262177

Well-Known Member
Oct 26, 2017
1,548
1,248
You can see the ones who made an appearance in the and were later planned as potential opponents on DoNyan's pixiv.

had a different look before.
 

Adometal

New Member
Jan 11, 2022
14
5
Anyone knows how to transfer old version save to new one?
So we wouldn't need to play it new game
 

Bunnies

Member
Mar 3, 2018
106
443
V0.6E
Download link:
CL:
It's finally done

Aika is over with this update.

-The reason why there are three CGs in Aika will be added as a story later. -

Finally, the last character will be updated next month. There's really only one last one left. I'll do my best until the end.

- Aika hard mode has been updated with this 0.6 update.

Hard mode winning CG and the cut scene when using the technology has been updated.
Have fun everyone
 

throwaway4897

New Member
Jun 9, 2020
2
1
how to unlock all gallery in gallery room?
Somewhere lower part of the main screen, basically just walk around the bottom area, spam z facing the wall/plants/etc til you go a full loop, one of those spots will unlock it idk which one

UPDATE: Bottom left side bottom wall of hallway below lobby (So facing down), just keep hugging/facing the wall and keep hitting 7
 
Last edited:
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bitsybobs3

Ultimate Torrent Dude
Donor
Jun 13, 2021
3,538
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SBCatfight-0.6e
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_ _ _ _ _

Newbie
Jul 20, 2017
66
31
I managed to figure out the all the current fights on Normal and Hard so I'm going to make a walkthrough, I'll probably keep editing this with the new fights as more characters come out. I probably don't need to make this so wordy but fuck it I'm having fun. If there's any mistakes, just reply and I'll make the changes.

I'll also be borrowing info from 262177's movelist and additional info post at times to make corrections and additions for stuff like numbers, names, terms, and stuff I might have missed. It'll have more in-depth info on the specifics of systems, moves, and mechanics than this walkthrough, so be sure to pay attention to it. Glad to see he's having as much fun with the game as I am. I don't know why but half the messages below my post got nuked including that movelist, which sucks. Hope it comes back.

Currently updated for v0.43e.

Mina - Normal

Mina's Normal fight is very straightforward and simple. You can honestly just get away with spamming Hook or Low Kick to fish for stuns and get some extra damage off Suplex or Mount most of the time, while also tossing in a Rest or two for the MP to use Catch Breath and keep your HP up. You don't have to worry much about Mina's attacks, but be careful and remember to heal up at about 150-200 HP on the off chance she scores a stun and/or orgasm off her attacks. This could end up dealing enough damage to KO you and subsequently let you watch as Tella gets fingerblasted by Mina.

On the topic of orgasms, you don't really need to use Relax on the off chance she manages to land a stun on you and increase your H bar - orgasming will only do 80-90 damage, which you only really need to worry about if you're really low on health and haven't been using Rest/Catch Breath to stay healthy for some reason.

At 80% HP, Mina will switch her stance with some yin yang visuals and become immune to all offensive moves (like Attack, damaging skills, or Grab) for 3 turns, after which she'll hit you with an Ocean Tai Chi attack for roughly 500 damage. Don't bother trying to damage her while she's in the stance and just use Rests and a Catch Breath to top off your HP and get some MP back, because Ocean Tai Chi will easily KO you if you aren't near or at full HP. The pink NPC fighter in the left of the lobby and even the game's text in the fight itself will tell you that trying to attack during her stance is useless. After Ocean Tai Chi goes off, just use Catch Breath with your stored MP and keep fighting as normal. Mina will repeat this stance change and Ocean Tai Chi attack at 30% HP, and you'll deal with it the exact same way with Rest and Catch Breath again.

Other than that, there's nothing really else to Mina's fight. Just take off the rest of her health bar and you'll get Mina's Normal victory scene, letting you watch as Tella dildo-fucks Mina. You do have to replay this fight a second time, however, for the other version of Mina's Normal victory scene, which lets you watch as Tella ties Mina up and fucks her with a strap-on - this requires you to make Mina orgasm three times before winning. Again, this will be really straightforward since you'll only be doing what you already did a second time, just taking some extra time using stuns or Grabs to build Mina's H bar and make her orgasm three times during the fight. You don't have to spend time losing for Mina's (or anyone else's) defeat scene to show up in the recollection room though, which is a plus.

