- Jul 24, 2022
- 221
- 134
Background are very artistic, but the characters in front, totally don't fit, and are just ugly to look at. But that's just my opinion.
AI art generation is glorified tracing: all the most-hyped GANs are using a corpus of other peoples' art/photography and just blending them together. While I don't have anything against collage, I try to only use art resources in my game that I have permission for, crediting when appropriate. That's impossible to do with most AI art generators, and I'm not inclined to try and track down one with a free-and-open corpus.What if you TEMPORARILY used AI generated images for the scenes?
Something like NovelAI is fully capable of generating consistent images for most part. As lazy as it sounds, it may be a lot more appealing than the current art.
This bit is surprising to me! I haven't seen much criticism of my (admittedly low-effort) backgrounds, and I'm interested to hear what turns you off about them. My backgrounds are mostly public domain or free licensed photographs passed through some filters (i.e. tracing) and I've always considered them perfectly fine set dressing in the style of various dating sims that use a similar technique. Can you speak more about what bugs you about them? You're welcome to DM me so the thread doesn't become a mess.Any of the available software suites (that you would power with your local BEAST rig, if you have one) and online services (that run these ai networks on their servers) should work wonders on items, buildings and background. Which this game needs desperately.
This is the sort of opinion I've come to expect, and for now I'm inclined to hope that other aspects of the game help to balance out any art issues.Background are very artistic, but the characters in front, totally don't fit, and are just ugly to look at. But that's just my opinion.
I was not only talking about backgrounds, it's more about the entirely missing item artwork. And sure, new Backgrounds would be nice as well. The "tracing" you speak of looks to me just like a simple Photoshop Filter, this is also in the realm of personal preference. I think the current ones serve their purpose well.This bit is surprising to me! I haven't seen much criticism of my (admittedly low-effort) backgrounds, and I'm interested to hear what turns you off about them.
I don't know very much about AI image generation, but I think i get the gist of it? It would be pretty interesting to see a neural net trained only on one person's art. You could make it generate images and see if someone unfamiliar with the artist can spot the fake. Anyway, the ethics are troubling (art should have to be licensed from artists in order for commercially-used AI art to be trained on it, as those artists are effectively acting as the AI's art tutors), but I can't say that I'm not interested in the idea of affordable asset production for those of us who can't draw at all.I was not only talking about backgrounds, it's more about the entirely missing item artwork. And sure, new Backgrounds would be nice as well. The "tracing" you speak of looks to me just like a simple Photoshop Filter, this is also in the realm of personal preference. I think the current ones serve their purpose well.
The issue raised by you is a real one - and I missed this earlier. Yes, these neural networks are trained to "copy" a specific art style. However, you can determine what they are doing - to some degree. This requires more in-depth knowledge, but it's certainly doable with self-hosted networks. Website services will try everything to make a profit from this - obviously.
But it is by no means decided or made into law anywhere (to my knowledge) what these images should be, what they are and what they are not. But once these networks can mix and match styles, this debate will flare up again, I'm sure. Corridor Digital has a few nice opinion pieces on youtube about this. I can absolutely understand the issue here.
But I see you're very adamant about just using your drawn artwork. And sure, this game must be some kind of passion project - so I think I can relate. It's entirely your choice, obviously. And yes, you have made big advances in drawing character artwork, at least in my eyes (and have stated this before, I think). But the original, old artworks are still present nonetheless =)
At this point it seems like this kind of critique falls on somewhat deaf ears. If you cannot see the issue here - I can't really make you see it, y'know?
You do you. I thoroughly enjoyed what is there (Played a build from two or three (?) months ago) and I want nothing more than to buy the full version, content & feature complete, with the endings you envisioned. Just to escape into this wonderfully perverse, and weird story until the morning comes =)
@spikesagitta and @tioafa4
We're not talking about 3D rendering. The current topic is image generation with AI networks. In short, it is a collection of programs that can "learn" how to draw images, in 2D (it's artwork - mostly). Now, there is an ocean of more information on this topic here - so this is an extremely simplified version of it ^^
The gist of it is certainly not the dreaded 3d rendering you saw in other games. Image generation can give you (if you know what you are doing, and spend the time to train the networks further) a sexy vampire lady portrait in the style of any artist you can think of. In minutes, for "free". Is it really "artwork"? Cannot say.
Using this technology, one way or another, would ultimately be a filler to speed up development. I would at least consider it in earnest for the items and the backgrounds, regardless of what is already there.
Have gr8 day everyone!
The models those website-services use have been trained extensively, hundo per cento. That is the reason why we see so much activity in this space as of late - there have been some exciting (open source aka free) releases with pre-trained models. For example Stable Diffusion or DALL-E (example:AI art is very impressive but I also feel that it's vastly understated how much you need to generate to get something consistent and that's not, say, got mangled ears, six fingers, a missing hand, etc. Too much pretense that you're just "this is what I want" and then you get it ... it's not like that, and personally I very much doubt we'll get over those "small issues" any time soon.
I don't think it's much of an option except for messy placeholder art (which this game doesn't need) and for somebody who then spends a ton of time on fixing problems (and clearly if you do that you suddenly aren't saving time anymore).
Yeah, as someone with a computer science background, there's all sorts of really cool possibilities and potential for neural-net image processing! One purpose that's already good and getting even better is doing tasks like noise removal and upscaling; you can get super high-quality results and I'm much less concerned about the ethics of training that sort of software on a corpus that's not entirely freely-licensed.It would be pretty interesting to see a neural net trained only on one person's art. You could make it generate images and see if someone unfamiliar with the artist can spot the fake. Anyway, the ethics are troubling (art should have to be licensed from artists in order for commercially-used AI art to be trained on it, as those artists are effectively acting as the AI's art tutors), but I can't say that I'm not interested in the idea of affordable asset production for those of us who can't draw at all.
Just playing devil's advocate, I'm of the opinion that people vastly overestimate how good AI generated art is right now and quite like the current art, but for this particular game the stated problems there would not necessarily be an issue in a lot of cases.AI art is very impressive but I also feel that it's vastly understated how much you need to generate to get something consistent and that's not, say, got mangled ears, six fingers, a missing hand, etc
You can pick your own gender. There's only one main route: Theresa is generally submissive, as part of her personality, but there are options for her to be dominant at times as her corruption progresses, plus an optional soft NTR mode where the vibe is more complicated.ith this game pure maledom or are there 2 routes one femdom too?
I'm steadily and gradually updating all the art (I don't think there's any original character art left in the game from the first release) but I don't have any plans to change the style; it'll always be pretty cartoony.is there any plan to replace the art after a while by the dev?
I will never make excuses! It's hot! But I did my best to try and answer some of the common questions people have about this stuff in the changelog.Always amuses me how devs feel the need to make excuses for adding NTR in their own games