Middle Tier Games

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Game Developer
Dec 6, 2019
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Thanks for that. It is, in fact, the plugin I thought it would be. I have and that should let you keep going. Alternatively, changing lines 30 and 31 in js\plugins.js to read the following will disable those two plugins:

Code:
{"name":"OcRam_Core","status":false,"description":"v1.19 Core plugin for other OcRam -plugins.\r\nImport this plugin before any other OcRam -plugin.","parameters":{"MV specific":"true","Screen width":"816","Screen height":"624","Show BGS2/3 Volume":"true","BGS2/3 Option Caption":"Weather Volume","BGS2/3 Title Volume":"1.00","Merge ME/BGM Volume":"true","Region passabilities":"true","Allow ALL":"41","Allow player":"42","Allow events":"43","Block ALL":"49","Block player":"50","Block events":"51","Do culling":"true","Cull X-threshold":"2.00","Cull Y-threshold":"2.00","CharacterData":"","Event through fix":"true","Start events /w comments":"false","Use spriteset in title":"true","Debug mode":"false","Debug Save Failures":"false"}},
{"name":"OcRam_Lights","status":false,"description":"v1.14 You may use JavaScript, event comments or plugin commands to control different type of light sources.","parameters":{"Use OcRam_Local_Coop":"false","Use P1 light for P2-P4":"false","Use OcRam_Time_System":"false","Use ALSO TS tinting":"false","Night BG color":"#303040ff","Dawn BG color":"#ffaa80ff","Day BG color":"#ffffffff","Dusk BG color":"#ffaa80ff","Use tint indoors":"false","Indoors night":"#303040ff","Indoors dawn":"#ffaa80ff","Indoors day":"#ffffffff","Indoors dusk":"#ffaa80ff","Other settings":"","Battle light data":"{\"LightType\":\"1\",\"Radius\":\"400\",\"Mask\":\"\",\"Color\":\"#ffffffff\",\"OffsetX\":\"0\",\"OffsetY\":\"0\",\"Degrees\":\"360\",\"Angle\":\"0\",\"Rotation\":\"0\",\"StartAt\":\"0\"}","Player light data":"{\"LightType\":\"1\",\"Radius\":\"400\",\"Mask\":\"\",\"Color\":\"#ffffffff\",\"OffsetX\":\"0\",\"OffsetY\":\"0\",\"Degrees\":\"360\",\"Angle\":\"0\",\"Rotation\":\"0\",\"StartAt\":\"0.1\"}","Flashlight up fix value":"12","Viewbox margin":"64","Lights kill switchId":"0","Battle tint":"0","Force center player light":"false","Light Mask Bitmaps":"[]","Center battle light":"false","Debug mode":"true"}}
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
86
87
137
Hi

Has anyone got a final save from the last update, please? I lost all my data
Here's a batch of saves I have that I used for testing through 0.2.1. Based on timestamps, Save 9 should be the latest and probably picks you back up right at the end of 0.2.1. It's a run where I pick every lewd option for Sadie.
 
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wam1

Newbie
Feb 2, 2018
23
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If I could ask you for a quick playtest, could you try this build of 0.2.2? It's the exact same code as 0.2.2 except I've disabled one plugin that I think might be the culprit. If you could let me know whether your experience is significantly better with this version, I'd be much obliged. I haven't noticed any slowdowns on the two machines I use for development and test, but those are both pretty beefy machines and that might be obscuring it for me. And if it is this plugin that is the problem, I'll just remove it altogether and rework the situations that need it (forthcoming in 0.2.3).

No sound is a weird one, though. Maybe it's related to the slowdown you're experiencing?
quickly did the 4 fights in the arena without wandering town before that, no slowdown

also this version does have sound as normal

much obliged!
 

Middle Tier Games

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Game Developer
Dec 6, 2019
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quickly did the 4 fights in the arena without wandering town before that, no slowdown

also this version does have sound as normal

much obliged!
Roger that. Thanks for the quick response. You should be good to go with that release and I'll get a breakfix update in and completely rip that plugin out. It wouldn't get real use until 0.2.3 and if it's going to interfere with gameplay like that, it's gone.
 
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Guse1A

Newbie
Jan 8, 2024
20
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"Sadie's Lust Withdrawal is permanent"

Nah, I just remove this with save editor. Lesbian-only route forever!
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
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Writing this up as a standalone comment. There is an issue with one of the plugins I added to 0.2.2 that can cause an error message to pop up prior to battle, as well as slowdowns on some machines. That plugin doesn't actually get used in 0.2.2, but I brought it in because I had planned to use it in the upcoming 0.2.3 release.

