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Maid Lain

Well-Known Member
Modder
Game Developer
Apr 4, 2018
1,888
16,780
585
Well, loading a file as string, decrypting that string to a new copy, creating a base64-encoded copy of that copy, then loading a new copy of the copy of that copy. Then keeping that copy for all eternity... Not expensive at all!
Since the game has to do it for every file I thought that maybe it wasn't as resource expensive as it seemed, because surely the dev wouldn't have programmed the game to do something so ludicrous like having a super intensive process happen every time a file is loaded... I don't even know why I gave them the benefit of the doubt though since that sounds exactly like something they would do lol.
 
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powiee

Member
Apr 14, 2018
122
55
172
excuse me, stupid question coming thru. the plugin.js should replace the other one or just sit as a txt
 

theadenter

New Member
Jan 15, 2018
13
5
165
I'll look into it once I get back home.

Use the modified plugins config I provided earlier. Tho some people reported issues with busts, I need to look into it.
I have decoded original plugins.js and tried to play with plugins parameters. For now I have experimentally found, that those parameters below allow talk animations. I've played one ingame day with it.
Game loading slower than your version, but a lot faster than original. Sound issues still exists for me.
Removing either l2d/ or .png from this config results in talking problems.
Code:
{
        "name": "DhoomPreCache",
        "status": true,
        "description": "Dhoom PreCache v1.2c - 07/07/2018",
        "parameters": {
            "Auto Picture Cache": "true",
            "Auto Picture Release": "true",
            "Keep Cache Filename": "",
            "Image Extensions": "[\".png\"]",
            "Folders": "[\"l2d/\"]",
            "Files": "[]",
            "Ignored Folders": "[\"img/system/psd files\"]",
            "Ignored Files": "[\"img/system/Window1-old.png\"]"
        }
}
If anyone interested in testing, I've attached my version of plugins.js below. Backup old file first.
 

madmit

Member
Jun 4, 2017
303
374
295
Even with a memory patch game just freezing - no UI is active, nothing except Alt+F4 is working. Shame.
 

lordfridge9

Emperor of Universe 7
Donor
Aug 24, 2017
3,271
3,953
436
Does the Mega file include the incest version? Also what's up with this incest anyway?
 

pk2000

Active Member
Aug 12, 2017
707
2,001
194
There is no need to change the "plugins.js" file.
Just go in the "\www\js\plugins\" folder find the "DhoomPreCache.js" and change the 5th line from
Imported.Dhoom_PreCache = true;
to
Imported.Dhoom_PreCache = false;

Then you can play the game even with celleron/pentium braswell cpu. :winkytongue:
 

BackRunner

Well-Known Member
Jun 19, 2017
1,001
1,164
386
Ya know, at times, my faith in humanity is restored.
This is one of those moments.
Thanks to you guys providing a fix/slight optimization to the game that Boner Games doesn't gives a shit on how much it eats our PC's CPUs.
It ain't perfect but it is better than the utter mess Boner Games released
 
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