iriemk

Newbie
Dec 20, 2024
80
28
18
So, how can we change that? Look at me, saying "we" like we can actually do anything. This is rhetorical of course.
After reading that debate above, I started a new game for funsies, just to look iffen it's really that many fräkkin pop-ups...itz true, and that is not good game design.

So...maybe for starters, look at how a really good game, like Conan Exiles for example, does it and take some pointers from that. In other words:
1) Make it optional for peepz who played before!
2) For those who haven't: Make it as unobtrusive as possible so the hints don't blot out the whole screen. Do not frame them as an interrupt to gameplay, but as a screen overlay that does not block gameplay.
3) And make it so that the player can always skip a tut pop up completely, not page by page. But also give em the option, iffen they feel like it, to always go back to it iffen they want to read up cuz they missed something.

That so difficult to implement? There's a terminal in the 1st camp, why not put it all on that thing to read?

Or is that immensely annoying NPC blaring in my ears really necessary? Iz not "immersive", iffen dev thought of it as such, to get pulled out of the game very abruptly, several times, in short succession, while busy trying to just get used to controls & gameplay - by a very un-likeable NPC, getting forced to listen to that darned sl*t prof over & over & over.
Maybe if the red-head b*tch was less annoying, I could stand the tuts, but as it is now...no f*cking way I can suffer through that more than maybe the first two of her announcements. Almost feels like she's made that annoying on purpose, with her fingernail-on-chalkboard-voice, just to p*ss players off.

Iffen it wasn't clear by now: The silly red-head professor is a BLOODY NAG and needs to STFU! I prefered if the devs would just silence her or made her go away entirely.

I will agree that a rather exhaustive tutorial iz necesary for this game though, no matter what. Even iffen the mechanics are simple once understood, it may take a newby a while to fully grasp how this photo safari works. It is definitely not what I would call "intuitive".
 
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Henley

Active Member
Game Developer
Oct 3, 2019
966
1,495
267
After reading that debate above, I started a new game for funsies, just to look iffen it's really that many fräkkin pop-ups...itz true, and that is not good game design.

So...maybe for starters, look at how a really good game, like Conan Exiles for example, does it and take some pointers from that. In other words:
1) Make it optional for peepz who played before!
2) For those who haven't: Make it as unobtrusive as possible so the hints don't blot out the whole screen. Do not frame them as an interrupt to gameplay, but as a screen overlay that does not block gameplay.
3) And make it so that the player can always skip a tut pop up completely, not page by page. But also give em the option, iffen they feel like it, to always go back to it iffen they want to read up cuz they missed something.

That so difficult to implement? There's a terminal in the 1st camp, why not put it all on that thing to read?

Or is that immensely annoying NPC blaring in my ears really necessary? Iz not "immersive", iffen dev thought of it as such, to get pulled out of the game very abruptly, several times, in short succession, while busy trying to just get used to controls & gameplay - by a very un-likeable NPC, getting forced to listen to that darned sl*t prof over & over & over.
Maybe if the red-head b*tch was less annoying, I could stand the tuts, but as it is now...no f*cking way I can suffer through that more than maybe the first two of her announcements. Almost feels like she's made that annoying on purpose, with her fingernail-on-chalkboard-voice, just to p*ss players off.

Iffen it wasn't clear by now: The silly red-head professor is a BLOODY NAG and needs to STFU! I prefered if the devs would just silence her or made her go away entirely.

I will agree that a rather exhaustive tutorial iz necesary for this game though, no matter what. Even iffen the mechanics are simple once understood, it may take a newby a while to fully grasp how this photo safari works. It is definitely not what I would call "intuitive".
Love that you ignored all the shit I said about how the complete tutorial will be and continued to moan into the sky like a triggered karon.
 

Zi0_Matrix

Member
Jan 14, 2024
131
330
149
I've been getting around the photo stacking thing by just submitting photos as soon as they 'develop'.
Stay in the same bush, take a picture of the same two girls in the same animation, they won't stack.

Don't know if this is intended behavior, but it skirts around the stacking system entirely.
 
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Henley

Active Member
Game Developer
Oct 3, 2019
966
1,495
267
I've been getting around the photo stacking thing by just submitting photos as soon as they 'develop'.
Stay in the same bush, take a picture of the same two girls in the same animation, they won't stack.

Don't know if this is intended behavior, but it skirts around the stacking system entirely.
The tools are there if you wanna use them that way. I just wanted people to have nice looking Monpedia entries that were not several repeats. The thing about gamers is they tend to do the fastest thing to achieve things so you do you. I'll put in things to make the average player work as intended.
 

