CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Mod RPGM Sana Revamped [v0.1 Test, v0.1 Light Version] [WIP] [DevLog Thread]

5.00 star(s) 3 Votes
Nov 1, 2019
58
273
I think I will be posting here from time to time to talk about how the mod development is going right now (I will still be updating the Trello board).

Firstly, I had to push the "Sex Scenes Voice Pack Update 1" feature to "Possible Ideas" and won't be included in the v0.2, this is because I did not find enough quality audios to make a whole voice pack, I bookmarked a girl's profile that was uploading really good audios to freesound, I tried contacting her to know if I could use them but she deleted her account without replying to me so I guess all the audios are gone :cry:.

Secondly and more important, I've been revisiting the old test version I have uploaded and I realized that there are some things I do not like at all about the old sex scene script, some of them were REALLY annoying, for example:

- Freezing the game for a few seconds when animations were created since the images were loaded at that time when the sex scene was created (this could be tiresome since this script was supposed to be used with all scenes, even small ones like kissing...).
- Forcing the player always to either cum inside / cum outside depending on the animation, without the possibility to change that.
- Blocking the player controls everytime a sex scene happens and you were not participating in it
- Some scenes had climax events blocked like kissing for example.
- H-Events in the vanilla game were always using the same animation. It gets kinda repetitive when activating the same event several times.

So now I'm in the process of turning the old sex scenes script into a "sex framework", my idea is to support these things:

- Multiple and Controllable Sex Scenes
This new framework will allow to have more than one sex scene active at the same time, and you will be able to take control of it by hotkeys

- Climax Unlocked
All actors will be able to reach climax independently of other actors and of the sex animation, this feature will also allow actors to climax even when they are being kissed, the sensitivity will be used to determine the pleasure got from the actor's body part that is being used.
As a example: if you set Sana's mouth to the max sens, she can reach climax when being kissed for some time.
The same will happen for all body parts (ass, anus, vagina, breast), it all depends on the sensitivity assigned.

- Animation Pre-load Cache, Categorization and Tagging
All animations will be created and the images loaded as soon as the game starts, this will make start time a bit slower but it will definitely pay off when playing the game for long periods of time, also all animations will be categorized (Vaginal, Anal, Oral, Masturbation...) and optionally tagged

- Animation Swapper
Thanks to the above feature. This will allow to change animation during the execution of any sex scene. The idea is to have a selectable menu where you can select any animation filtered by their category.
This fixes the cum inside / cum outside limitation I said earlier, as well as introduce a very neat feature, for example you will be able to change from blowjob to vaginal and maybe change to a breast milking animation and end up swapping into a facial animation before the actors reaches climax so you will be cumming outside

There will be limitations to this since it is "immersion-breaking" to be able to swap to a vaginal animation at the beginning of the game.
I think that the best approach would be limiting the animation categories based on the relationship between all participants, except when the sex scene is categorized as a rape scene like dying on battle for example, then all categories will be unlocked

- Animation Positions (Slots)
Instead of the old way of writing by hand the position for each actor, this allows to change any actor that is participating in the sex scene to another position/slot, there will be limitations when changing, like the slot actor's gender, any slot can also be reserved for an specific actor (in case the images shows Kyle, you would not like to use that animation when Kyle is not participating).
You will also need to confirm the position changes before it happens so you don't end up losing the player's anal virginity by a mistake in a animation

- Animation Data File
All animations will have a "metadata" file, this file is very important since it will define the information about the animation as well as every action that is happening.

- Animation Loader (Animation Packs Support)
This means that any body that wants to make new animations to this game will be able to do so and without writing a single line of code, the mod will be able to detect new animations and load them even on runtime by a console command (Overwriting existing animations will be also supported).
I know this is kind of "useless" right now since I do not think that there are artists who would like to work on this game, BUT I want to support this in case in the future would like to step in and make proper animations.

I already finished making the necessary changed to the GIF Player script and have the animation loader fully working and the processing of each animation's metadata file. I don't think I will need to modify the sex framework after this update is done.

