Unity Rumi Project [v.0.03] [Mato]

4.20 star(s) 5 Votes

neontiger

Newbie
Aug 6, 2020
71
90
As are extinct the users. My argument stands.

The death-rates for young people, especially women were quite horrendous during Roman times and mostly precisely because of anything birth-related. If you didn't die in child-birth, you died making abortion and if you didn't, you died of the infection or blood poisoning you got while doing the abortion. If (a big if) you reached your 30th birthday, you had decent chance to live to be old, which became even better if you reached 40 years, but the nubile years were quite deadly for both genders, but especially women and there are plenty of statistics to prove this from the bone samples.

Also notice that after Rome fell to barbarians, the world went to shit and most of the Roman tech and medicinal knowledge became literally lostech during the so called "dark ages" and many things were reinvented only relatively lately during the renaissance. Just because there was penicilin during the medieval doesn't mean anybody knew actually how to use it.
Holy shit stop complaining about realism in my hentai fuck games. You have a broken brain.
 
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Reactions: gerome90s
Jul 16, 2018
55
21
As are extinct the users. My argument stands.

The death-rates for young people, especially women were quite horrendous during Roman times and mostly precisely because of anything birth-related. If you didn't die in child-birth, you died making abortion and if you didn't, you died of the infection or blood poisoning you got while doing the abortion. If (a big if) you reached your 30th birthday, you had decent chance to live to be old, which became even better if you reached 40 years, but the nubile years were quite deadly for both genders, but especially women and there are plenty of statistics to prove this from the bone samples.

Also notice that after Rome fell to barbarians, the world went to shit and most of the Roman tech and medicinal knowledge became literally lostech during the so called "dark ages" and many things were reinvented only relatively lately during the renaissance. Just because there was penicilin during the medieval doesn't mean anybody knew actually how to use it.
there's no need for full realism in a vidya: you will be spending way more time without any fking progress, you will be spending hours doing menial tasks, you will be dying for random reasons resetting your progress and starting from scratch. Realism feels good in movies and literature, because directors and writers can be abrupt, or they could show full process once and then omit it, and etc. They have full control of the experience.
GAMES DO NOT HAVE THAT. Every player will experience game DIFFERENTLY, even the ones that are completely "on rails". Sequence breaks, bugs, abuses of in-game mechanics are just to name a few of things that would affect it, besides the stuff like different play-styles. There's no way to completely control what players will do what. Whenever there's a game with realistic menial mechanics players will try their fucking very best to circumvent them in some way. And those that do not usually drop those games, because they can't be bother to interacts with those mechanics. There's no reason to spend development time on some obscure mechanic for it to just be called out by players to be deleted. We've all seen that, been there.
 

Gambitf95

Member
Jul 11, 2017
273
351
The trade UI is glitchy. If you move by accident an item in merchant inventory, you buy it even if you moved it by placing an item you want to sell on top of it.
 

Hardor

Member
May 29, 2020
423
257
there's no need for full realism in a vidya: you will be spending way more time without any fking progress, you will be spending hours doing menial tasks, you will be dying for random reasons resetting your progress and starting from scratch. Realism feels good in movies and literature, because directors and writers can be abrupt, or they could show full process once and then omit it, and etc. They have full control of the experience.
GAMES DO NOT HAVE THAT. Every player will experience game DIFFERENTLY, even the ones that are completely "on rails". Sequence breaks, bugs, abuses of in-game mechanics are just to name a few of things that would affect it, besides the stuff like different play-styles. There's no way to completely control what players will do what. Whenever there's a game with realistic menial mechanics players will try their fucking very best to circumvent them in some way. And those that do not usually drop those games, because they can't be bother to interacts with those mechanics. There's no reason to spend development time on some obscure mechanic for it to just be called out by players to be deleted. We've all seen that, been there.
I don't necessarily really disagree on any of the points, but few notices on your post:
A) What the hell is a "vidya"? Is that some ukranian or russian word?
B) Realism isn't necessary on games, but atmosphere is. If it is too conflicted, I tend to skip the product very fast and those "idiotic little things" tend to accumulate very fast and at some point skip over the threshold of "manageable".
C) If a mechanic is obscure and unwarranted, then why make it in the first place?
D) Have a nice day and chill out. This is a casual discussion for me and I would prefer to keep it that way so no need to raise the RPMs.
 
Jul 16, 2018
55
21
I don't necessarily really disagree on any of the points, but few notices on your post:
A) What the hell is a "vidya"? Is that some ukranian or russian word?
B) Realism isn't necessary on games, but atmosphere is. If it is too conflicted, I tend to skip the product very fast and those "idiotic little things" tend to accumulate very fast and at some point skip over the threshold of "manageable".
C) If a mechanic is obscure and unwarranted, then why make it in the first place?
D) Have a nice day and chill out. This is a casual discussion for me and I would prefer to keep it that way so no need to raise the RPMs.
a) /v/
b) true, too much aof a conflicting atmosphere sucks. that's like a major problem with japanese games, either swf or nswf, constantly having weird combinations of armor from early XI to XVI centuries, underwear that would be like late renessaince, cities having anyhting at all only inside the walls, not like agriculture is needed and so on. and in nswf having pills, vibrators, rubber condoms, dildos etc etc is dumb. if this dev can help it, then they should make a reasearch into what was used back then.
c) literally what i said: devs sometimes spend time on features that will not live till the end of EA. or they will not give up and keep wasting time reworking it.
d)sorry, it's problematic to understand how casual a convo is in text format
 

Maz4r

New Member
Nov 2, 2021
11
18
Please tell me that here are more than just a change in the model? waited three month, so at least some new contents!
This is version 0 of the game, the creator seems to have changed the model in subsequent versions.
 
4.20 star(s) 5 Votes