I honestly haven't looked at any of the reboot beyond the first couple when he started. From what I could see, the reboot served no real purpose. The story didn't improve. Mechanics didn't improve. Has there been any sign as to why the reboot was needed?
By now, some of the bits did improve, some more noticably than others, some not by a whole lot. Given the bar was already set quite low when it comes to writing, I'm taking any improvement I can get at this point. If nothing else, the readers intelligence isn't insulted in some of the events that existed prior, where the game felt it was necessary to recap the information we just learned - literally not even 5 minutes ago in the exact same event happening - by giving us the information a second time. It's not like we have the memory of goldfish or anything. Sadly, some characters are still as annoying as they were previously, not in any likeable way, more in the obnoxious kinda way.
Not to mention, the story beats that the game
do touches on have been paced out better. Background story information the game drops no longer gets expositioned to death the moment afterwards, which is a huge plus in my book. And even though the amount of fourth wall breaks has been cut down, it still is too much for my end, especially since it is just referencing other material that isn't nearly sounding as clever as the dev thinks it is. Sadly, the character dynamics barely changed so far, with some of the girls just being obnoxious to the point where one has to wonder why the MC is so passive in turn. Especially given the initial plotting, this seems like something went assbackwards.
Sadly, one thing I did praise previously (like half a year ago?) basically needs to be redacted, as the tone is - once more - all over the place for some of the characters. Having drama in a game that tries to be comedic, or vice versa is not a bad thing. It's a good thing actually, but here the game simply can't decide what it wants to be and stick with it on a baseline level. Dramatic moments in a comedic game and comedic moments in a dramatic game are two very different pairs of shoes. The tone shifts from comedy to drama without any notice, sometimes even in the same event.
But hey, at least the grind was cut down massively and the timeslots have been used better for advancing character events, not to mention, stuff actually gets tutorialized! Sounds minor, but is a nice touch when one might wonder about specific mechanics, so this way there'll be little confusion. Even if some elements that are existing, like the Waifu tax, make very little sense. As it stands right now, the tax in itelf is basically a non-factor, neither in story nor gameplay, which raises the question why it even exists. If it's set too high, it'll halt gameplay and be a nuisance, if it's set too low (like now) it might as well not exist at all.