Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

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LoidM42

Newbie
Dec 13, 2018
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Hi there fellow thread lurkers!

Some of you may be familiar with the SecretFlasherVoicepack mod made by hexecho.
Well I took the liberty and snatched the sound files from it, rearranged them a bit and made some (hopefully decent) moaning system to Manaka.
Of course if you're following this thread, you know I couldn't make this script without the awesome work of Crisp2002
So thank you Crisp2002 for the great contribution, expanding this great game!
And thanks to all fellow contributors, for the cool missions and amazing custom stuff you made! (y)

Copy the Moaning folder in the CustomMission2 folder as usual.
Tested it under game version 1.1.3 using SFM_custom_mission_v2_0.4.2
Tell me if you find any bugs/error messages, if you have some better or different moaning sounds I could probably implement them, or any other suggestion is greatly appreciated!

Also, you can customize some settings on the phone in game, play around with them, the settings save under BepInEx/plugins/SFM_custom_mission_v2/Save/Moaning but only if the game saves too (manually at the laptop or returning home with points I think).
If you want the default values back you can open the Moaning.code file (they are at the top), or better just delete the save file and they should revert.

Have fun moaning!

[Edit1] Thanks eltiachan for the tip, I downloaded the sound files from and made a Moaning2 script. I like it better than the first version! Hope it works for everybody, didn't test it too much so if you get some errors let me know.

[Edit2] I was a bit tired and forgot to mention that V2 modifies the animation length to match the orgasm sounds.
Now I adjusted some stuff in 2.1 so you can configure this behavior from the phone in the orgasm setting.
Also made some modifications to work with Aftermath and NPC Behaviour Mod.
Since there is a new version of custom missions I tested everything in SFM_custom_mission_v2_0.5.0, but I didn't use any new functions from it so it should work with older ones too.
Maybe some of the parameters won't get updated, for good measure you could delete the files from BepInEx/plugins/SFM_custom_mission_v2/Save/Moaning2 and check if it makes a difference.
This time I uploaded only the code file for 2.1 so you will need the sound files from before.
As always, if you get any errors or have some questions let me know.

[Edit3]Added v2.2 (code only), you need SFM_custom_mission_v2_0.5.0 or above for this version, moved the settings from the phones chat messages to the gear icon, and added an option to get some RP when you moan. Let me know if something is not working as intended.
PS. Don't forget to delete the saves from previous versions!

[Edit4]New v2.3, you will need SFM_custom_mission_v2_0.5.1 for this one. I also removed the old v2 versions, but in case anyone needs them, let me know.
Now for the changes:
- The biggest one is thanks to HallumiFriend, you can find his beautifully implemented version here, so l borrowed it too, changed just a little, exposing (pun intended) a variable named ecstasyFactor to the settings on the phone, to have just a little more control over the mechanics.
- Since the new SFM_CM_2.0.5.1 added some new things (thanks Crisp2002!), now NPCs can "hear" your moaning and their alertness (strangeness in game code) can be influenced. There are some limitations still since they won't turn around automatically if their alertness gets high enough, and there's no function yet to make them turn around, so for now I recommend to leave the setting NPC max. = 0.5 since this way they at least turn around from any other suspicious thing you do.
- There is also a readme.txt in there if you want some more info about the settings, at the end of which I listed the mods I used for "testing" (khm... pleasure ... akhm) for this version. But as always, let me know if you have any trouble with it.
A really good addition to this mod would be a functional gag to muffle the moaning sounds and range. We already have some gag models ingame but they currently don't do anything
 
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