Once I finish working on this, the only thing left from the Trello Board is adapt the sex sounds & dirty talk and the "Dinamic Random NPCs" card that I may push it to v0.3 (along with the schedule system) in case it takes too long to do so.
Damn this is alot of impressive work, love hearing and seeing the developments

Dont worry on how long itll take, we love the progress youve been showing off, these things take time so just keep up the fantastic work in your pace
 
Jul 30, 2018
251
289
I also like the animations, although the one with her tits flapping does distort her face. No big deal if they can't be perfected, cause it was always more the art and scenarios for me. And someone mentioned speeding up or slowing it down could be cool too, to distinguish scenes. Or just make MC's animations slower and more "flaccid" if you will. Since they use generic models it was a little odd that even though the MC seems to be less than the other men in the game, they still show him with a huge dick, cumming buckets, and going wild. Inconsistencies in a porn game, how can it be?! /s

Also could make the sex diary Sana's? Like she's keeping track of her sexploits. Maybe handwave it with magic how it's so precise. Seems like it's dirtier that way. If not, no loss. Just an idea.
MC does use generic sex animation like you said and it's inconsistant af
i just hope that tygct find a way to change it somehow (or it's already in-progress? idk)
his dick size isn't the same always but according to scene with Milk in nursery, MC himself isn't small and he is rather on the big side himself (Milk sex scene is the example of inconsistant to the max, she didn't even have the same art style and likely being added just to make the game has some more girls in there)
the hardest way is to have an artist fix all the inconsistant :/
it is what it is q.q
 

tygct

Member
Jun 6, 2017
135
667
MC does use generic sex animation like you said and it's inconsistant af
i just hope that tygct find a way to change it somehow (or it's already in-progress? idk)
his dick size isn't the same always but according to scene with Milk in nursery, MC himself isn't small and he is rather on the big side himself (Milk sex scene is the example of inconsistant to the max, she didn't even have the same art style and likely being added just to make the game has some more girls in there)
the hardest way is to have an artist fix all the inconsistant :/
it is what it is q.q
I thought about that and I think the best thing I can do is to avoid using the MC sprites, the vanilla game only uses the MC in just a few pictures and every animation where the MC participates they use a generic model, for example, in battles the MC sprite is shown, I can delete it and make the scenes in POV-style (something like Nympho Priestess does) with Sana sprite showing on a screen side.

The inconsistencies about the MC penis size will persist just because the penis is already drawn on the PNG file, the only way to be able to change this is separating the penis from the image, but this is way more troublesome (when it comes to synchronize the animations) and not worth the time to be honest (also some uncensor work must be done along with this).

In the game's text, what I have done is create a body for each actor and let the player set the sizes the want, meaning that if you set that MC's penis size is big, the game will always refer to MC's penis as big and not small or otherwise.
This way you won't see inconsistencies in the game text about the size but the images will remain the same.
 

Shadow_burner

New Member
May 3, 2023
7
15
I thought about that and I think the best thing I can do is to avoid using the MC sprites, the vanilla game only uses the MC in just a few pictures and every animation where the MC participates they use a generic model, for example, in battles the MC sprite is shown, I can delete it and make the scenes in POV-style (something like Nympho Priestess does) with Sana sprite showing on a screen side.

The inconsistencies about the MC penis size will persist just because the penis is already drawn on the PNG file, the only way to be able to change this is separating the penis from the image, but this is way more troublesome (when it comes to synchronize the animations) and not worth the time to be honest (also some uncensor work must be done along with this).

