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Unity Abandoned Saeba - To Find a Legend [v1 Overhaul Part 1 Free Alpha] [NekoPan Cafe]

5.00 star(s) 1 Vote

Reapergod36

Well-Known Member
Jun 23, 2017
1,049
954
I'm awake again! I'm working on a new build of the demo now.

Changes so far:

1. to make it easier for keyboard players, human grabs are now 1/2 as difficult (40 to 20 escape points) to escape and gel grabs are 1/3 as difficult (90 to 30 escape points)

2. monster spawners now ramp up amounts of enemies spawned, survival mode style

3. the gel tackle no longer knocks over on hit. Instead, it raises an invisible amount of knockdown points. If the knockdown points are full, you'll be knocked over

4. since this is a small demo, I've decided to raise the damage multiplier for clothing

5. control mapping is working and will be in the next build

I'm thinking about adding invincibility frames to the dash, but I'm not too sure yet.

note: The player's clothing take a while to break, not because they're tuned to gel damage, but because the game is meant to eventually have large environments to explore. It would be frustrating if armor broke on just one or two hits, wouldn't it?
Did you play-test this game at all?
 

NekoPanCafe

Newbie
Game Developer
Nov 25, 2019
17
51
If you're asking if I playtested before uploading it here, then yes I've play tested nearly constantly. Being the developer, my experiences won't necessarily match everyone else's though, which is why I uploaded here.

If you're asking if I've playtested the changes I listed earlier, then yes I'm play testing it now, as well as looking over it for any additional issues that could be fixed. All of the additions I made seem to work consistently over multiple playtests, including button mapping!

Since the gameplay adjustments all seem to work, I've decided to do a little extra to see what else could be done. I started out by upgrading the project to the latest stable version of unity, but that just sort of broke everything lool. But I half-expected it, so I restored my backup.

Now I'm seeing if it's possible to fix the main menu on the version of unity I'm already using.

EDIT: The main menu is fixed. I just had to completely remake the exact same menu scene with all of the exact same parts in the same arrangement. :|

EDIT 2: I was going to upload the adjusted version with everyone's gameplay suggestions, but I think I'll add some platforming first.

Thanks for testing!
 
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D

Deleted member 292805

Guest
Guest
welp. I can't get back to sleep, so I'll be here for a little bit!

The consensus seems to be that this demo is too difficult, so far. The original idea was that the gameplay would be difficult at first, then easier over time as people get used to and master the combat, but it seems to not be quite that, at the moment.

Is it because Saeba is missing an important combat mechanic?
Do Nier or Bayonetta have something that makes fighting large amounts of enemies fun that Saeba doesn't?
Is it just because there are too many enemies?
Is it just the Gel monster that's the problem?
Is it grabs that are frustrating?
Is it the lack of in-game tutorial?

What's everyone's opinion on how the difficulty can be fixed?



Hmmmm. Admittedly, how long it takes to break out of a grab was a bit of a last minute change. Before, it didn't seem very challenging to escape, as I could consistently get out of most grabs in just a second or two. I could maybe make them around 30-50% easier to escape in the next version and see how that works out. or I could lower the damage on them.

By the way, are you playing on keyboard?



Funny enough, before the game's combat was simplified (it used to have so many mechanics that some of them didn't really get used), it did have ultimates. Honestly, from time to time, I think about maybe bringing one of the older mechanics back... The only thing about ultimates is that they're a bit difficult to balance. Entire crowds of enemies become easy once you have an ultimate ready and I'm unsure about how they'd work against bosses.

It used to work like Final Fantasy 7's limit break. When the limit bar was full, the special button (which has also been removed) would be replaced with the super until you used it.



hmm. An interesting idea, I suppose, but I'm unsure if the game will have bras at this point (they could easily clip with tops unless they're completely invisible until the top is removed) and it would seem weird to have the light censorship on the chest while also having indestructible panties.