Before moving on, head to B (the blue receptionist), who runs the store. You NEED to buy all the stuff in there, which will be Body Blow and two Handcuff skills. Beating Mina the first time will give you enough money for everything in there, so just get it all and then use them from your Items menu to learn the skills. We'll be using Handcuffs a shitton shortly, so make sure you have that and the Lv. 2 upgrade.

Mina - Hard

Mina's Hard fight can seem like a colossal pain in the dick at first but it becomes stupidly easy once you figure it out. In summary, the fight will play like her Normal fight up until the stance change and Ocean Tai Chi attack when Mina hits 80% HP, except after that her damage will go through the fucking roof and she can very literally KO you with just two attacks. Worse still is that you're still open to getting stunned, which will let Mina fill up your H bar by about 70 each time it happens, and if you orgasm, she'll immediately use her Ocean Tai Chi attack for an instant KO. It will legitimately feel like horseshit, because there's no way to reasonably deal damage or even maintain MP when you're using Rest and Catch Breath every other turn, and eventually you'll lose when Mina just outdamages your healing or makes you orgasm.

This is where the Handcuffs come in. Handcuffs cost 50 MP and will give you two free turns at Lv. 2 after using it, which is valuable time to heal up and regenerate MP. This fight basically comes down to spamming the living shit out of Handcuffs so that you can slowly whittle Mina down while she can't act. This is why you NEED to have gotten this skill and its upgrade for this fight, and you can easily buy both just for beating Mina the first go around in her Normal fight, which you would have done already.

This strategy of keeping Mina locked down might seem hard at first because of how costly Handcuffs is, and if you mess up and don't have enough MP to use it again when she gets free, Mina can can very easily KO you on her turn, either with her raw damage or by stunning you and making you orgasm. And if you manage to live, you have to juggle the MP costs and used turns of Handcuffs, Catch Breath, Rest, and maybe even Relax, which can put you in a downward spiral and cause you to lose if you aren't lucky enough to correct course.

Fortunately, there's actually a very simple way to keep Mina permanently locked up. All you really need to do is have at least 50 MP by the time she uses the first Ocean Tai Chi at 80% HP, which is really easy since you'll have gotten MP from Mina's attacks before her stance change and used Rests while topping up your HP prepping for the attack. After Ocean Tai Chi goes off, use Handcuffs (and always remember to tie her up further with the blindfold and gag), and in your free turns, use Attack (NOT ANY OTHER MOVE OR SKILL, JUST THE BASIC ATTACK) and then Rest. Attack will give 15 MP and then Rest will give 40 MP for a total of 55 MP by the time Mina breaks out, which is more than enough to spend on Handcuffs. This means you get to use Handcuffs immediately after Mina breaks free to tie her up again, and then this process of Handcuffs -> Attack -> Rest can basically go on forever, letting you keep Mina locked up for the entire fight while chipping her down with Attack and a tiny amount of DoT from Handcuffs. You can even do Handcuffs -> Attack -> Attack on some turns instead to speed things up, provided you know you'll be left with 50 MP when Mina breaks free so you can use Handcuffs on her again.

This will basically go on until 30% HP, after which Mina will use her stance change and Ocean Tai Chi again. Like usual, just use Rests and a Catch Breath if needed to top off your HP before the attack. Once this Ocean Tai Chi goes off, Mina will basically revert to her Normal difficulty self and her damage won't be so stupid anymore, which at this point means she's just a free win. Just beat her the same way you did in her Normal fight, and you'll then have a period where you can use any moves you want on her as well as a special skill that ends the match proper. So have your fun with her, use the special skill to finish the fight, get Mina's Hard mode victory scene, and watch as Tella trusses Mina up before fucking and (literally) dumping her.

After tossing Mina out with the trash, take a second to make sure you've bought Body Blow from B and learned it. You'll be needing it just as much as Handcuffs for the next fights. Also, talk to the blue NPC figher in the right of the lobby to learn about "hitboxes" and how different attacks are aimed at different areas - it's a helpful clue to know how the next fights will work.

