experience feel a lot less suboptimal, and makes the game look unresponsive. This is, in my opinion, a pretty bad user experience.

As for what made A Zombie's Life/Zombie Island fun games, I think, is that they actually utilized the mechanics of RPG gameplay pretty effectively. This actually made the two feel more like games. Now, when I play the stash of pervy games I get from this forum, I've noticed that in games, a lot of developers don't seem to balance effort/reward really well. A lot of games give the players gratuitous amounts of snu snu content without having to put in a lot of effort. Sometimes, this is beneficial, especially if you're just creeping updates. (i.e. playing for the content between version 0.2 and 0.3, which is marginal) However, I've found that it takes away from the emotional investment of enjoying the game. Other games, require way too much effort to get to the snu snu content, and it ends up feeling like it's not particularly rewarding.

So, for specific developers like Daniels K (My Girlfriend's Amnesia), and icstor (Milf's Villa), I kind of take the whole aspect of playing on the RPGMaker engine itself as part of the "effort" required to get to the spank bank material. Just having to play on the suboptimal engine is itself part of the effort. As such, I think they're still within my range of tolerance, since the inherent RPG elements aren't super tough for the content being delivered.

Another example would be Ethan's Legacy. That game was originally built on TyrannoBuilder. And back in the day, TyrannoBuilder was pretty slow response-wise to input. (I think it had something to do with it being built on node-webkit which seems to be single threaded, but again, I might be wrong.) When I was doing update creeping on that game, the thing that annoyed me the most was TyrannoBuilder. However, I have to say that the first few games built in TyrannoBuilder seemed to have better first-timer pacing, meaning that the pauses and slow response added to the dread and suspense building up. However, the developer eventually switched to Ren'py, which I felt alleviated my frustration with the engine. But... little did I know, that at least to me, it felt like the pacing of the game in Ren'py felt significantly accelerated, even to the extent that I didn't find the content of the game that enjoyable.
 

Pharan

Member
Apr 23, 2017
120
120
IMO walking around in games makes them much more immersive, I usually play RPGM games for that reason.

Why would I want every game that I play to be a tour of a bunch of menus and interfaces?
 

VNON

Member
Sep 25, 2016
462
300
i like Hentai rpgm :D
mostly because i can interacted with others npcs

but in recently western rpgm there is nothing you can do,
no npcs, buildings just as trophy?

you just need to go to the place that was told, turn left, turn right, just straight to destination
it's just wasting time, and they make a huge map that they can make
probably just to make 5 minutes game duration into 10 minutes gameplay

broken english
 

Memorin

Member
Sep 6, 2017
484
560
You are very right in regard to some games like My Girlfriend's Amnesia. MGA is absolutely built on the wrong platform because the game's main focus is about making choices. The only thing you can do in RPGM in that game is to walk around (at a slow ass pace that you can't change too, why do they always do this), and it adds no value except tedium to the game. Ren'Py also doesn't limits the characters to a particular set of actions because it is an interactive story-game, and thus is always able to tell a more wholesome and fulfilling story than RPGM does. In that sense, Ren'Py is a much better platform for MGA than RPGM was.

On the other hand, RPGM games are excellent when the game has a more complex system that isn't just about choice making. The reason why so many Japanese RPGM games out there make use of the fantasy genre and a combat system is because those are the strength of RPGM. You get to level up your character, you get to explore locations, you get to interact with random NPCs and objects, you get to clear dungeons and you get to find easter eggs hidden here and there that isn't completely obscure, luck and repetition based like in Ren'Py dating sims.

RPGM physically engages the players more than a standard visual novel would, but it also limits the player to a very specific set of actions. Actually, this isn't true to just RPGM but also most games out there. If you built an awesome combat system, you will make your players use it again and again throughout the entire gameplay, even though story wise it almost never makes any logical sense that the character would have thousands of mobs to kill and bosses to wreck.
 