Plus, I feel like modders would object to that.
neir automata and bayonetta ( and any good hack and slash game ) is fuin wqith multiple enemmies, bc you have fast, fluid and engaging combat with multiple ways of approaching the enemies in a sequence.
IN Nier, you have the pod system which can crowd control, and you have to swap weps every now and then to maintina high damage, plus 2B is super agile, and dodges with fluidity and grace, zipping from foe to foe while shreddingt. It's endlessly fun.
Bayonetta is the same way, the just timed dodges that slow things down, and the multiple hair combos ( with fighting game style triggers ) are fun to pull off, and it's fun to fight enmeies in groups, as you have attacks that can hit them all at once.

even something as simple as spiderman 2 for ps2, or batman Arkham asylum with it's "point analogue stick at foe and press attack to leap to foe " is fun to use, albiet extremely simple, it just automatically attacks the enemy you aim at with a set of animations depending on where they are, and how they're facing.
 

freeko

Member
May 15, 2019
149
152
It would be frustrating if armor broke on just one or two hits, wouldn't it?
No?

I cannot speak for anyone else, but a good amount of appeal toward this style of game is the armor shredding more like it were made of paper mache than any durable material. Though I will question why the skirt is even there if it is going to be so short in the first place. Aside from that, I have grown accustomed to certain games that have come before this one removing clothing when you get hit. Maybe it is my preference only, but that is how I see it.
 

Papysh

New Member
Aug 31, 2017
12
13
note: The player's clothing take a while to break, not because they're tuned to gel damage, but because the game is meant to eventually have large environments to explore. It would be frustrating if armor broke on just one or two hits, wouldn't it?
i would love to be able to escape even if i am caught via button mashing the same way you get up
 
Jul 9, 2017
190
750
God, this is a mess... The enemies have an insane range, they attack from off-screen. The dodge/dash isn't properly explained, so I was dashing all over the place cursing at the monitor because every single attack hit every time. The dodge timing is way too punitive, the cooldown for a poorly timed dodge will inevitably get you hit by the next enemy attack. The enemy spawn is absolutely ridiculous, at one point I had nearly 7 girls and 4 slimes all beating the shit out of me. The light attack combo can push the enemy away from the rest of your combo. The hitboxes are poorly placed, so if a slime is on top of the table, you can't hit him with light attacks from the ground. And I swear sometimes I get combos of 7 light attacks and other times only 3.
I won't even mention anything about the button mashing required to escape... Or the time it takes to get clothes to break... Or the censorship...
 

NekoPanCafe

Newbie
Game Developer
Nov 25, 2019
17
51
Here's a new version of the alpha demo. I hope you enjoy this one more. I decided to delay platforming, because it seemed more important to make a more enjoyable version of the current level.

If you end up enjoying this one, I'll be working on new animations and attacks, and other things Saeba needs right now. If not, please give me feedback, so I know what to fix next!

Edit: Decided to make the air combo cancelable while I wait for a thread update

CHANGELOG:

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Win:
 
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Retro

Retired
Former Staff
Sep 7, 2017
3,217
18,858
why is it marked as abandoned? i was just on patreon for this game here look
That was my bad, there wasnt a link to any Patreon account in the OP for me to check (I've added the link).
 

Decaro

Member
Jul 25, 2018
163
333
Ah such a shame this game will not have sexual content, i really liked the animations and models.
i would be a patreon in a heartbeat
 

grgrgr5

Active Member
Mar 13, 2018
618
911
Thanks, I love the "game over in 10 seconds without giving you any chance to learn the controls or what you're even supposed to be doing" game.
 

elhlyn

Member
Jul 5, 2017
213
975
Here's some thoughts (for context I'm playing with the Mouse and keyboard)
1. the final hit of the basic combo swing (the one where you make a circle) doesn't seem to register the hit against slimes.
2. the slimes are hard to see and I feel that they don't get "staggered" so when I do a regular attack combo I am always interrupted by the slime even though I am hitting them. maybe it's because I'm bad at the game but because there is a dodge function but it doesn't feel intuitive
3. the health should be increased, mostly in part because this is an ecchi -game, you die pretty fast before getting to see the ecchi -scenes. either increasing the health, or alternatively, have the health in "segments (i.e. 5 bars, you getting enough hits will break 1 bar and have you get knocked out)
 
5.00 star(s) 1 Vote