Velia - Normal

Velia's Normal fight is genuinely extremely easy, but it requires you to know what's going on. The fight starts with Velia doing fuckall for damage, but after her HP gets lowered to 80%, there will be text saying she's adjusting her posture and aiming for a specific area. If her attack lands, she'll use an attack called Bloodstrike, which will instantly make you orgasm, but more notably, the game's text will say you've gotten a "stack". These stacks are bad, because if she builds three stacks on you, you instantly get KO'd before getting to watch as Tella gets fucked by Velia (or, well, as Tella fucks herself on Velia's dildo). So, the goal of the fight is obviously to prevent these attacks from landing to avoid getting the stacks from Bloodstrike. This is actually very easy.

If you've talked to the blue NPC fighter, the answer should be clear. If you haven't, it all just comes down to using attacks in the same hitbox as whatever area the text says Velia is aiming at. This means that if she aims high, you use Hook; if she aims low, use Low Kick; if she aims at the middle, use Body Blow. This is why you NEED to have Body Blow for this fight, because if you're unable to counter her middle attacks, she'll build up stacks from Bloodstrike and KO you. It also goes without saying that using the wrong move for the hitbox Velia is aiming at will let her hit you with Bloodstrike and build a stack. You should also keep in mind that ANY actions other than Hook, Low Kick, and Body Blow DO NOT WORK and will let Velia get a free Bloodstrike and stack on you. This means no Grab, Handcuffs, Catch Breath, Relax or even Attack and Rest. Fortunately, you won't need them.

With this in mind, the fight will entirely be you countering Velia with the right move for whatever she aims at. Literally the whole fight is just this after she hits 80% HP. It's insanely easy. You don't even have to worry about the negligible 20 MP cost of Body Blow, since you'll get 30 MP practically every single turn just for doing successful counters. The most difficulty this fight has is just keeping your eyes on the screen and reading the text saying where Velia is aiming at, since at times you might not be paying attention or might advance the text before you can read it, and will then have to guess which move to use. I don't blame you, because this fight can feel just that much of a boring slog, even if it is way faster than dealing with Mina on either difficulty. Just keep at it with the right moves and you'll get a free win, earn Velia's Normal victory scene, and watch as Tella chokes Velia out.

After winning, go and talk to the pink NPC fighter, who will say she's giving you a present, though it turns out to be bullshit. However, paying attention to the color of the text will give a good clue for the next fight.

Velia - Hard

Velia's Hard fight is honestly just as free as her Normal one, but there are some new additions and caveats along with the old rules that will keep you on your toes. First, the fight will start with Velia already adjusting postures and aiming for different areas, so pay attention to the text and don't just smack attack buttons in the beginning. Second, and most importantly, is that the text saying where Velia's aiming can now sometimes be pink - when the text is pink like this, you can't counter with the right move like you used to, and attempting to do so will let Velia use Bloodstrike and build a stack on you. Finally, after she gets dropped to 80% HP, Velia will hit you with a special Iron Fist move for about 400 health, and will gain a 5-orb gauge by her health bar. It fills up by 1 each time you counter an attack, and when it fills up completely, Velia will use Iron Fist again. Dealing with this new pink text can feel like another case of bullshit, and not understanding what's going on will quickly result in you getting KO'd and watching as Tella gets put to work in Velia's brand-new (breast)milk business.

However, this is very quickly figured out if you remember how the pink NPC fighter was fucking with you. The text in her message to pick up the nonexistent present was also pink, and she'll tell you to think twice before acting based on words like that. The result in Velia's fight is that IF THE TEXT FOR WHERE SHE'S AIMING IS PINK, YOU DO NOT ATTACK. Any kind of offensive skill when the text is pink, even Grab, Handcuffs, and Attack, will trigger Velia's Bloodstrike and let her build a stack. Instead, when the text is pink, just use Rest or Catch Breath instead - Velia will just stand there and not attack, and you'll have gotten some health and/or MP back for free. These free turns to heal up will be used to stay healthy enough to tank the Iron Fist attacks. Something to keep in mind is that RNG will sometimes result in you getting no free pink text turns to heal up before the next Iron Fist - if this happens, it's okay to just use Catch Breath and eat the Bloodstrike, since the bar for Iron Fist won't fill up on that turn and you'll get a free attack on the next turn, and then you'll be able to tank the Iron Fist on the turn after that as normal. I seriously doubt you'll ever end up with three stacks from Bloodstrike and losing this way, since you should be doing more than enough damage to clear the fight even if RNG decides to screw you before an Iron Fist or two.

