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Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

5.00 star(s) 1 Vote

tkpj8pn2

New Member
Jun 11, 2025
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NPCs Pickup Items
A simple v2 "mission" that lets NPCs pickup your dropped items as they walk by.
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Updated with a fix for NPCs dropping items out of the map.
I'm going to try adding some basic missions next (e.g., "Have your handcuff key stolen while handcuffed and flashing," etc).
I'm not very creative, so mission requests welcome!
 
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krispivo

New Member
Oct 14, 2025
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1
v4 (and possibly the last update, other than bug fixes) of my custom missions pack! Implemented a couple more missions and some fixes for bugs that mistersodacan mentioned.

Updated list of missions:

If anyone has ideas for missions but doesn't want to do the code themselves, let me know! But I'm sticking to the .json version of the main mod. The .code version looks like a nightmare to work with.


All missions except crawling are broken for me, I don't know what's wrong, I installed everything correctly
 

demonpinz

New Member
Nov 7, 2025
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Hôm nay tôi đã đặt ra một nhiệm vụ mới, bắt đầu ngay trước cửa nhà bạn.

Thua cược: Bạn thua cược với người bạn thân nhất và phải đi lấy nước uống từ máy bán hàng tự động trong tình trạng khỏa thân, nhưng mọi chuyện không diễn ra như kế hoạch...

Kỹ năng quyến rũ cần được kích hoạt cho việc này.
[/TRÍCH DẪN]
i take him go behind the house after buy drink then it said "turn around over there"... but when i come there the red ring came back the place i just stay
 

AkameVanish

Newbie
Jul 21, 2022
29
48
23
v4 (and possibly the last update, other than bug fixes) of my custom missions pack! Implemented a couple more missions and some fixes for bugs that mistersodacan mentioned.

Updated list of missions:

If anyone has ideas for missions but doesn't want to do the code themselves, let me know! But I'm sticking to the .json version of the main mod. The .code version looks like a nightmare to work with.
It isnt a nightmare. You just need to know how to code or try making an LLM do the coding for you hahaha. I do both at the same time.
 

eltiachan

Member
Sep 2, 2023
169
265
131
NPCs Pickup Items

A simple v2 "mission" that lets NPCs pickup your dropped items as they walk by. It just adds that mechanic, and doesn't include any tasks or story.

This version is pretty basic. Since the custom missions mod doesn't allow for controlling game-spawned NPCs (yet?), I can't update their pathing/waypoints (to make them walk directly to a dropped item from farther away) or change their animations (to have them visibly pick up an item). Basically an item just disappears when an NPC naturally gets close enough to it and "wants" to steal it. They'll walk around with it for a while and eventually drop it when they despawn, get bored, or are forced to drop it by you "pickpocketing" (staying close to) them. I added a bunch of configuration options to play with the new settings feature of the custom missions mod.

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If the Custom Mission Mod adds any new features that would be useful to this, I'll try to update and improve it. In the mean time, suggestions welcome!
This mod is wonderful and is what the ItemShifter mod should have been. (To be fair, ItemShifter mod was developed at a time when Custom Missions V2 didn't allow access to NPC.) I particular like NPC be able to pickup vibrator switch and randomly play with it.

I am using this together with Aftermath, NPC Behaviour, Moaning2 and OrgasmExtender. This game has become so much fun thanks to modding.
 

eltiachan

Member
Sep 2, 2023
169
265
131
Updated with a fix for NPCs dropping items out of the map.
I'm going to try adding some basic missions next (e.g., "Have your handcuff key stolen while handcuffed and flashing," etc).
I'm not very creative, so mission requests welcome!
After experimenting your mod together with various custom missions, I believe quite a bit of what the other mods currently do could be refactored into your mod. For examples, item location shifting, randomized vibrator settings, teleporting Manaka (the abduction phase in Aftermath, as well as taking her to areas that are only accessible with mods), NPC chasing down Manaka (NPC Behaviour mod), etc.

This raises an interesting question. If a single mod is to be created to refactor these features, should it be centralized on the NPC's perspective (like your mod), or Manaka's perspective (like Aftermath)?

Currently the play loop I'm testing consists of placing the three pieces of item around (coat, cuff key, vibrator switch), lock Manaka up, farm some missions and wait for things to happen. The play loop ends when Manaka retrieves all of these items and return home (the NothingLeftOutside mod is useful for enforcing this). This may sound boring, but it's all the unpredictable things that could throw Manaka's plan off course that makes it interesting. Perhaps someone could look into how feasible it is to create a mod (or even a game) out of this.
 
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Machetero

New Member
Dec 10, 2021
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10
Fetch Quest adapted to version 2, finally becoming what I wanted from the start

If someone here liked the errand you run from your friendly neighborhood blackmailer, I'd recommend going in blind, but here's the changelog for those who want to see it
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(Copy the "fetch" folder in "CustomMissions2" to install)
Hi, I got a question, how I do start the quest? I installed it and the quest appears on the messages, but it's empty, do I need to do something else?
 

