there's no need for full realism in a vidya: you will be spending way more time without any fking progress, you will be spending hours doing menial tasks, you will be dying for random reasons resetting your progress and starting from scratch. Realism feels good in movies and literature, because directors and writers can be abrupt, or they could show full process once and then omit it, and etc. They have full control of the experience.
GAMES DO NOT HAVE THAT. Every player will experience game DIFFERENTLY, even the ones that are completely "on rails". Sequence breaks, bugs, abuses of in-game mechanics are just to name a few of things that would affect it, besides the stuff like different play-styles. There's no way to completely control what players will do what. Whenever there's a game with realistic menial mechanics players will try their fucking very best to circumvent them in some way. And those that do not usually drop those games, because they can't be bother to interacts with those mechanics. There's no reason to spend development time on some obscure mechanic for it to just be called out by players to be deleted. We've all seen that, been there.