FiddleStyx
Newbie
- Aug 6, 2018
- 41
- 88
- 36
That ain't full game, that is demoBro, read up like 3 comments
I've seen this many times as a common logic when the artist turns game developer. I'll quote myself from another thread:Please stop holding the art ransom behind lame puzzles.
The art (and the new animation) here is acturally pretty good though, I agree with you totally.This is not the first case I've seen when NSFW-artist\3D-renderer tries to expand his income into an adult game development. The patterns are all the same every time. They just can't come up with other monetization schemes, because such approach stems directly from their only previous experience with money-making of trying to sell their sole pictures.
If you're talking about the slow text speed, yes.Does anyone know how to turn off that damn text animation?
define s = Character("Sayaka", what_slow_cps=80, what_slow_abortable=False, callback=no_inter)
define s = Character("Sayaka")
define p = Character("Player", what_slow_cps=80, what_slow_abortable=False, callback=no_inter)
define p = Character("Player")
Thank you for that. My reading speed is faster than that and the animation of text appearing is distracting. Its just frustrating all around.If you're talking about the slow text speed, yes.
It can't be changed using the slider on the Options screen because the dev coded a text speed into the script.rpy file, instead of using the defaults in the options.rpy file.
Just open the script.rpy file in the "game" folder with a text editor and change this line near the top from:
toCode:define s = Character("Sayaka", what_slow_cps=80, what_slow_abortable=False, callback=no_inter)
And change the one right below it fromCode:define s = Character("Sayaka")
toCode:define p = Character("Player", what_slow_cps=80, what_slow_abortable=False, callback=no_inter)
Then save the file, and you should be good.Code:define p = Character("Player")