In the game's text, what I have done is create a body for each actor and let the player set the sizes the want, meaning that if you set that MC's penis size is big, the game will always refer to MC's penis as big and not small or otherwise.
This way you won't see inconsistencies in the game text about the size but the images will remain the same.
Yea thats a good idea
You can have it where if you have someone in the party itll use the default sprite with the MC far in, but when its just MC with Sana itll be the POV shot without the MC in the sprite

Also yea the CG with the MC penis size inconsistencies is no big deal, you can leave it as is
 
  • Like
Reactions: Its_Dat_Boi_Ryuna

tygct

Member
Jun 6, 2017
135
667
Keep up the good work my dude 'w')b

I'm just curious whether it's possible to add more features to the lite version from the test version while you're working on the full version? 'o'
Yeah it is possible, but I want to keep the light version as "light" as possbile so it gotta be things that does not alter the gameplay, thats why the light version just have the technical stuff like the 8-direction movement, bigger screen size, etc...
 

tygct

Member
Jun 6, 2017
135
667
Was in the mood to do a quick touch for Sana's backside CG (needed more MEAT but still need to touch somethings here and there)
View attachment 2856784
heres the original in comparison View attachment 2856789
I'll do the rest for the alts for this position soon and post em here
They look amazing, good job!, This CG was actually planned to be used for the battle system overhaul (same position but with different face expressions)

When I start working on the overhaul I will have to separate the CG by actors and this one look good enough for Sana to show it on the screen during battles.

Would you be able to change the face expression? I believe there are some CGs that shows some faces with different expressions on the game's picture folder.
 
Nov 1, 2019
58
273
They look amazing, good job!, This CG was actually planned to be used for the battle system overhaul (same position but with different face expressions)

When I start working on the overhaul I will have to separate the CG by actors and this one look good enough for Sana to show it on the screen during battles.

Would you be able to change the face expression? I believe there are some CGs that shows some faces with different expressions on the game's picture folder.
No problem, glad you liked it!
I was gonna share the zip file with all the face expressions and alts later once im done adjusting it here
 

Gabranth2

Member
Nov 11, 2019
176
263
Was in the mood to do a quick touch for Sana's backside CG (needed more MEAT but still need to touch somethings here and there)
View attachment 2856784
heres the original in comparison View attachment 2856789
I'll do the rest for the alts for this position soon and post em here
Ohhh my lord! That looks amazing. I mean it makes soooooo much difference. Finally the backside matches the front!
 
Nov 1, 2019
58
273
finished the Sana back shots CGs both naked and clothed
ofc Theyre adjustable with mutiple face expressions, and i took the courtasy to fix the ass harassments CGs too a bit

examples:
san 2.png san 04.png san 03.png san.png
if you have any issues, ill be glad to fix em up as fast as i can, i dont mind
zip file containing ALL the alts
 
Last edited:

Shadow_burner

New Member
May 3, 2023
7
15
They look amazing, good job!, This CG was actually planned to be used for the battle system overhaul (same position but with different face expressions)

When I start working on the overhaul I will have to separate the CG by actors and this one look good enough for Sana to show it on the screen during battles.

Would you be able to change the face expression? I believe there are some CGs that shows some faces with different expressions on the game's picture folder.
Oh cool so the battle system will get a overhaul too cant wait to se that
I wonder what youre planning with it (like will the kyle harassments stay the same or will they be for new additional scenes) or will it just use these CGs as new assets for the battle
 

smilee2110

Active Member
Jun 17, 2021
559
409
  • Like
Reactions: Maragidyne

xGearGearx

New Member
Sep 9, 2020
12
32

tygct

Member
Jun 6, 2017
135
667
Does it seem like 0.2 will be released any time soon? Sorry for the impatience.
No problem! There's still some core features left for v0.2 to do, the good thing is that once v0.2 is done, there aren't more core features left except the schedule system and quest system, the other ideas that are on the possible features list (except some of them like the battle system) on the Trello heavily uses core features so it will be quicker to implement on the game.

I'm also getting help with the CG from Its_Dat_Boi_Ryuna, so when v1.0 delevopment happens it won't be that slow since I won't have to spend time working on modifying the CG.
 

madeupfakery2

Newbie
Jun 28, 2021
35
48
Cool, I like the upgraded art. Gonna make any other modifications to characters or like a body writing version of Sana or may uncensored version? Not sure if removing the mosaics would be too much work, just curious.
 
5.00 star(s) 3 Votes