Open the file SadieGetsALife\js\plugins.js in a text editor. Then, delete lines 30 and 31 and replace them with the following:

Code:
{"name":"OcRam_Core","status":false,"description":"v1.19 Core plugin for other OcRam -plugins.\r\nImport this plugin before any other OcRam -plugin.","parameters":{"MV specific":"true","Screen width":"816","Screen height":"624","Show BGS2/3 Volume":"true","BGS2/3 Option Caption":"Weather Volume","BGS2/3 Title Volume":"1.00","Merge ME/BGM Volume":"true","Region passabilities":"true","Allow ALL":"41","Allow player":"42","Allow events":"43","Block ALL":"49","Block player":"50","Block events":"51","Do culling":"true","Cull X-threshold":"2.00","Cull Y-threshold":"2.00","CharacterData":"","Event through fix":"true","Start events /w comments":"false","Use spriteset in title":"true","Debug mode":"false","Debug Save Failures":"false"}},
{"name":"OcRam_Lights","status":false,"description":"v1.14 You may use JavaScript, event comments or plugin commands to control different type of light sources.","parameters":{"Use OcRam_Local_Coop":"false","Use P1 light for P2-P4":"false","Use OcRam_Time_System":"false","Use ALSO TS tinting":"false","Night BG color":"#303040ff","Dawn BG color":"#ffaa80ff","Day BG color":"#ffffffff","Dusk BG color":"#ffaa80ff","Use tint indoors":"false","Indoors night":"#303040ff","Indoors dawn":"#ffaa80ff","Indoors day":"#ffffffff","Indoors dusk":"#ffaa80ff","Other settings":"","Battle light data":"{\"LightType\":\"1\",\"Radius\":\"400\",\"Mask\":\"\",\"Color\":\"#ffffffff\",\"OffsetX\":\"0\",\"OffsetY\":\"0\",\"Degrees\":\"360\",\"Angle\":\"0\",\"Rotation\":\"0\",\"StartAt\":\"0\"}","Player light data":"{\"LightType\":\"1\",\"Radius\":\"400\",\"Mask\":\"\",\"Color\":\"#ffffffff\",\"OffsetX\":\"0\",\"OffsetY\":\"0\",\"Degrees\":\"360\",\"Angle\":\"0\",\"Rotation\":\"0\",\"StartAt\":\"0.1\"}","Flashlight up fix value":"12","Viewbox margin":"64","Lights kill switchId":"0","Battle tint":"0","Force center player light":"false","Light Mask Bitmaps":"[]","Center battle light":"false","Debug mode":"true"}}
For 0.2.3, I will remove the plugin altogether and have come up with a different way of accomplishing the same goal. Apologies for the hassle.
 
Last edited:

miscy

New Member
Feb 26, 2022
12
2
46
Fire I and Flame I do level up like other skills, but because they aren't part of Sadie's normal skill set, they don't appear on the Skills screen. When they level up, you'll see a message pop up like when any other skill levels, and I've confirmed that the formula does work based on her skill level. I'll see if there's a good way for me to display those skills as well on the screen

Yeah, the Jericross dialog when you talk to him in the bar at the back of Isekai Order HQ will go back to what it was before his mission, with the final conversation being "Don't mind me. Just going to finish the bottle and hit the hay." I don't currently have any new dialog for him or Sabrina after their missions because I wanted to make sure people could still see the first dialog for each character, regardless of whether the player has finished that Isekai Order mission. Sabrina's is somewhat plot-important, whereas Jericross's is banter. But I might add something else post-mission, as it would make narrative sense.

Just to confirm, the image getting stuck on the screen happens when you talk to the black-haired girl giving head to the guy at the top of the Slums, in between two houses? I ask because I'm testing with 0.2.2 in both scenarios (if Sadie has performed enough naughty acts to see the full sequence, and if she has not and only sees the abridged sequence), and that image goes away in both cases for me. If you happen to have a save file, I could check the settings and see what the problem is. Or, if it's a different image that gets stuck on screen, I can check that out. Thanks for the report.
I guess I'm seeing the abridged sequence, maybe. There's 2 images and the second one is the one that sticks. File35 is before triggering the bug and file36 is with the image stuck.

I haven't noticed any slowdowns, personally.
 

miscy

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Feb 26, 2022
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Also, I think we're thinking of different Jericross dialogues. I'm talking to him after clearing the dungeon but before talking to the girl at the front desk, and he's saying stuff like "Come talk to me outside this building when you're ready to descend into the dungeon of infinite torment".
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
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I guess I'm seeing the abridged sequence, maybe. There's 2 images and the second one is the one that sticks. File35 is before triggering the bug and file36 is with the image stuck.

I haven't noticed any slowdowns, personally.
Thanks. I just realized that the fix didn't make it into that build (ugh). It is in , which is why I wasn't able to replicate--I was using that one and foolishly thought the original release had all of the fixes in it. I'll point people toward that build as a workaround until 0.2.3.

And thank you for the other savefile as well. That was a chain of logic bug that I didn't think through. The order I had intended was to speak with Jericross inside HQ and then meet him in the Religious District. Because of my mistake, he's visible immediately. I'll fix that in 0.2.3. Thank you for the report.
 