GH057ts

Member
Jun 21, 2020
168
189
177
Such a question. Is it possible to divide all creatures into zones?
As an example. Bees are in the flowering glades. Alligators are in the swamp. Bats are in caves, and caves can be enlarged as another territory by combining all the entrances throughout the map. Foxes are in the forest.
The rest. Neutral ones. Scatter in the central area. When they enter the territory of other individuals, they do something similar to conflict (as when hunting).
When species communicate. Add a scene (it's a long time to wait for the pink night to come). As well as looking for new scenes.
- Add traps/limiters, camouflage suits to the game. Make sure that the hunters themselves ambush in the tall grass or bushes.
- Install special camera locations (important areas, locations) to view everything that happened in front of the camera.
- Make it possible to get photos from storage (running with one photo from a stone to a column is difficult).
- Characteristics of the relationship. At high levels, let the creatures approach the player themselves. Curiosity is written on the scale. You get closer, they run away.
 

Zi0_Matrix

Member
Jan 14, 2024
131
330
149
The tools are there if you wanna use them that way. I just wanted people to have nice looking Monpedia entries that were not several repeats. The thing about gamers is they tend to do the fastest thing to achieve things so you do you. I'll put in things to make the average player work as intended.
I'll usually do this if I come across something I have nothing to show for. Fill the album with D/C pictures and overwrite them later when the opportunity shows itself.

The method i've found works best for filling monpedia entries, especially if you're looking for specific mon pictures, is to just straight up stalk them. Went from zero familiarity to friendly with Mal0 in about 8 minutes by just following one around for a bit.
 

Henley

Active Member
Game Developer
Oct 3, 2019
966
1,495
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I'll usually do this if I come across something I have nothing to show for. Fill the album with D/C pictures and overwrite them later when the opportunity shows itself.

The method i've found works best for filling monpedia entries, especially if you're looking for specific mon pictures, is to just straight up stalk them. Went from zero familiarity to friendly with Mal0 in about 8 minutes by just following one around for a bit.
And that style of stalking is the intended play style.
 

Henley

Active Member
Game Developer
Oct 3, 2019
966
1,495
267
Such a question. Is it possible to divide all creatures into zones?
As an example. Bees are in the flowering glades. Alligators are in the swamp. Bats are in caves, and caves can be enlarged as another territory by combining all the entrances throughout the map. Foxes are in the forest.
The rest. Neutral ones. Scatter in the central area. When they enter the territory of other individuals, they do something similar to conflict (as when hunting).
When species communicate. Add a scene (it's a long time to wait for the pink night to come). As well as looking for new scenes.
- Add traps/limiters, camouflage suits to the game. Make sure that the hunters themselves ambush in the tall grass or bushes.
- Install special camera locations (important areas, locations) to view everything that happened in front of the camera.
- Make it possible to get photos from storage (running with one photo from a stone to a column is difficult).
- Characteristics of the relationship. At high levels, let the creatures approach the player themselves. Curiosity is written on the scale. You get closer, they run away.
The ai director which will be the focus of v027 will give all the creatures speciality behavior and the possibility for grouping with their own kind. But also allowing for those who want to migrate and mingle outside of the nest to do so. The most important thing is that the director will be able to track all creatures and what they are doing. Right now everything is faked and it just feels alive, but in reality we are just teleporting the creatures you cannot see to places you'll be walking into. It's all just a big old illusion with maybe 10 or so creatures in the map at once.

Traps and tools coming with the shop update.

You won't be able to store photos. That is where the gameplay comes from.

We will tweak stuff once the ai director is working. We kinda don't wanna add stuff like this as it tends to break the current system.
 
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BodhiZafa

Member
Dec 29, 2022
136
94
128
I checked out the game and just wanted to share some thoughts. TL: DR at bottom.

The gameplay is stellar and very addicting. The voice acting is the best I've heard in a porn game, it actually caught me off guard. Well done here.

I've encountered a few glitches, Falling through the floor, controls not working after a predator encounter thus needing a restart, and freezing on loading screens. In free cam mode, I can't go as low as I want, with characters on the floor, if you try to get level with them the camera jumps below the ground. Pretty standard stuff that will get smoothed out as those things do.


One really cool aspect is that I loved that the dev put in larger busts in an update despite stating that they didn't really want to do that. I don't mind the clipping if I get my giant jugs. But I have noticed the large breasts behave naturally on the bunnies, the breasts move in relation to the arms. So clipping could be fixed, but I don't mind either way, I'm super happy for it. Lots of props to the dev for this. Thank you.

