Hmm. It sounded like there were some other people with it working on Oculus. Just to double check, this isn't the Quest, right? (IIUC it probably isn't even possible to run the program on a Quest, but just making sure). By no movement do you mean the new thumbstick-click teleporting does nothing, or that you can't even walk around in the VR space? If you can at least look and move around in the VR space, but don't see translucent spheres for your hands, then it would sound like the controllers just aren't getting picked up. Are these the Oculus Touch controllers or the older ones?Still doesnt work in Oculus.
No movement or interaction/cursor.
Have tried oculus controllers and even a xbox controller
Hmm, so, it sounds like there is something called "Oculus Link" that makes a Quest behave pretty much exactly like an Oculus Rift (including needing a good computer). With that, it should work. If I'm understanding you correctly, that is not what you're doing: "virtual desktop/pcvr" suggests to me that the way you got it running was to run the non-VR version of Sadisfy through a thing that lets you fullscreen a traditional 2d game. If that is the case, then yeah, it is unfortunate, but it cannot work. If this makes enough money that buying a Quest to develop on makes sense, I'll try to support it.Quest 2 through virtual desktop/pcvr.
Oculus touch controllers. No cursor/pointer or any interaction/turning.
You got me thinking about the Quest, and I decided to try to compile a build despite not being able to test. I got it compiled to an apk without any complaints, so hopefully it should at least run, and hopefully it's just identical to the Oculus Rift framework which I know does work. So... maybe this will work. Please let me know!Not trying to tell you what to do, but thought i'd give you more info.
If you check Steams last survey, at the bottom for VR, you'll see that half of Steams VR users use the Oculus Quest 2.
While it is possible to use air link (the quests default way to view your PCs desktop) most find it is fairly slow and drops frames like crazy.
Many people go around this by using Virtual Desktop, which is downloaded from the Quest store.
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In general there should be little difference between the two ways to connect, but I can only assume that Meta/Facebook didnt care much about people using their HMD on the PC so only coded the bare minimum and it sucks.
But really, most VR games are on PC and need a connection.
Virtual Desktop came along and it was like magic comparably.
For instance, No Mans Sky is unplayable over the Oculus Link, but plays fine on VD,