Ren'Py Scene creation .Help needed :)

pornacc

New Member
Jul 6, 2019
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Hi , I am not new here but this is my first post and I need help.
I love to play porn games so i decided that I want create my own game. I woud like to create game similar to fem life and glamour, like open world , teen female protag , with sceens as bdsm , extreme sex etc. I am realy good at programing , but i am realy bad at using 3Daz . I managed to create some sceens but the main question is : Is there some simple way of maniging ligth so scene look is day/night. I realy dont have time to learn how light works. And another question is , can i publis game here with downloaded assets from here for free if i dont use panteon. I woud realy like to make game for me ad give it to other people for free , but i dont want other people have infulnce in my work.
 

Impious Monk

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Oct 14, 2021
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Hi , I am not new here but this is my first post and I need help.
I love to play porn games so i decided that I want create my own game. I woud like to create game similar to fem life and glamour, like open world , teen female protag , with sceens as bdsm , extreme sex etc. I am realy good at programing , but i am realy bad at using 3Daz . I managed to create some sceens but the main question is : Is there some simple way of maniging ligth so scene look is day/night. I realy dont have time to learn how light works. And another question is , can i publis game here with downloaded assets from here for free if i dont use panteon. I woud realy like to make game for me ad give it to other people for free , but i dont want other people have infulnce in my work.
I hate to tell you this, but if you don't have time to learn how light works then you really don't have time to make a game. Lighting is the single most important part of rendering in Daz, and it's very complex. Making a quality Daz game isn't something you can half-ass. You've got to fully commit.
 

pornacc

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Jul 6, 2019
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I hate to tell you this, but if you don't have time to learn how light works then you really don't have time to make a game. Lighting is the single most important part of rendering in Daz, and it's very complex. Making a quality Daz game isn't something you can half-ass. You've got to fully commit.
Oh, thank you i spent i some time searching for simple way and this is confirmation , to bad , so no game development for me :(
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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Oh, thank you i spent i some time searching for simple way and this is confirmation , to bad , so no game development for me :(
Well, if you're good at programming, you could look into rev-sharing with a Daz artist.
 

pornacc

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Jul 6, 2019
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I dont understand what rev-sharing means but does someone knows what does Dark silver used for scene creation for glamour ? Probobly a am wong but scens sems simple ?
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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I dont understand what rev-sharing means but does someone knows what does Dark silver used for scene creation for glamour ? Probobly a am wong but scens sems simple ?
Probably could've phrased that better, my bad.

It's basically just a fancy way of saying to team up with someone who can do something you can't and sharing the profits.
 

pornacc

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Jul 6, 2019
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Probably could've phrased that better, my bad.

It's basically just a fancy way of saying to team up with someone who can do something you can't and sharing the profits.
Oh, I see i dont want me make profit of this i just want to make game for myself and others who want to play , i a asume that nobody is interesting doing something for free. If i make game there woud not be panteon or any kind of payment. Just my ideas i contet i like. :)
 

79flavors

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Jun 14, 2018
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Is there some simple way of managing lights so scene look is day/night [...]

I will freely admit, I know sod all about Daz lighting, or even Daz3D... which hasn't stopped me collecting F95 posts with links to various sources for some lighting background knowledge...

How to use lighting and other techniques to improve a very specific scene (the advice is transferable to other scenes).
https://f95zone.to/threads/create-a-realistic-portrait-in-daz-studio-videos.22733/

A bit of background about 3-point and 4-point lighting (Already sort of explained within the previous post).
https://f95zone.to/threads/need-hel...-better-and-more-realistic.57254/post-3870401

Some advice about lighting night scene (... and how you shouldn't be scared to light the foreground).
https://f95zone.to/threads/need-help-for-night-time-scenes-in-daz.57411/post-3872658

The 2nd and 3rd links are probably the most use to you. 3 point lighting is something photographers and cinematographers use - but the same rules apply to 3D rendering too. The post about night lighting could be summarized as "You don't have to light things like it's a Batman movie - it's okay to make things brighter than real life if it means your player can actually see what's going on."

And another question is , can I publish my game here [...]

Yes.

While people use Patreon to make a bit of money (often, nowhere near as much as they spend) - it's entirely separate from anything that goes on here. If I recall correctly, you pretty much post a request for your own game and provide a link to somewhere you've uploaded your game to - then one of the uploaders create copies of your files on other file servers and a moderator flags your account as a developer and follows that up by marking you as the "owner" of the thread about your game (you will lose ownership rights if you don't follow their rules).
 
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pornacc

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Jul 6, 2019
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I will freely admit, I know sod all about Daz lighting, or even Daz3D... which hasn't stopped me collecting F95 posts with links to various sources for some lighting background knowledge...

How to use lighting and other techniques to improve a very specific scene (the advice is transferable to other scenes).
https://f95zone.to/threads/create-a-realistic-portrait-in-daz-studio-videos.22733/

A bit of background about 3-point and 4-point lighting (Already sort of explained within the previous post).
https://f95zone.to/threads/need-hel...-better-and-more-realistic.57254/post-3870401

Some advice about lighting night scene (... and how you shouldn't be scared to light the foreground).
https://f95zone.to/threads/need-help-for-night-time-scenes-in-daz.57411/post-3872658

The 2nd and 3rd links are probably the most use to you. 3 point lighting is something photographers and cinematographers use - but the same rules apply to 3D rendering too. The post about night lighting could be summarized as "You don't have to light things like it's a Batman movie - it's okay to make things brighter than real life if it means your player can actually see what's going on."




Yes.

While people use Patreon to make a bit of money (often, nowhere near as much as they spend) - it's entirely separate from anything that goes on here. If I recall correctly, you pretty much post a request for your own game and provide a link to somewhere you've uploaded your game to - then one of the uploaders create copies of your files on other file servers and a moderator flags your account as a developer and follows that up by marking you as the "owner" of the thread about your game (you will lose ownership rights if you don't follow their rules).
Ok thank you , hopefully i woud mange to learn 3daz to create game :)
 

Cenc

Developing Reality
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Jun 22, 2019
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Lighting scenes is probably 60-70% of the render. However it shouldn't be treated as this big impossible hurdle that's too difficult, or will take too long to learn.

A simple lighting setup - 3 point lighting.

Light the target on the left, right and behind. that's it.

This will probably cover you for a large majority of images you want to produce. Don't get me wrong here, it is a BASIC setup, there's many many MANY things to do to improve on it, but essentially this is what most DAZ artists are doing.

How much light? Well, enough that the scene is visible. You can have shadows (I know, shock!) and that's okay. Once you get used to a basic setup for lighting a scene, you can then work on adjusting light values / intensity / position. and adding Depth of Field and other techniques that can help make those images pop.

But for now. Start simple. Make some one-off images and go from there. I can tell you for a fact, most Daz artists messed around with that god-awful pagoda - We've all been there.