antidotecrk
Newbie
- May 3, 2023
- 48
- 21
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I really don't like how you guys are putting all of the blame on Kagura Games for the errors, yes they *should* have done better testing, but it's not entirely their fault. RPG Maker has no error checking *at all* so it's difficult to check every possible error state, this is a massive failing on the part of the tool, not just the localization team.
Seriously you try checking *thousands* of events with hundreds of lines of event commands spread across several pages each. It's easy to miss and hard to check for manually.
Seriously you try checking *thousands* of events with hundreds of lines of event commands spread across several pages each. It's easy to miss and hard to check for manually.