tl;dr: The main story is unique and above average for the genre. The rest of the game is very middling with some pretty uninspiring H content.
Story 4/5
This is the main selling point of the game. They really tried to create something more intriguing than your average H RPG Maker game. While the main story offers numerous surprising developments it is completely separate from the H content outside of bad end scenarios where you lose to some monstrous beast. The side content is far less interesting and almost always boils down to "go talk to this person for 5-10 minutes to get a 2 minute CG H scene". The writing of the characters is above average but everyone just talks soooooooo much that it gets quite tiresome after the first chapter and I found myself skipping 90% of the dialogue because characters would just say the same things over and over when the objective of a given mission was very clear.
H Content 2/5
Static CGs with 2-3 frames to give illusion of movement. Frankly I didn't find the art style of the CGs very appealing nor the writing to be anything special. Most of the scenes were varying degrees of vanilla and they're so all over the place that I doubt someone looking for fetish content is going to be satisfied. H content is completely separate from the gameplay which is the game's biggest failing point. Enemies won't grab you, strip you, intoxicate you, or otherwise give you anything erotic in battles. All of the content is strictly either given upon battle loss or voluntarily engaged with from dialogue choices. This means that the content really doesn't feel integrated into the gameplay at all and is a really big missed opportunity.
During battle you get this huge sprite of the main character on the screen but she doesn't do anything other than just stand there. Nowadays I would highly expect a game like this to utilize a live 2d image of the protagonist taking battle damage or being harassed. At a minimum differing CGs in response to monster attacks. Instead you get *nothing*. This just adds on to the odd feeling from going from the game play to H content with no lead up or build up in between - a very dated design.
Gameplay 3/5
A mildly interesting combat system undercut by the fact that there are so many battles against pointless animals in the wilderness that you become incredibly overpowered without even needed to engage in the games built in upgrade system. If you do utilize the upgrade system you become so godlike that losing (and hence getting the H scene) becomes a binary choice of voluntarily consuming a instant loss item rather than organically coming out of the interactions between protag girl and whatever enemy she's fighting.
Translation 3/5
Understandable but about 1/4 text boxes has some awkwardly translated line that makes you scratch your head a little bit. The dialogue is all extremely casual and somewhat 4th wall breaking which sometimes doesn't translate well.
Story 4/5
This is the main selling point of the game. They really tried to create something more intriguing than your average H RPG Maker game. While the main story offers numerous surprising developments it is completely separate from the H content outside of bad end scenarios where you lose to some monstrous beast. The side content is far less interesting and almost always boils down to "go talk to this person for 5-10 minutes to get a 2 minute CG H scene". The writing of the characters is above average but everyone just talks soooooooo much that it gets quite tiresome after the first chapter and I found myself skipping 90% of the dialogue because characters would just say the same things over and over when the objective of a given mission was very clear.
H Content 2/5
Static CGs with 2-3 frames to give illusion of movement. Frankly I didn't find the art style of the CGs very appealing nor the writing to be anything special. Most of the scenes were varying degrees of vanilla and they're so all over the place that I doubt someone looking for fetish content is going to be satisfied. H content is completely separate from the gameplay which is the game's biggest failing point. Enemies won't grab you, strip you, intoxicate you, or otherwise give you anything erotic in battles. All of the content is strictly either given upon battle loss or voluntarily engaged with from dialogue choices. This means that the content really doesn't feel integrated into the gameplay at all and is a really big missed opportunity.
During battle you get this huge sprite of the main character on the screen but she doesn't do anything other than just stand there. Nowadays I would highly expect a game like this to utilize a live 2d image of the protagonist taking battle damage or being harassed. At a minimum differing CGs in response to monster attacks. Instead you get *nothing*. This just adds on to the odd feeling from going from the game play to H content with no lead up or build up in between - a very dated design.
Gameplay 3/5
A mildly interesting combat system undercut by the fact that there are so many battles against pointless animals in the wilderness that you become incredibly overpowered without even needed to engage in the games built in upgrade system. If you do utilize the upgrade system you become so godlike that losing (and hence getting the H scene) becomes a binary choice of voluntarily consuming a instant loss item rather than organically coming out of the interactions between protag girl and whatever enemy she's fighting.
Translation 3/5
Understandable but about 1/4 text boxes has some awkwardly translated line that makes you scratch your head a little bit. The dialogue is all extremely casual and somewhat 4th wall breaking which sometimes doesn't translate well.