The wardrobe, and I think a tip said this, means more clothing options will be available. So there might be the possibility of changing body size. Being completely flat chested on the female character is not something I've seen in a game like this. It makes me so envious of Frieda the Boat Captain. But I can see the dev's taste.

Am I missing a way to see the front of the character, can you do that? With a torn clothes mechanic, I would actually like to be able to see my character in that state. On that note, it makes me wonder if the futa option is only for the scenes. Panning under the character during the torn clothes state, I could see my lady parts, but I couldn't see my package.

The only thing I can think of that I want to see, and my suggestion, is using the environment to your advantage. The Dev stated traps are coming, but we already have traps in the game. I'm talking about Breeders of the Nephelym. In Breeders, there are tentacle traps that if you are running away from a mon, you can run and position a tentacle between you and the mon and get them stuck in it setting you free and giving you a scene. I tried this in this game and was sad to see it didn't work. I'd also love to see a predator jump at you, only for you to move at the last second and have the predator jumping a passing mon. Though, that might ruin the progression of the game, the way it's set up. So I understand these mechanics not being here. It's totally fine the way it currently is.

People have already stated that the interaction animations don't line up, so it makes it difficult to enjoy.

TL: DR - This game has an amazing gameplay loop, fun land to explore, secrets to uncover that are fun to find, and a decent story setup. But sexual content is too rough to enjoy in it's current state. If you want a fun relaxing game right now this is it. If you want to do a tugging session, come back later. Keep your eye on this game. This is going to be a winner.
 

strong_p4ssword

Active Member
Sep 10, 2021
590
986
169
What piece of crap.
Most annoying tutorial from all project that I've seen here. That redhead just don't shut up. Again and again. Lisetened her crap? Here is wall of shit text for ya! Read the text? Listen the redhead crap again.
Along with overcomplicated mechanics, shitty unsynchronized animations and overall crap models - just what they are hoping for I wonder?
NINE fukin tutorials before u can roam the island. That's just some kind of madness
For real, iffen I'd downloaded & played this game going from screenshots & description alone, for the first time after a real shitty day, just trying to unwind on a casual kinky game...and be confronted with the incomplete & buggy state it still is in as of now, I may have gone on a rant like that too.

Might have put it in some little nicer words maybe, but the mechanics is rather complicated and the tuts don't explain them all too well. Plus the tuts pop up at the most inopportune moments, and even after watching all of em it may not be entirely clear what to do for a non-english speaker...but the assertions in that post from Vakul you were commenting on are mostly valid, just the language is a little harsh, I'll agree on that.
*points to goobers* Get a load of these guys!

For real tho, the game is definitively early access (and says so). Also you're getting it for free, put on your big boy pants and do a little reading comprehension and critical thinking. I believe in you <3
 

Henley

Active Member
Game Developer
Oct 3, 2019
966
1,495
267
I checked out the game and just wanted to share some thoughts. TL: DR at bottom.

The gameplay is stellar and very addicting. The voice acting is the best I've heard in a porn game, it actually caught me off guard. Well done here.

I've encountered a few glitches, Falling through the floor, controls not working after a predator encounter thus needing a restart, and freezing on loading screens. In free cam mode, I can't go as low as I want, with characters on the floor, if you try to get level with them the camera jumps below the ground. Pretty standard stuff that will get smoothed out as those things do.


One really cool aspect is that I loved that the dev put in larger busts in an update despite stating that they didn't really want to do that. I don't mind the clipping if I get my giant jugs. But I have noticed the large breasts behave naturally on the bunnies, the breasts move in relation to the arms. So clipping could be fixed, but I don't mind either way, I'm super happy for it. Lots of props to the dev for this. Thank you.

The wardrobe, and I think a tip said this, means more clothing options will be available. So there might be the possibility of changing body size. Being completely flat chested on the female character is not something I've seen in a game like this. It makes me so envious of Frieda the Boat Captain. But I can see the dev's taste.

Am I missing a way to see the front of the character, can you do that? With a torn clothes mechanic, I would actually like to be able to see my character in that state. On that note, it makes me wonder if the futa option is only for the scenes. Panning under the character during the torn clothes state, I could see my lady parts, but I couldn't see my package.

