Unity Samantha [v2.03f] [Walter's Games]

2.70 star(s) 11 Votes

Axelrouch

Newbie
Feb 2, 2018
44
54
там куча неоптимизированных декораций, с которыми я толком не работал, просто поставил и забыл. Фпс низкий из-за большого количества графических вызовов и полигонов на экране. Обе проблемы решаю сейчас
Если честно, то после версии 2.0 , это прям - хорошо проделанная работа)
Хочется потом увидеть измененный скелет у девчули и кастомизацию бы.
А так ещё работы полно)

Но вы красавцы, в любом случае, продолжайте!
 

randomname2243

Active Member
Oct 26, 2017
857
854
там куча неоптимизированных декораций, с которыми я толком не работал, просто поставил и забыл. Фпс низкий из-за большого количества графических вызовов и полигонов на экране. Обе проблемы решаю сейчас
So it is too many polygons and graphic calls? As in, the system demands lot of things that bring down the performance like lot of useless rocks in a backpack?
 
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Oct 7, 2023
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So it is too many polygons and graphic calls? As in, the system demands lot of things that bring down the performance like lot of useless rocks in a backpack?
i want to add also option to turn on/off all small decorations like flower pots, conditioners, trash containers etc. - all that stuff eats ~ 10 fps. Will call that option - "level of detail".
 
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Oct 7, 2023
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Если честно, то после версии 2.0 , это прям - хорошо проделанная работа)
Хочется потом увидеть измененный скелет у девчули и кастомизацию бы.
А так ещё работы полно)

Но вы красавцы, в любом случае, продолжайте!
Над кастомизацией тоже работаю - я тут пару постов делал, они на предыдущей странице - прически новые, шмотки, пирсинг, татухи. Все покупать надо на внутриигровые йены, зарабатываемые походу игры. Сейчас на йены только пауэр апы покупаются, скучновато это.
 

randomname2243

Active Member
Oct 26, 2017
857
854
i want to add also option to turn on/off all small decorations like flower pots, conditioners, trash containers etc. - all that stuff eats ~ 10 fps. Will call that option - "level of detail".
Ah, so the game doesn't have LOD on items but it has on NPCs(visibility range as stated in game)? Yes, fading out or disappearing items will certainly help. What l know is just theory, seeing from playing games. I wished I would know more, it is really interesting. The optimization topic is my favorite in game design. Imagine being able to make PSX style of feeling.
I wish you success and if you know your learning reference material, if you want, you can share it over a message.
 

Axelrouch

Newbie
Feb 2, 2018
44
54
Над кастомизацией тоже работаю - я тут пару постов делал, они на предыдущей странице - прически новые, шмотки, пирсинг, татухи. Все покупать надо на внутриигровые йены, зарабатываемые походу игры. Сейчас на йены только пауэр апы покупаются, скучновато это.
Сделай ещё вариацию менять лобок и надо скелет покрасивее у девчули сделать в районе промежности. А то там дыра пиздец) + анимации у людей тож разные сделать, а то они в одно время могут руками махать. И сделай тип механику, если получится, чтоб за деньги можно было там трусы показать мужикам или девушкам, а то фарм в виде - найди место и вздрочни - ну такое...
 
Oct 7, 2023
132
224
Сделай ещё вариацию менять лобок и надо скелет покрасивее у девчули сделать в районе промежности. А то там дыра пиздец) + анимации у людей тож разные сделать, а то они в одно время могут руками махать. И сделай тип механику, если получится, чтоб за деньги можно было там трусы показать мужикам или девушкам, а то фарм в виде - найди место и вздрочни - ну такое...
Лобок тоже можно будет менять - 14 вариантов шерстки там добавил. И 11 вариантов пирсинга в клитор. Для людей добавлю анимаций - некоторые мужики курить будут, некоторые на скамейках пиво Асахи жрать, бабы по телефону разговаривать будут иногда либо трепаться друг с другом
 
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Oct 7, 2023
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волосы и пирсинг это круто остальное просто лор хотелось бы не движений окружающих а по больше функций с героиней
Ну, я работаю еще над системой диалогов, свиданий и секса с НПС. Если делаешь и говоришь все правильно - улучшается отношение НПС к ней. Когда показатель отношения достигнет максимума - можно будет уединиться с НПС у него/ у нее дома. Новые позы для секса будут открываться походу прогресса - там такая же система уровней как в случае с мастурбациями.
 
Oct 7, 2023
132
224
Ah, so the game doesn't have LOD on items but it has on NPCs(visibility range as stated in game)? Yes, fading out or disappearing items will certainly help. What l know is just theory, seeing from playing games. I wished I would know more, it is really interesting. The optimization topic is my favorite in game design. Imagine being able to make PSX style of feeling.
I wish you success and if you know your learning reference material, if you want, you can share it over a message.
most of the decor has LOD levels, I've already added disabling physics on objects at a distance, disabling scripts on npcs when they are out of range, baked lighting on static objects - doesn't help. So I started combining static objects and creating texture atlases. This is the first thing that gave real results in optimization. I saw a difference in fps. The rest is useless. I think Unity was not originally designed for creating large scenes.
 
