Intro movie 700mb and I don't optimize movies, my decrypter fails to decrypt assets.
But we have a pro-class optimizer on F95
kin-kun maybe he will help
At some point I need to put up my whole flow.
I have a set of scripts I use to decode, optimize for newer versions of NWJS, and then rebuild the package.
This includes:
- Sound using LibOpus 32kbps/channel
- PNGQuant/WebP/AVIF depending on what is smaller (85% of original quality)
- Movies encoded with VP9 with transparency preserved (I would move to AVIF, but while the spec includes transparency, no encoder actually implements it yet.)
Typically that's enough to drop the size of a game to ~20% of the original. I then same some more space with creative compression of the json files, and so on.
I'm downloading this now to see if my decoder tool works better. Unfortunately Mega has slowed to a crawl. My decoder finds the actual encryption key used (provided it is standard RPGMaker MV encryption) by looking at the file header and comparing that against what is expected for a png image. If there are multiple PNG images, it will find the key; however, depending on how the RPGMaker MV core is changed, it can be a real process to fix those changes so the images load properly.
Here's my decoder:
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