And so, with these new considerations of healing when the pink text appears and being healthy enough for the Iron Fists, Velia's Hard fight goes basically the exact same way her Normal fight did. Just pay attention the way you did earlier, use the right move for where Velia's aiming when the text is white, heal with Rest and Catch Breath when the text is pink, tank the Iron Fists with the healing from those pink text turns, and just whittle her down one turn at a time. Eventually, you'll win, get to use whatever moves you want on her, end the fight, get Velia's Hard victory scene, and watch as Tella turns Velia into a (literal) punching bag.

After introducing Velia to the joys of hara-pan, there's nothing new in the lobby or shop, so head back to the reception to start your fight with Aika.

Aika - Normal

Aika's Normal fight is arguably the second most straightforward in the game so far, with only Mina's Normal fight being more simple, but needs you to be pretty conscious of your limits while also incenvitizing as much aggression as possible. Immediately after the fight starts, Aika will create a gauge on the right of the screen. This gauge goes up to 100%, and we'll talk about why letting this go up all the way is a VERY bad thing shortly.

The first thing you'll notice (besides that gauge) is that Aika's damage is high, able to hit you for roughly 130 HP on a turn, and her hits can also stun you, in which case she'll fill up your H-damage by over 50. Orgasming against Aika isn't a good idea, since it's an extra 80-ish damage she tacks on to her already heavily-damaging turns. Also, Aika is immune to stuns off moves like Hook, Low Kick, and Body Blow, and Handcuffs are completely useless in this fight and will just result in you taking damage for nothing on a turn you decide to use it. Grab also flat-out doesn't work and will just earn you over half your H-damage bar for trying it. This can sound tough, but it doesn't sound so bad since you can Rest, Relax, or Catch Breath to recoup any losses, and what's more, Aika won't actually attack you on turns you do this. However, USING THESE DEFENSIVE MOVES WILL CAUSE THE GAUGE TO RISE BY 5% THAT TURN. IF YOU LET THE GAUGE MAX OUT, AIKA USES BULK UP, letting you see a cutscene of Tella shitting herself over Aika getting swole as fuck. AFTER AIKA USES BULK UP, YOU'LL TAKE A WHOPPING 350 DAMAGE EVERY TURN UNTIL YOU GET KO'D. The gauge will go down by 10% every turn, but don't kid yourself - you'll run out of health long before it drains even if you use as many Catch Breaths as you can. You can't even knock her out after she uses Bulk Up, even if her health hits 0. Even worse is that Aika will have a stripped-down version of Mina's Ocean Tai Chi attack at 70% and 30% HP, where she charges up for three turns before unloading about 350 damage on you. This means you have to use a few of these defensive moves to avoid getting knocked out, and fill up that gauge a bit as a result. It can feel a bit tough to keep all this in mind, and losing to any of these mechanics lets you watch as Tella gets fucked hard by Aika's strap-on.

While this sounds pretty scary, this all means the fight is effectively a damage race, and just has a simple solution in that you just have to be as aggressive as you possibly can. Use Hook or Low Kick on basically every move, since those moves have much better damage than the basic Attack, and be sure to use a Rest and/or Catch Breath on turns when you're getting too low for comfort, like say below 200 HP, and a Relax if you have the MP to get rid of any H-damage. Remember, Aika won't attack you on turns you spend recovering, so you're not in any real danger on those turns besides letting her gauge fill up. Also, unlike Mina's three turns of charging, Aika doesn't nullify any of your attacks while she charges her special attacks at 70% and 30% HP, letting you get some hits in if you're healthy enough before she unloads. And so, this fight boils down to dealing as much damage as you can as fast as you can, and only recovering when you really need to. Do this, and you'll get a straightforward victory and get to watch as Tella kicks a dildo into Aika's crotch to make her cum one (1) (uno) time before she gets up.