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The-real-Vastitas

Member
Game Developer
Jul 16, 2017
157
190
RPGM Games sucks...a little bias that title...with a few npc's only and 3DCG's...sure it does (with few exceptions)
Try to pull off a RPG game using Ren'py and a thread like this one would be the result only stating Ren'py Games sucks.
RPGMaker isn't meant to be as versatile as can be...it is meant to be used creating RPG's and not many put in the work necessary to create something else entirely.
 

Delmach

Member
Oct 3, 2017
410
396
Right tools for the right job, as always. Personally I was way more engaged in RPGmaker games (mostly those that were completely fan translated or english by default) then any Ren'py game so far. Maybe thats because of the gaming background as well.

And personally I feel some Ren'py games are a bit soulless, especially if the creator just has renders as his selling point. Not that it would be any better in another engine then, and thats the point. Nothing shines if you just switch engines.

I would agree though, that in the case of just having some decent renders, the illusion of having a lot of things to interact with that you can not interact with at all, having no exploration and just wasting time running around would make RPGmaker more tedious. But thats not the engines fault. And its mostly what I see what western creators do in RPGmaker, the japanese ones are far superior, to the point of having custom scripts where every aspect, for example the combat, can be quite fun and interesting.
 
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bazooka1911

Newbie
Sep 23, 2017
42
107
I like the grinding which makes it fun in a way of accomplishment when you unlock things. Even though the gameplay/combat is no surprise as it is the same as all RPG-M style but it brings back nostalgic feelings of FF/Pokemon combat.

However it all depends on the story and the animation/cg/pic/vid and whether or not the developer wants the game to be in-depth or not. Some may just get over with and make simple combat and straight to the point scene.
It would be interesting though to add some combat lore like which item is the best to go against a certain element to it but like i said it would just waste time plus people are just lazy and are here for good art and sex, no more no less.

I understand that there are some games that do that but it is just not a lot or any good.
 
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brynhildr

Compulsive Gambler
Jun 2, 2017
6,607
58,285
Just me who thinks this? I mean ofc the images and story etc might be good, but I hate running around and doing annoying jobs and similar. Walking in general in those games. It feels like I'm wasting time when I could just make options in a Ren'Py game. Idk about coding and such, might be harder or something. At least I wish you could get the option for it to be a visiual novel.

Example of good games which would be better in optionmaking platforms:
The Artifact 1-3
My Girlfriends Amnesia
My Sister Mia

Now those are examples, not a list. I will probably not add more to it. Just wish there was some way to get the pics AND story from the games without having all the walking/mission bullcrap.

Just gonna end that it's also annoying because you can't always predict when you're about to hit a hot scene, which makes it hard to save in time. OFC you could say that: "You should just save often" which I have no deffend against more then: It's still tedious
I could easily say the same for Ren'Py games and such. Since there it's annoying as hell because you don't do anything besides click, click, click and click again with the mouse. I'd rather play with my controller/keyboard and go from one side to another, grinding like there's no tomorrow and obtain the h-scenes (or play those games that don't need to grind and such. Just walking around and trigger the scenes) than standing there like an idiot, watching the screen and fap to something that doesn't have sound at all (talking about the latest games of course. Japanese VN's and such of course they've already everything).

But despite that, I play them anyway because some are good. So it's a matter of taste. If you don't like them, don't play them (like the answer above mine). If I don't like some games, I don't play them, easy. Certainly I don't start a thread/poll for this, especially with a title like this.
 
U

User_10739

Guest
Guest
My issue is that we look at the OP and see all these porn images and get tricked into thinking that that is what we are going to get when in fact 98% of the game play is running around a map trying to figure out what to do without any help or clues hoping that someone will post a walkthrough.

It is also frustrating to know that not all RPGM games are RPG's and without a picture in chibi mode in the OP you may end up downloading the game expecting one thing only to find that it is something else...
 

dosenpfanne

New Member
Jan 4, 2018
6
7
I tried RPGM Games a lot of times but i just cant enjoy them. So much waste of time running aorund while the story doesnt go any forward.

Only my opinion here. Thx to all devs for new content.
 
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baka

Engaged Member
Modder
Oct 13, 2016
3,608
7,594
ok guys, this is ridiculous.
Rpg Maker and Ren'Py are two different genre of games. it is like comparing strategy with FPS. leave it at that.
If you don't like running around, don't play it, why the need to trash it or compare with another genre? There will always be people that will dislike what you like and like what you dislike.
 
