Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

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LoidM42

Newbie
Dec 13, 2018
36
43
156
Hi there fellow thread lurkers!

Some of you may be familiar with the SecretFlasherVoicepack mod made by hexecho.
Well I took the liberty and snatched the sound files from it, rearranged them a bit and made some (hopefully decent) moaning system to Manaka.
Of course if you're following this thread, you know I couldn't make this script without the awesome work of Crisp2002
So thank you Crisp2002 for the great contribution, expanding this great game!
And thanks to all fellow contributors, for the cool missions and amazing custom stuff you made! (y)

Copy the Moaning folder in the CustomMission2 folder as usual.
Tested it under game version 1.1.3 using SFM_custom_mission_v2_0.4.2
Tell me if you find any bugs/error messages, if you have some better or different moaning sounds I could probably implement them, or any other suggestion is greatly appreciated!

Also, you can customize some settings on the phone in game, play around with them, the settings save under BepInEx/plugins/SFM_custom_mission_v2/Save/Moaning but only if the game saves too (manually at the laptop or returning home with points I think).
If you want the default values back you can open the Moaning.code file (they are at the top), or better just delete the save file and they should revert.

Have fun moaning!

[Edit1] Thanks eltiachan for the tip, I downloaded the sound files from and made a Moaning2 script. I like it better than the first version! Hope it works for everybody, didn't test it too much so if you get some errors let me know.

[Edit2] I was a bit tired and forgot to mention that V2 modifies the animation length to match the orgasm sounds.
Now I adjusted some stuff in 2.1 so you can configure this behavior from the phone in the orgasm setting.
Also made some modifications to work with Aftermath and NPC Behaviour Mod.
Since there is a new version of custom missions I tested everything in SFM_custom_mission_v2_0.5.0, but I didn't use any new functions from it so it should work with older ones too.
Maybe some of the parameters won't get updated, for good measure you could delete the files from BepInEx/plugins/SFM_custom_mission_v2/Save/Moaning2 and check if it makes a difference.
This time I uploaded only the code file for 2.1 so you will need the sound files from before.
As always, if you get any errors or have some questions let me know.

[Edit3]Added v2.2 (code only), you need SFM_custom_mission_v2_0.5.0 or above for this version, moved the settings from the phones chat messages to the gear icon, and added an option to get some RP when you moan. Let me know if something is not working as intended.
PS. Don't forget to delete the saves from previous versions!

[Edit4]New v2.3, you will need SFM_custom_mission_v2_0.5.1 for this one. I also removed the old v2 versions, but in case anyone needs them, let me know.
Now for the changes:
- The biggest one is thanks to HallumiFriend, you can find his beautifully implemented version here, so l borrowed it too, changed just a little, exposing (pun intended) a variable named ecstasyFactor to the settings on the phone, to have just a little more control over the mechanics.
- Since the new SFM_CM_2.0.5.1 added some new things (thanks Crisp2002!), now NPCs can "hear" your moaning and their alertness (strangeness in game code) can be influenced. There are some limitations still since they won't turn around automatically if their alertness gets high enough, and there's no function yet to make them turn around, so for now I recommend to leave the setting NPC max. = 0.5 since this way they at least turn around from any other suspicious thing you do.
- There is also a readme.txt in there if you want some more info about the settings, at the end of which I listed the mods I used for "testing" (khm... pleasure ... akhm) for this version. But as always, let me know if you have any trouble with it.
A really good addition to this mod would be a functional gag to muffle the moaning sounds and range. We already have some gag models ingame but they currently don't do anything
 

axelaen

Newbie
Jun 19, 2018
85
42
188
Hunted

Note: This is a testing release, bugs may exist. Any and all feedback appreciated.