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johnyakuza1

Active Member
Jun 5, 2022
926
1,959
most of the decor has LOD levels, I've already added disabling physics on objects at a distance, disabling scripts on npcs when they are out of range, baked lighting on static objects - doesn't help. So I started combining static objects and creating texture atlases. This is the first thing that gave real results in optimization. I saw a difference in fps. The rest is useless. I think Unity was not originally designed for creating large scenes.
GTA 4 and all GTA games do this thing called ‘draw distance’ and anything outside of such a distance is simply not rendered. The map just disappeares outside of that limit, and it is only rendered again if Samantha visits that part of the map, or it stays unrendered hence saving memory and resources.

Level of detail can also be tweaked so that outside of a few metres, the textures and details and are low quality... Since the player is probably not going to notice a detail that is quite far away or not even visible on the camera.
 

randomname2243

Active Member
Oct 26, 2017
857
854
most of the decor has LOD levels, I've already added disabling physics on objects at a distance, disabling scripts on npcs when they are out of range, baked lighting on static objects - doesn't help. So I started combining static objects and creating texture atlases. This is the first thing that gave real results in optimization. I saw a difference in fps. The rest is useless. I think Unity was not originally designed for creating large scenes.
Fascinating.l must check if Unity can handle large scenes or levels. Seems it's best to separate the scenes into levels. When you go to the bar, it loads the bar and only that.
Exactly how the home scene is different than the city scene
 
Oct 7, 2023
132
224
I ve separated city on districts, but no result too. Seems like distrcits still are too big. I think need to make very small scenes like in Seleka to make it works fast on weak computers. But it will annoy everybody if they need to wait for loading scene every time when they go to another location
 
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johnyakuza1

Active Member
Jun 5, 2022
926
1,959
I ve separated city on districts, but no result too. Seems like distrcits still are too big. I think need to make very small scenes like in Seleka to make it works fast on weak computers. But it will annoy everyone if they need to wait for loading scene every time when they go to another location
If the loading is quick, people might not notice as much. We can live with loading screens if that means the city runs more smoothly. :lepew:
 
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randomname2243

Active Member
Oct 26, 2017
857
854
I ve separated city on districts, but no result too. Seems like distrcits still are too big. I think need to make very small scenes like in Seleka to make it works fast on weak computers. But it will annoy everyone if they need to wait for loading scene every time when they go to another location
Is there nothing else to diagnose or analyze what makes the game so heavy(in performance) even when the map is separated into sections?
Personally, regardless if l have a low end PC, having loading screens is always better than unplayable Frames. PS2 or even PSX days taught me. Could be kept as an option if their PC can handle the game without having loading screens.
I don't know about Unity's weaknesses, if it truly can't handle very large scenes. I always suspect the reason why performance is bad, is because of fundamental design. Someone has to debug every single thing to check which are the culprits for performance hits or start over again. Maybe if you check what do you have(take note which makes everything slow down)ask ChatGPT, ask Unity forums(discord too?), maybe something can help or maybe someone had a similar problem like yours. I better stop replying, I said enough. It's your game.
 
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DocRipper

Well-Known Member
Donor
Dec 27, 2021
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Is there nothing else to diagnose or analyze what makes the game so heavy(in performance) even when the map is separated into sections?
Personally, regardless if l have a low end PC, having loading screens is always better than unplayable Frames. PS2 or even PSX days taught me. Could be kept as an option if their PC can handle the game without having loading screens.
I don't know about Unity's weaknesses, if it truly can't handle very large scenes. I always suspect the reason why performance is bad, is because of fundamental design. Someone has to debug every single thing to check which are the culprits for performance hits or start over again. Maybe if you check what do you have(take note which makes everything slow down)ask ChatGPT, ask Unity forums(discord too?), maybe something can help or maybe someone had a similar problem like yours. I better stop replying, I said enough. It's your game.
I've seen Unity FPS Serious Sam-like games and it worked somehow (big open levels, lots of spawning enemies). So Unity should hold up a bit. Maybe it also depends on the Unity version, who knows.
However, these problems are also appearing on the Unity forums. This is quite interesting.

 

randomname2243

Active Member
Oct 26, 2017
857
854
I've seen Unity FPS Serious Sam-like games and it worked somehow (big open levels, lots of spawning enemies). So Unity should hold up a bit. Maybe it also depends on the Unity version, who knows.
However, these problems are also appearing on the Unity forums. This is quite interesting.

Please tell me what did you type in the search bar, l should also ask ChatGPT myself, maybe find a clue or a reference
 
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EoinFox42

New Member
Jun 29, 2018
3
3
I don't often post on forums, but I gotta say, this game has pretty good potential, especially for the genre (which is one of my favorites). I have the usual bugs and little grievances that early access games tend to provoke, but I have one specific irritation with a stepmom that walks into the bathroom and shouts "Oh, my God! You're naked... in the shower!" Last time I checked, I don't wear boxers when I'm bathing... and Mom didn't usually bother me when I was.
 
2.70 star(s) 11 Votes