Unity Samantha [v2.11b] [Walter's Games]

2.70 star(s) 16 Votes

Zenith_AU

Newbie
Jun 15, 2023
56
38
28
I want to like this game, I really do. Unfortunately, my only conclusions are this was either coded incompetently or maliciously.

"Quest Details" that make Daggerfall's quest log seem verbose. A city that is ginormous, but has zero content. Mouse controls camera, but it is also required to close dialogue boxes.

Either is was designed to be torture, or someone needs to buy a dictionary and look up the word "Optimization"
"Never attribute to malice, that which can be explained by incompetence" - it's got potential, but I think the creator needs to consolidate on ironing out the bugs from the existing content rather than trying to add so much more. There are bugs in simple things, like the fact that you can open the refrigerator door in the apartment but it can't closed again (you can execute the 'close door' action, but it stays open - blocking you from one of the masturbation locations).
 
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randomname2243

Well-Known Member
Oct 26, 2017
1,264
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No, I think I've run the outer perimeter of the city without identifying any candidates. I also found a seemingly never-ending road leading out of the city. I ran along it until I couldn't be bothered any more and quit the game (I'm assuming when I log back in it'll drop me back outside the home apartment).

I think I'm going to try and draw a grid of the city when I can next be bothered to try the game. Then it will be the long, arduous task of crossing off each section until I either find it or confirm that it doesn't exist. Either way, this feels like too much effort and it's really only my completionist nature driving me further.
No subway as the changes notes say?
 

niceXnips

Newbie
Dec 7, 2017
26
8
60

This is a beta version, the school has not been added yet. It will appear, along with other locations, in the next version. I will also add an ATM to the courtyard, I just forgot about it :)
per a post on itch.io

soooo idk how people are doing anything different in the game if it's stuck here.
 
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Zenith_AU

Newbie
Jun 15, 2023
56
38
28
per a post on itch.io

soooo idk how people are doing anything different in the game if it's stuck here.
Well, thank you for saving me from wandering aimlessly. Ugh, that is frustrating design - surely it would not have been too hard to leave the quest chain at "pending update" rather than sending the player on a wild goose chase for a place that doesn't exist.
 

Imp Sana

Newbie
Oct 18, 2018
61
81
212
The map its too big right now, and if you decided to put "life" into this , 1000 npc , 10000 random objects , more bug ... lots of it , times and more effort to change this Vice city into Japan , its just .... not healthy you know ? even with low graphic i still cannot imagine the weight of my computer will handle when this map is done :(
I respect the difference thinking , and i already like the game on the first version , Samantha will have a very good future but i hope that the main map will be smaller scale , maybe split it & connect together , even with half the city rn is still a very big map , i dont mind a few more loading screens , the new neighborhood design its very nice too .
 

Regulus

New Member
Jun 3, 2017
14
14
137
"Never attribute to malice, that which can be explained by incompetence" - it's got potential, but I think the creator needs to consolidate on ironing out the bugs from the existing content rather than trying to add so much more. There are bugs in simple things, like the fact that you can open the refrigerator door in the apartment but it can't closed again (you can execute the 'close door' action, but it stays open - blocking you from one of the masturbation locations).
I was paraphrasing that saying lol. I was a bit hyperbolic, the game does have potential.
 
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r69silly

Member
Nov 21, 2024
340
208
111
The game has potential, but the old version’s world looks better than the new one.
The old city map was actually more advanced than the new one.
In fact, there’s no reason to make a big world for this game,
just for example in the game Flasher Manaka we have small streets but the game still is amazing.

For optimization, there’s no problem to have two or three small locations like the one in the new version,
and without the empty open world location.
 
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DarkPrince18

Member
Jul 2, 2018
123
44
89
Could not find "The School", as quite a few people have already mentioned before the arrow points outside the city. If someone can share an image or easy to follow directions that would be great.

For those who roam around the city looking for the school and then can't find their way back to "the home backyard"...here's a trick I figured out, walk into traffic, jump onto a car and it'll probably drop out under the world map, then press the ragdoll button twice and it should teleport you to the starting point on the map.
 