Requires the latest version of CustomMissionsV2
- If I set the suspicion bar all the way to 1.0, with nothing exposed (coat on) you get a game over as soon as they see you lol. They don't walk toward you or anything, the game just treats it as you're caught
- In the park, I saw an npc walking into the corner of a hedge in the double path past the vending machines. I didn't see that before your mod so I'm guessing it's yours
- The chasing speed is a bit fast. Make it a setting.
 
Last edited:

beemzz

New Member
Mar 11, 2018
10
3
121
v5 of my Custom Missions pack! After a bit of break from making missions, I've finally made some more missions for the Clothing Store... and one of them is pretty evil lol

Full list of missions below:
soft lock after cumming around home in first mission, what to do T_T
1768806372925.png


Anyway great work, i wanna know how you write code to missions to use this method if you do not mind. This monologue feature is just wonderful!
 
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Em1lyLow

New Member
Jul 27, 2024
6
5
64
Thank you for the report.
As notgold123 suggested, I’ve applied a temporary workaround by removing Action_None from the relevant section. Re-downloading the mod might help improve the situation.

Regarding the JSON image issue, it’s a bit difficult for me to look into at the moment, as I don’t have much experience working with JSON-format code. I’m sorry I can’t be of more help there.

I try to take the photo and nots works
1768807174732.png 1768807220049.png
 

Suzutsuki117

Newbie
Oct 23, 2025
25
91
39
Auto Ecstasy

This mod adds functionality that gradually adjusts the player's Ecstasy value toward a calculated target value based on conditions such as exposure, light, NPC line of sight, and so on.
The amount added to the target value for each condition can be changed from the smartphone's settings menu.
When the target value exceeds 100, you'll reach orgasm eventually.
Combined with "NPC Mod Behavior", you can experience orgasm and find yourself in a pinch when spotted and fleeing during exposure.

20260119 update:
When being searched by an NPC who has seen your exposure via the "NPC Mod Behavior" effect, you can now set the amount added to the ecstasy target value while hiding behind cover.
When hiding, if an NPC runs around nearby, your Ecstasy level will rise. If you reach orgasm, the NPC will come to investigate the source of the sound. Hurry and move to another location.
If your movement speed isn't fast enough, it'll be difficult to outrun NPCs. I've attached a save file with equipment that boosts stamina and movement speed, try using it.

The value for npcHeardPlayerOrgasmDistance in the “NPC Mod Behavior” settings file should be changed from the default 10 to around 15. This makes the orgasm sound carry farther, which feels better. The settings file is config.txt, located in the NPCBehaviorMod folder at the same location as SecretFlasherManaka.exe.
20260119 update:
When being searched by an NPC who has seen your exposure via the "NPC Mod Behavior" effect, you can now set the amount added to the ecstasy target value while hiding behind cover.
When hiding, if an NPC runs around nearby, your Ecstasy level will rise. If you reach orgasm, the NPC will come to investigate the source of the sound. Hurry and move to another location.
If your movement speed isn't fast enough, it'll be difficult to outrun NPCs. I've attached a save file with equipment that boosts stamina and movement speed, try using it.

The value for npcHeardPlayerOrgasmDistance in the “NPC Mod Behavior” settings file should be changed from the default 10 to around 15. This makes the orgasm sound carry farther, which feels better. The settings file is config.txt, located in the NPCBehaviorMod folder at the same location as SecretFlasherManaka.exe.
 
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ria.jamie

Newbie
Oct 23, 2024
20
60
48
soft lock after cumming around home in first mission, what to do T_T
View attachment 5639889


Anyway great work, i wanna know how you write code to missions to use this method if you do not mind. This monologue feature is just wonderful!
Thank you for reporting this.
Sorry about that. I’ve fixed it, and you should now be able to progress further in the story.
 

beemzz

New Member
Mar 11, 2018
10
3
121
v5 of my Custom Missions pack! After a bit of break from making missions, I've finally made some more missions for the Clothing Store... and one of them is pretty evil lol

Full list of missions below:
I don't see any missions after unpacking it on folder CM or CM2 hmmm
 
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