TetoraFetora
Newbie
- Sep 12, 2025
- 94
- 342
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Looking good so far! I forgot to mention in the guide to check for bones that don't exist on the base Selestia armature.I seen that before, maybe I will test it because I so lazy open the unity
anyway here the loose cloth (pants and shirts)
it's just changed the jacket from suitB and panties from suitA
there a bug for pants clipping while the character doing crouch animation (I believe the problem was from the armature but not sure..)
Looking at the mesh in game, it looks like the strings on the shorts are bound to bones that don't exist in game. I'd recommend correcting the bone weights for the string vertices to bind them to the hips bone.
Also for the butt, it looks like the butt is clipping because the weight paints on the butt, upper leg aren't perfect.
I'm looking into making portions of the body hidden to make clothes clip less but no idea if that's possible yet.