TetoraFetora
Newbie
- Sep 12, 2025
- 96
- 391
- 73
God its been a nightmare lmao. I haven't been able to access the base game clothing/body mesh data - during runtime its loaded into VRAM and inaccessible via the Unity APIs as far as I know. Haven't been able to crack the asset files either.Oh shit, how'd you figure it out? I've been stuck on the fact that the most important models (all of Manaka's stuff), are stuck in that file that I personally just can't crack into in StreamingAssets.
I've currently got no way to change the base game's assets but I figured we could just replace them with new assets.
My mod is basically just parsing the .glb models from disk, loading it into memory as a Unity Mesh, then when a cosplay equip call is made it replaces the targeted Skinned Mesh Renderer's mesh, material, and bone mapping with the modded one.
My system's pretty flawed though since I built it off a Selestia body (1.02) that differs slightly from the game's Selestia body. Bones and Blend Shapes (sliders) don't always line up with the game's and need manual mapping/correcting.
This is doable and actually something I'm planning, including the customization menu integration.I want to mod her body, got any tips to share? I wanted to add a new slider in the customization menu for a new transformation.
If you've got any bodies, feel free to send them to me and I'll use them to develop the body swapping feature.
Also planning on adding an API so other mods can access my plugin's Mesh/Material/Texture loading methods.