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randomname2243

Well-Known Member
Oct 26, 2017
1,264
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Could not find "The School", as quite a few people have already mentioned before the arrow points outside the city. If someone can share an image or easy to follow directions that would be great.

For those who roam around the city looking for the school and then can't find their way back to "the home backyard"...here's a trick I figured out, walk into traffic, jump onto a car and it'll probably drop out under the world map, then press the ragdoll button twice and it should teleport you to the starting point on the map.
Don't bother looking, everything is in production. Just wait. As for now, you can't do much. Above comment in Itch, explains the situation
 

r69silly

Member
Nov 21, 2024
340
208
111
Looks like there’s no school in the new version, but there was one in the old version, but it was empty building.
The new version really went downhill.
For optimization, it would’ve been easier to just take the old map and shrink it, instead of making an empty city from scratch.
 
Oct 7, 2023
167
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this has so much potential, I'm sure, but I literally can't run it without, not just the game, but my entire system going 3 FPS, so...oh well. first game to actually get my GPU to turn its fans on, though, so I suppose you've at least solved the question of whether those were working or not. thanks, I guess...?
3 fps? I run it on my old laptop—both in the Unity editor and in the build—and it consistently runs at 50-60 fps in the yard, in the city, and indoors. I threw everything that slowed down the game in the trash—even colliders and lighting at a great distance from the player are now disabled
 
Oct 7, 2023
167
329
132
Looks like there’s no school in the new version, but there was one in the old version, but it was empty building.
The new version really went downhill.
For optimization, it would’ve been easier to just take the old map and shrink it, instead of making an empty city from scratch.
The school hasn't been added yet. I decided to leave only a few locations and initial missions in the beta so that it would be easier for me to test the game for all kinds of problems. The school, subway, market, swimming pool, bar, and so on will appear in future versions along with missions in them. The locations have already been drawn, but I don't want to add them to the game until they have been fully tested. My old approach to work, when I just added everything I wanted to the game without worrying about optimization and bugs, was... ahem, ineffective. I learned a lot from the negative experience of developing older versions of Sam, and now I'm much more careful, filling the game with content step by step. I don't want the game to turn into a huge mess again, which is very difficult to work with.
 

Zenith_AU

Newbie
Jun 15, 2023
56
38
28
The school hasn't been added yet. I decided to leave only a few locations and initial missions in the beta so that it would be easier for me to test the game for all kinds of problems. The school, subway, market, swimming pool, bar, and so on will appear in future versions along with missions in them. The locations have already been drawn, but I don't want to add them to the game until they have been fully tested. My old approach to work, when I just added everything I wanted to the game without worrying about optimization and bugs, was... ahem, ineffective. I learned a lot from the negative experience of developing older versions of Sam, and now I'm much more careful, filling the game with content step by step. I don't want the game to turn into a huge mess again, which is very difficult to work with.
Which is great, but please consider consolidating the work you've already implemented before adding any new content. Ironing out some of the major bugs in the apartment/village would be great (opening/closing items, clipping, detection through walls, picking up clothing, etc). Perhaps even consider changing the 'Go to School' prompt to 'Go to School - not implemented' so that players don't waste time looking for a thing that doesn't exist.

I don't want to discourage you - there's a gem of a game hidden in the rough, but it needs a lot of polishing.
 
Jun 24, 2018
94
151
160
No, I think I've run the outer perimeter of the city without identifying any candidates. I also found a seemingly never-ending road leading out of the city. I ran along it until I couldn't be bothered any more and quit the game (I'm assuming when I log back in it'll drop me back outside the home apartment).

I think I'm going to try and draw a grid of the city when I can next be bothered to try the game. Then it will be the long, arduous task of crossing off each section until I either find it or confirm that it doesn't exist. Either way, this feels like too much effort and it's really only my completionist nature driving me further.
Its a good thing you didnt decide to draw the map the road isnt never ending there is a whole second city on the other side of it
 
2.70 star(s) 16 Votes