Aika - Hard

Aika's Hard fight plays rather similarly to her original fight, but the difficulty is cranked up in some serious ways that make it a lot less straightforward than the Normal fight, and is probably the hardest one in the game as of 0.6e. Mechanically, this fight lifts everything from the original, such as her gauge mechanics, immunities, and how she doesn't attack you while recovering, but there are some notable changes. For starters, Aika now does even more damage each turn, roughly 200 HP per normal attack. And surprise surprise, these can still stun and build your H-damage by over 50, and orgasming is even less advisable than before because you'd be taking about 80 damage on top of a turn that's already taken off 200 HP. Aika also has a move she'll throw out called "Approaching", where the text says she's approaching confidently, dealing no damage on that turn. ATTEMPTING A DEFENSIVE MOVE THE TURN AFTER AIKA USES APPROACHING WILL IMMEDIATELY CAUSE HER TO RAISE YOUR H-DAMAGE, and regardless of what you do you'll take about 200 damage that turn. This can prove a little problematic, as you could effectively fuck yourself by being too low and getting KO'd through your attempt to recover because Aika does damage AND makes you cum for extra damage. However, being a little conservative and spending a turn or two using Rest/Catch Breath/Relax to be healthy enough before she tries Approaching makes this a lot less scarier than it sounds. Otherwise, you'll just be spamming Hook/Low Kick every turn you're not recovering like before, with some extra leeway because of how Aika doesn't hurt you the turn she uses Approaching. All in all, not too bad.

That is, until the fight "ends."

Remember Aika's Bulk Up mechanic from the Normal fight? The one she'll cast when her gauge reaches 100% to fuck your shit up afterwards? AIKA NOW USES BULK UP WHEN HER HP HITS 0. Aika will deal heavy damage every turn after using Bulk Up, and using damaging moves WILL NOT bring her down while it's active. This is probably the hardest part of the fight, and why wouldn't it be? Taking heavy damage every turn with no method to retaliate is painful to deal with.

However, despite how bad it looks when the Bulk Up happens, you're actually just a few steps from winning everything. Why? Because unlike her original fight's Bulk Up, Aika's damage each turn will only be around 200-250 each turn, unlike the massive 350 from the Normal fight. This gives you A LOT more room to survive the damage using Rest and Catch Breath, since Catch Breath can easily buy you at least one turn to keep yourself going. Using Catch Breath and Rest interchangeably will keep you totally healthy as Aika tries to beat you down. The main caveat, however, is that you have to have a lot of resources stocked up before she enters her Bulk Up phase, since getting too low on HP and/or MP before reducing her health to 0 first will make you unable to keep up with her damage and get KO'd. And so, the final phase just boils down to having enough HP and MP stocked up to use Catch Breath and Rest one after the other after Aika enters Bulk Up. Her gauge will also decrease by 10% with each turn she fails to kill you, and after 10 turns of that, she'll become pint-sized and you'll get to have your way with her. Play around with her, end the fight, and watch as Tella gives Aika the Full Nelson treatment with a strap-on.

Next month should be Rangbo with the 0.7 update, so it's back to waiting until then.

Rangbo - Normal

Not implemented yet.

Rangbo - Hard

Not implemented yet.

??? - Normal

Not implemented yet.

??? - Hard

Not implemented yet.
Another guide update for 0.6e with Hard Aika added.
 

DarkLup

Member
Sep 14, 2018
247
225
Heyo quick question, were you able to play the intro before ? 'Cause it seems weird to just glossing over the first fight and first sexual punishment
 

Bunnies

Member
Mar 3, 2018
106
443
V0.7E
CL:
Finally! We're done!

But there's not much to show in this month's demo.

The combat is still too buggy and complex to implement... so we've decided to show what we can for now.

In the 0.7 demo, there is only a CG of Rangbo being defeated...

In the next demo version, we will work towards implementing combat.

As a final note, Rangbo will be on a very high difficulty level - stay tuned!
Download :
Last day of NNN :) enjoy folks •-•
 
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