So I understand what people mean by this gaming having a lot of potential, but it has a shit ton of technical and fundamental issues that I want to point out. mainly to get off my chest, because god knows the dev won't read this, and probably anyone else here either.
First the technical. I understand the dev doesn't speak english, but this machine translation is easily the worst I've ever seen most of the text is legible, but some scenes make no sense with the translation, some words (and scenes) are completely untranslated, and many of the translated words feel wrong (we'll talk more about wording later). On top of this, the game is buggy, really buggy. I needed help from this forum to even join the Occult club because it crashes the game, many scenes have parts that don't work, the character name gets replaced with the default basically the first time its said because of an error, the list goes on. to even consider paying money for this these issues would need to get fixed.
Now the fundamental (this is gonna get long)
The game is having an identity crisis. on one hand, the game is a good school sim, being able to interact and get into a relationship with every NPC as well as having an abundance of events for those NPCs. out of my time playing, just getting to know the relationship system and dating a few NPCs was some of the most fun. I wish some systems were expanded (other relationships with the MC instead of just hate and love. Specifically Mindbreak, seeing that you are able to force a NPC to blow you after you beat them, and they like it, then it goes nowhere sucks) but as it is, it works, even though it feels like an inferior version of HHS+. The other game is a dating sim, the only interaction these systems have with each other is that Yoshida will break up with you and hate you if you are dating someone else. There are times you need to talk to NPCs, like recruiting for the occult club, or getting people to vote for Yuki, but that's all. The NPC count could be 10 and the game wouldn't really change. I believe the devs needs to either separate these and build them into their own games, or merge them much better than current.
The writing is bland, and really wordy. The writing for even the scenes had a hard time catching my attention because it doesn't feel like it has enough life to be interesting (this isn't helped by the poor translation) and the parts that I did read thoroughly felt like a academic scholar ate a dictionary and started writing. This also isn't getting into the 4D chess the main character and the Student Council/Journalism club play that doesn't fit at all for what should be a highschool. I know I'm american, and we're pretty stupid, but the coverup for Meiko's mindbreak route is so advanced and convoluted there is no way highschoolers could have done it. The games writing needs to have more life breathed into it, and the plot needs to be believable, right now its not really able to do either of those.
The dating sim part, simply doesn't sit right with me. the quest log is very vague and looking at "you don't have any tasks assigned by this character" while having done everything I can think of, an amazing relationship with them, and still not having the gallery done very much rubs me the wrong way. I personally want a walkthrough for this game because of all the decisions there are and I don't want to replay this game to see if I fucked up (like how choosing the romance route for Meiko makes her basically disappear, but following her quest line after enslaving her also makes her disappear but in a significantly worse fashion. that route made me feel like shit and was well done). The characters affect each other in very implicit ways, and I want a way to see if something I did block something else off. The game already has some of this system, giving occasional hints that a choice will have a specific effect, but I personally want to know more about the decision I made so I don't have to save scum as much. All in all, I feel that the quest log needs to give more and better hints about what you need to do to progress the character path and important decisions should hint at their consequences, especially if they aren't explicit.
This game has some good ideas and potential, the UI while clunky, works really well, the setting is well done and makes sense, most of the customization I also really like, and the fighting system fits the game well. That doesn't excuse the issues though. It would take a lot of work to fix, but I think with focusing on fixing the current content instead of expanding this game could be really good.