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roupe

Member
Jan 19, 2022
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I think I may have skipped some dialogue but what am I supposed to do after the succubus form fight? I already completed all the quests up to the rats before going to the castle so now all I can do is either search for events or sleep.. there are also no new quests in the board even after sleeping for a couple times.
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
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137
I think I may have skipped some dialogue but what am I supposed to do after the succubus form fight? I already completed all the quests up to the rats before going to the castle so now all I can do is either search for events or sleep.. there are also no new quests in the board even after sleeping for a couple times.
There are two major places that trigger events other than the Adventurers' Guild quest board. First, if you have already talked to the Isekai Order people on the 2nd floor of the Adventurers' Guild and performed a mission for them to speak with someone in the Textile District, the Isekai Order Headquarters is open. Speak to the receptionist in there for missions.

Second, head into the Ready Room (bottom right corner of the Diplomatic Quarters) after sleeping and there may be additional missions. You should be able to get all the way through the Den of Thieves mission, so if you haven't seen that show up in your quest log yet, head down to the Ready Room and there's a chance it kicks off. There will also be a series of show fights against troops from the Eastern Duchy, as well as a couple of other things that pop up in that room after you've had a good night's sleep.

There are a couple of other things that I'll note as well and you may or may not have seen:
  • Visit the Police Substation and chat with the prisoner in the bottom left corner of the basement.
  • Visit the Orthodox and Reform churches in the Religious District. There aren't any missions in here but there are a couple of scenes associated with the places.
I'm also planning, starting with the next release, to include a walkthrough guide as there's enough content at this point that it's easy to miss some things.
 
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kspectr

Newbie
Dec 8, 2018
36
42
202
There was also stuck picture of lizard man, if you say no to invite to touch his muscles. And that image get stuck in both save and even on title screen. Can be reproduced by just saying no to him.
 

Middle Tier Games

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Game Developer
Dec 6, 2019
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There was also stuck picture of lizard man, if you say no to invite to touch his muscles. And that image get stuck in both save and even on title screen. Can be reproduced by just saying no to him.
Erasing images from the screen is my bete noir, it seems. I fixed it in one dialog branch but not the dialog branch in which Sadie says no immediately. Apologies for that and it will be fixed for good in 0.2.3.
 

miscy

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Feb 26, 2022
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Not sure if I've delayed recruiting Karin but she's 8 levels underleveled, is that intended/not a problem? It's a bit unintuitive how you trigger dialogue with the prisoners.
 

Middle Tier Games

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Game Developer
Dec 6, 2019
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Not sure if I've delayed recruiting Karin but she's 8 levels underleveled, is that intended/not a problem? It's a bit unintuitive how you trigger dialogue with the prisoners.
She does start underleveled on purpose, though if you pick her up immediately, it's about 4 levels to make up rather than 8. I don't plan to change that right now, though with the 0.3.0 release, character levels will be one thing I take a closer look at.

I'll noodle over a better way to indicate that you can chat with the prisoners. The "circle on the ground" mechanism I've used could work, though I typically have that serve as an indicator of how to progress a situation, and two of the three prisoners are just there for flavor rather than plot relevance.

And a quick word of advice with Karin: once you pick her up, be sure to do her follow up mission soon if you have not already. I've coded it on purpose to where, if you ignore her task, she may be gone for good...though that's a branch I need to test more so there's probably a bug in the logic...
 

Ven95

Member
Jul 13, 2021
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That might also be a thing if you use your older save, I would guess you can get her sooner if you play it from the start. I don't think it's that big of a deal either way, she will catch up
 
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fakeuser92

New Member
Jul 11, 2021
4
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126
anyone else get an error like this when you do the training with your boss to bring out your succubus form after moving into the palace quarters?
Screenshot 2025-10-18 124128.png
 

Middle Tier Games

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Dec 6, 2019
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anyone else get an error like this when you do the training with your boss to bring out your succubus form after moving into the palace quarters?
View attachment 5354231
Yes. Apologies for the bug. I described the fix here: https://f95zone.to/threads/sadie-gets-a-life-v0-2-2-middle-tier-games.263260/post-18360259

If you'd prefer not to modify the file yourself, I do have a (free) Patreon post that contains the file with fix already applied: . Download that plugin.js file and replace your existing file with it.

The fix will also be in 0.2.3, which will release in a few weeks.
 

fakeuser92

New Member
Jul 11, 2021
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Yes. Apologies for the bug. I described the fix here: https://f95zone.to/threads/sadie-gets-a-life-v0-2-2-middle-tier-games.263260/post-18360259

If you'd prefer not to modify the file yourself, I do have a (free) Patreon post that contains the file with fix already applied: . Download that plugin.js file and replace your existing file with it.

The fix will also be in 0.2.3, which will release in a few weeks.
That worked, must have missed your post on this above, I just searched for lightData in this thread.

Thanks a lot.
 
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