SavageArsonist
Member
- Jul 16, 2018
- 111
- 54
- 175
there's no need for full realism in a vidya: you will be spending way more time without any fking progress, you will be spending hours doing menial tasks, you will be dying for random reasons resetting your progress and starting from scratch. Realism feels good in movies and literature, because directors and writers can be abrupt, or they could show full process once and then omit it, and etc. They have full control of the experience.As are extinct the users. My argument stands.
The death-rates for young people, especially women were quite horrendous during Roman times and mostly precisely because of anything birth-related. If you didn't die in child-birth, you died making abortion and if you didn't, you died of the infection or blood poisoning you got while doing the abortion. If (a big if) you reached your 30th birthday, you had decent chance to live to be old, which became even better if you reached 40 years, but the nubile years were quite deadly for both genders, but especially women and there are plenty of statistics to prove this from the bone samples.
Also notice that after Rome fell to barbarians, the world went to shit and most of the Roman tech and medicinal knowledge became literally lostech during the so called "dark ages" and many things were reinvented only relatively lately during the renaissance. Just because there was penicilin during the medieval doesn't mean anybody knew actually how to use it.
GAMES DO NOT HAVE THAT. Every player will experience game DIFFERENTLY, even the ones that are completely "on rails". Sequence breaks, bugs, abuses of in-game mechanics are just to name a few of things that would affect it, besides the stuff like different play-styles. There's no way to completely control what players will do what. Whenever there's a game with realistic menial mechanics players will try their very fucking best to circumvent them in some way. And those that do not usually drop those games, because they can't be bothered to interact with those mechanics. There's no reason to spend development time on some obscure mechanic for it to just be called out by players to be deleted. We've all seen that, been there.
Last edited: