Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

5.00 star(s) 1 Vote

mistersodacan

Newbie
Jul 29, 2017
42
68
28
Mistake

I tried creating a short mission using Custom Mission V2. This is one proposal. I treated the space in the lower-left corner of the screen, with all game UI elements visible, as a text box, and made it so that by executing an interaction, the subtitles can be advanced to the next page at any timing you choose. This may help reduce situations where players cannot keep up with reading subtitles as time passes.

Mission Overview:
At the starting point, there is a small circle in the corner of the room next to the bed. This time, as “part0,” the mission takes the form of reminiscing about Manaka’s past. For that reason, some forced, story-driven events occur as part of the presentation. Please forgive any seemingly unfair game overs. You may find the experience less stressful if you make use of cheat skills. A branching point is prepared near the end, which is triggered by a specific action. Please consider this as a kind of hard mode.

Notes:
There are scenes where specific commands are required, but the key bindings are based on the default settings (e.g., press R = View Switch).
Both English and Japanese versions are available. Please choose one to download. The English translation was done by AI, so please forgive any mistranslations.
I have confirmed that it works in my own environment, but as this is a beginner’s project, please forgive any lack of debugging.


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Screenshot_3810.png

So I like what you did with the text, but there is some jank with it. I got to this point and my controls completely locked up. All control of Manaka was ignored and nothing I did fixed it. I had to Emergency Escape.

It worked the second time, so I guess something must have interrupted the script.

I made a comment about this already, but I replied to the wrong person. Sorry about that.
 

ria.jamie

New Member
Oct 23, 2024
7
13
13
View attachment 5542055

So I like what you did with the text, but there is some jank with it. I got to this point and my controls completely locked up. All control of Manaka was ignored and nothing I did fixed it. I had to Emergency Escape.

It worked the second time, so I guess something must have interrupted the script.

I made a comment about this already, but I replied to the wrong person. Sorry about that.
Thank you for playing the mission and even taking the time to leave comments. The issue where Manaka’s actions become fixed is intentional behavior set for presentation purposes, so it is working as expected. As for the problem where the Ecstasy gauge does not increase, I’m very sorry, but I don’t know the cause. During the dozens of times I’ve played it myself, I’ve encountered the same situation as you a few times, but I haven’t been able to identify the conditions under which it occurs. This is because if I replay it again under seemingly the same circumstances, the gauge increases normally.At the moment, there is no option other than retrying.


I suspect that the Ecstasy gauge’s unique behavior—automatically decreasing at an accelerating rate—is causing the issue. In other words, the amount of decrease may be exceeding the amount of increase. I tried to create a mechanism that automatically detects the decrease of the gauge, cancels it out, and then increases the gauge, but it seems it’s not working as I intended. I’m attaching my code in the hope that someone can offer advice or corrections.


Is it possible to create a “Listener that automatically increases the Ecstasy gauge, which normally decreases automatically during neutral states”?

Code:
addecstasy_listener:
    if zone.Inside()
        if condition.Check()
            if last_ecstasy == null
                last_ecstasy = GetEcstasy()
            current = GetEcstasy()
            diff = current - last_ecstasy
            add = 0
            if addecs == 1
                add = 0.0006
            if addecs == 2
                add = 0.0015
            if addecs == 3
                add = 0.0027
            if addecs == 4
                add = 0.0032
            if addecs == 5
                add = 0.0037
            if diff < 0
                SetEcstasy(current + (-diff) + add)
            else
                SetEcstasy(current + add)
            last_ecstasy = GetEcstasy()
        else
            last_ecstasy = GetEcstasy()
    else
        last_ecstasy = GetEcstasy()
 

hglewd

New Member
Dec 14, 2024
3
6
47
View attachment 5542055

So I like what you did with the text, but there is some jank with it. I got to this point and my controls completely locked up. All control of Manaka was ignored and nothing I did fixed it. I had to Emergency Escape.

It worked the second time, so I guess something must have interrupted the script.

I made a comment about this already, but I replied to the wrong person. Sorry about that.
Me too, the game just stuck.
 

eltiachan

Member
Sep 2, 2023
155
236
111
Mistake

I tried creating a short mission using Custom Mission V2. This is one proposal. I treated the space in the lower-left corner of the screen, with all game UI elements visible, as a text box, and made it so that by executing an interaction, the subtitles can be advanced to the next page at any timing you choose. This may help reduce situations where players cannot keep up with reading subtitles as time passes.

Mission Overview:
At the starting point, there is a small circle in the corner of the room next to the bed. This time, as “part0,” the mission takes the form of reminiscing about Manaka’s past. For that reason, some forced, story-driven events occur as part of the presentation. Please forgive any seemingly unfair game overs. You may find the experience less stressful if you make use of cheat skills. A branching point is prepared near the end, which is triggered by a specific action. Please consider this as a kind of hard mode.

Notes:
There are scenes where specific commands are required, but the key bindings are based on the default settings (e.g., press R = View Switch).
Both English and Japanese versions are available. Please choose one to download. The English translation was done by AI, so please forgive any mistranslations.
I have confirmed that it works in my own environment, but as this is a beginner’s project, please forgive any lack of debugging.


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I also experienced the freezing bug (twice).
 
Last edited:

ria.jamie

New Member
Oct 23, 2024
7
13
13
I have made a fix regarding [CM Mistake].
Because the behavior of the Ecstasy gauge may differ from expectations depending on the environment, I changed it so that the mission forcibly transitions to the next chapter after a certain amount of time has passed. From a presentation standpoint, this can result in behavior that feels unnatural, but it is better than having the game freeze. For now, you should be able to reach the final chapter.
 
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AkameVanish

New Member
Jul 21, 2022
8
4
13
How do i actually install and make the version 2 of the mod work? I tried putting the folders CustomMissions2 and BepInEx on the same folder as the game exe and it didnt work.
 

AkameVanish

New Member
Jul 21, 2022
8
4
13
How do i actually install and make the version 2 of the mod work? I tried putting the folders CustomMissions2 and BepInEx on the same folder as the game exe and it didnt work.
Okay i figured it out. I didnt know what "BepInEx" actually is. So to make the mod work you need this thing. And i tried going to the official site and getting it but apparently the version that works is on this post right here: how to install BepInEx
Only after that you can follow the installation process of the original post of the mod
 

biwajimadono

Member
Jul 27, 2021
193
246
53
Okay i figured it out. I didnt know what "BepInEx" actually is. So to make the mod work you need this thing. And i tried going to the official site and getting it but apparently the version that works is on this post right here: how to install BepInEx
Only after that you can follow the installation process of the original post of the mod
The current version is be.738 .
It seems that an error occurs depending on the computer environment.
In that case, some ingenuity is required, but it seems that MANAKA Ver1.1.1 can be installed.
If the Unity vulnerability is not serious.
 

Muhdog

New Member
Jan 28, 2018
11
22
13
ADVENTURE TIME

Manaka is settling in for a quiet evening when she receives a text message from her friend Ren. Ren suggests a fun adventure and Manaka cautiously accepts...

I recommend having all costumes unlocked as well as the ability to take off your coat.

IMPORTANT: DISABLE OR DELETE "drop bra and panties" mission before starting this one! If Manaka randomly undresses while playing this mission it is still active. It comes by default with v2.

Make sure you have the latest version of custommissions_v2


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Includes checkpoints to continue if you fail halfway through. Ive tested a lot but theres probably more bugs i havent seen yet.

I tried doing a lot of interesting things with the code but i get so confused by scope and things not working and i dont know why. if someone who knows programming wants to fix it so its good and use it in other missions you can. things i couldnt get working but want to are commented out.

if someone wants to make the story or writing better they can do that too and share it just link back to me if you do that.

Let me know what you think of the mission

BONUS: Ive made a basic mission (timestop) that causes time to stop for 10 seconds if you orgasm. its buggy with animations but works and can be used to desperately masturbate yourself out of a scary place.

Amazing
 

AkameVanish

New Member
Jul 21, 2022
8
4
13
The current version is be.738 .
It seems that an error occurs depending on the computer environment.
In that case, some ingenuity is required, but it seems that MANAKA Ver1.1.1 can be installed.
If the Unity vulnerability is not serious.
Oh thanks. Is it important to have the latest version of the BepInEx or i can keep using the one i found first? Just to know if im going to have trouble with any mod
 

mcnv

Newbie
Jul 15, 2018
67
88
202
I’m not sure what the root cause of the error is, so I don’t know whether this will be a fundamental solution, but in my case I was able to create the area using the code below.

area = CreateArea(type="cuboid",stage="Convenience",x1=3.16,y1=0.12,z1=-6.5,x2=-2.6,y2=0.12,z2=-6.5,w=1.15,h=1)
zone = CreateZone(area)
I don't know why but its not counting for the picture and its not showing up
Here's my code
Step10 has the create area sphere and that shows up
but step 12 doesn't work. The zone doesn't show up but there is also no errors in the console.
Why do you use create zone? I'm not sure how that is necessary.
1766244627463.png

As for the photo, It's perfect, I just need to get it to take pictures at the right moment.

Another question
how do I get picture metadata after it is selected from the gallery? I tried using GetSnapshotData but I don't know what it gives back. the code I tried to use just complains that it isn't a list.
Code:
eyeball = GetSnapshotData(selection["0"])
Log(eyeball.data.Exposed_Hip == null)
Log(eyeball.Exposed_Hip == null)
 
Last edited:
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