U

User_51567

Guest
Guest
95% of the people who don't like RPGM games are the same kind of people who are complaining when a game does not progress into Adult scenes soon enough.
Impatient ones .....And the ones that are breaking so many good devs out here because they cannot stand 5 minutes of effort or 5 scenes without nudity.

If you don't like to put some effort into a game... go to PornHub or something and leave the games for the people who are actually enjoy playing games...
They aren't called games for nothing.... They are not comics, movies or books... They are games.
You don't complain when you are playing Pokemon, Zelda or something that you have to run around for the story to progress and that you need to do some effort yourself don't you ? .

If you are only interested in going through a game a quick a possible for the nudies, well...... Go to the comic section or download the Images.....
 

Thickgravy49

Active Member
Jul 24, 2017
863
2,142
RPGM games done well don't suck at all.
Take as an example "Anna Exciting Affection", by the awesome DeepSleep.
The dev has kept the amount of walking down to minimum & supplied a map for everybody.
There are no mini-games, which I don't think many people enjoy, or stupidly-hard challenges, and the whole game is truly excellent in every way I can think of.
I'm sure there are many other good examples that my fellow members can allude to.
 
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Malkav

Active Member
May 28, 2017
789
939
RPGM gives you spatial awareness. As long as you avoid horrible combat systems, which a renpy game could have too, the system is fine, and actually superior to renpy in some instances.
I am talking about those adventure style games (Monkey Island, Pink Panther), where one walks around experiences world / story /solves puzzles.

Some of the best hentai games are of this genre, basically and open world, where you walk around and discover sex scenes. Think off games like or . RPGM is far superior in these games, because they are open world, and discovery is part of the gameplay.

My sister mia, which is a great game, has a pretty set, closed and linear story, so the RPGM is wasted, and would be better as a visual novel.
 

baka

Engaged Member
Modder
Oct 13, 2016
3,608
7,594
i agree with Malkav, theres some very nice titles that would be impossible to make in Ren'Py.
such as noxian nights, virgin island, magica, ariadne. we have Urban xLife (even if never completed) it was very fun, look just how the community reacted, with mods, alternative versions etc.

of course, to make a "great" game you need to put lots of energy on the map, not only on the rendering and story.
we have numerous developer, that focus on 2 and even 1 out of 3 of those. making nice rendering and story but bad map, or good map, good story but bad rendering, or the worse of them all, bad story but good rendering.... in Ren'Py you only need 2 out of 2 to success.
but, a developer that makes 3 out of 3 in rpg maker makes a great game, and as Malkav wrote, gives you spatial awareness and for me its an additional dimension that enrich the game experience even more.

but i agree that running around just to do crap to advance the story can be tiring. but the fault here is not the engine but the developer.
 

redwind21

Active Member
Aug 16, 2017
558
354
95% of the people who don't like RPGM games are the same kind of people who are complaining when a game does not progress into Adult scenes soon enough.
Impatient ones .....And the ones that are breaking so many good devs out here because they cannot stand 5 minutes of effort or 5 scenes without nudity.

If you don't like to put some effort into a game... go to PornHub or something and leave the games for the people who are actually enjoy playing games...
They aren't called games for nothing.... They are not comics, movies or books... They are games.
You don't complain when you are playing Pokemon, Zelda or something that you have to run around for the story to progress and that you need to do some effort yourself don't you ? .

If you are only interested in going through a game a quick a possible for the nudies, well...... Go to the comic section or download the Images.....
Then maybe you should blame the developer of the game, instead of the system. Isn't it the developer who determines quests, and side quests in any game? It's not something that is only indigenous to RPG Maker games. Renpy has its share of problems, as does Unity. Take Snake Thompson. I thought that might be an interesting game, until I got bogged down with too much crap to do. The graphics are great, and the story line isn't bad, but it gets bogged down by an overload of side quests and tasks. Now, please, someone tell me if I'm wrong.
 
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