The only thing I can think of that I want to see, and my suggestion, is using the environment to your advantage. The Dev stated traps are coming, but we already have traps in the game. I'm talking about Breeders of the Nephelym. In Breeders, there are tentacle traps that if you are running away from a mon, you can run and position a tentacle between you and the mon and get them stuck in it setting you free and giving you a scene. I tried this in this game and was sad to see it didn't work. I'd also love to see a predator jump at you, only for you to move at the last second and have the predator jumping a passing mon. Though, that might ruin the progression of the game, the way it's set up. So I understand these mechanics not being here. It's totally fine the way it currently is.

People have already stated that the interaction animations don't line up, so it makes it difficult to enjoy.

TL: DR - This game has an amazing gameplay loop, fun land to explore, secrets to uncover that are fun to find, and a decent story setup. But sexual content is too rough to enjoy in it's current state. If you want a fun relaxing game right now this is it. If you want to do a tugging session, come back later. Keep your eye on this game. This is going to be a winner.
So the orbit camera for third person is coming in the next patch. Along with jerking off and having girls watch you do it. You'll also be able to fuck the rival photographer as well and swap to them if you want. As for bust size changes on Jamie it's probably not gonna happen. Jamie is Jamie. That's about it.

The animations not lining up should be fixed next patch using inverse kinematics, so there might be some issues still but the floating should be not an issue anymore.

Glad you like it though. Consider supporting us on steam.
 

nfaith

Newbie
May 18, 2024
22
6
70
do you think at some point there will be character exclusive content? since now you can swap and therefore we wouldnt have a sapphire safari vs ruby safari kinda situation if character exclusive events happened
 

Henley

Active Member
Game Developer
Oct 3, 2019
966
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do you think at some point there will be character exclusive content? since now you can swap and therefore we wouldnt have a sapphire safari vs ruby safari kinda situation if character exclusive events happened
Dunno. Probably not.
 

GH057ts

Member
Jun 21, 2020
168
189
177
One more question. Is it possible to change the body of bees so that they are the same size as other inhabitants of the island and their body structure is also refined? They are too small and quite thick. That's my opinion.
 
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Henley

Active Member
Game Developer
Oct 3, 2019
966
1,495
267
One more question. Is it possible to change the body of bees so that they are the same size as other inhabitants of the island and their body structure is also refined? They are too small and quite thick. That's my opinion.
Na I don't think we will change it. They are a tiny based creature. There will be other creatures in that size classification too.
 
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camper674

Member
Jan 30, 2018
310
510
287
Na I don't think we will change it. They are a tiny based creature. There will be other creatures in that size classification too.
quick question though. You have shown the big enemies, and you have shown us the bee the tiny one, since they can apparently be morphed in size (i know its a bug when the game spawns another bee as a big character to fuck a tiny bee in threesome, but it shows that the possibility is there) is there going to be an interaction between small and big? and are there going to be big exclusive animations like the small-medium or are you going to implement two-sized compatible poses? (I mean, the blowjobs could be performed standing up instead of kneeling with big enemies, but that poses the risk of misplacing the limbs (like the dick that sometimes thrusts into person's torso or straight outta ass of the penis-owner)

so the big question I'm trying to ask can be summarized with TL: DR
1: Tiny vs big: Choking hazard?
2: fuck the big lady & other logistical problems ?
3: Fuck big and medium the same way : bring your own stepladder ?
 

Henley

Active Member
Game Developer
Oct 3, 2019
966
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quick question though. You have shown the big enemies, and you have shown us the bee the tiny one, since they can apparently be morphed in size (i know its a bug when the game spawns another bee as a big character to fuck a tiny bee in threesome, but it shows that the possibility is there) is there going to be an interaction between small and big? and are there going to be big exclusive animations like the small-medium or are you going to implement two-sized compatible poses? (I mean, the blowjobs could be performed standing up instead of kneeling with big enemies, but that poses the risk of misplacing the limbs (like the dick that sometimes thrusts into person's torso or straight outta ass of the penis-owner)

so the big question I'm trying to ask can be summarized with TL: DR
1: Tiny vs big: Choking hazard?
2: fuck the big lady & other logistical problems ?
3: Fuck big and medium the same way : bring your own stepladder ?
So imagine each size category working with each other as specialized. So medium and tiny work for specific animations. But if you scale that up it would mean enormous and medium could do the same animations.

We have been building an ik tool for this atm, currently it can work but it would need a bunch of tweaks to make creatures fit outside the sizes like above. But it can be done. Generally though when we add the large species to the game we will need to add about 40 to 50 new animations for sexing up the sizes below.

So the current animations should in theory work for large and medium creatures mingling. But large is a lot bigger than medium is to small.
 
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