Aphoely

New Member
Nov 8, 2023
3
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11
v4 (and possibly the last update, other than bug fixes) of my custom missions pack! Implemented a couple more missions and some fixes for bugs that mistersodacan mentioned.

Updated list of missions:

If anyone has ideas for missions but doesn't want to do the code themselves, let me know! But I'm sticking to the .json version of the main mod. The .code version looks like a nightmare to work with.
Hi, I downloaded your mod and I have the system of placing dildo while sitting on bench but i can't seem to trigger or see any missions. I turned on missions through the phone as well so i think im supposed to have them? But Im not sure if its because i haven't downloaded them properly or the missions just not working. Are your missions supposed to show up in the missions tab in the menu or not? Thank you
 

SekiYuri

Newbie
Apr 14, 2023
16
44
123
Hi, I downloaded your mod and I have the system of placing dildo while sitting on bench but i can't seem to trigger or see any missions. I turned on missions through the phone as well so i think im supposed to have them? But Im not sure if its because i haven't downloaded them properly or the missions just not working. Are your missions supposed to show up in the missions tab in the menu or not? Thank you
They should show up in the menu - but not the phone. My missions use the v1 version of Custom Missions, not v2. Make sure all of the "SekiMisison" files are in a folder called "CustomMissions" in your game directory. No subfolders, just straight into that folder.

EDIT: Screenshot added for assistance.
 
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BakaKuroNeko

New Member
Jun 24, 2024
6
4
89
First of all, thank you for the complement.
(As I said myself on the mod post, im proud of this work cause i know i did the best way i could have done it.)
Second of all. Yes, there are no better animations to do this.
Third, i will in the future add every other cosplay/costume item available to the mod, but theres some catches:
I was waiting for a time to rant about that and ill do that now

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EDIT: about your lame question. I dont know, mb
Yeah totally understand your point and yeah add all the different items is really boring. Once again i'm really having fun with your mod both playing and modifying it as a learning experience (did a few changes to RP you earn depending on the map and the Nbr of clothes you drop, still strugguling a little with how i can make distance you have to travel between each drop longer, also tried to add a bra and panty categories that seem to be working, only problem is when trying to play another animation...let's just say it didn't end well :poop:)

Stay strong and keep the good work ;)

On another topic, i managed to answer my "lame question" by myself and finally got rid of the sweat effect. Just needed to modify two files : Color 2nd [Less] (that one is funny cause it can give manaka's skin the same kind of effect the body oil does) and Normal Map 1st [Less] been trying for a while to give her a different skin style, I'm not an artist but I like what it looks like for now...still work to do though...
Work in progress.png Wip 2.png Wip 3.png
Here's a few little pictures of what she looks like, still working on giving her some good looking freckles and other details on the skin

oh yeah...also changed a little the interior of her appartment....Maybe i've been too far :whistle:
 

bas40

New Member
Apr 16, 2021
2
0
11
I think we need a bit more info. Which mod v.2? None of them work correctly?

Here is how I did the setup for custom missions 2:
Using the pre-patched Secret Flasher Manaka 1.1.3_Uncensored version
Under BepInEx/plugins you put the SFM_custom_mission_v2 folder and SFM_custom_mission_v2.dll, or any other dll file from other mods you want to use.
You need to have a folder CustomMissions2 under the games main folder, this is where you put all the scripts/mods which have a .code file ending but they must be in their own folder!
I recommend physically removing from these locations any mods you don't use. They may create conflict between them, others can even have dependencies like the Aftermath mod should be used with the NPC behavior mod.
Also, sometimes it could help if you clear the BepInEx/plugins/SFM_custom_mission_v2/Save folder too.
Thanks bro. I've tried to do as you told me but it's still doesn't work. For Custtommission v.1 is fine, it works normally. But for V.2, it only shows the phone screen as you can see in the pic but it just doesn't work. I just don't even know why it doesn't work.
 

yoloahah95

Newbie
Mar 9, 2022
24
20
99
Ive been working on porting my old forgotten wallet mission using the new npcs now that you dont have to just imagine ren is there, but ive been hitting a lot of problems that are probably my fault because i have no idea what im doing. i would like it if someone who knew what they were doing could have a look. Also this is how far ive worked out how to do things with npcs so if you want some working code you can see what I have done for the bits that work.

Ive put TODO wherever ive had a problem but the full list is:
  1. i cant get npcs to rotate when they reach a waypoint (line 153)
  2. sometimes AddWaypoint(waypoint index) works, and sometimes it crashes with non stop il2cpp errors as soon as the npc tries to walk to it (line 172) because its not consistent for me its hard to know whats causing it
  3. created npcs cant respawn in a different stage. thats probably intentional but i wanted to check (line 247)
  4. npc walk animations break if you call .Stopped(true) and then .Stopped(false) (line 423)

The mission is playable but its not what i would call finished especially the second part in residence (the teleporting is not something i want in the final version).

Having npcs be accessible and controllable is a huge boost and i have so many ideas of things to try but until i know what im doing it will take me a while but i am very happy to see them in the mod.
Awesome use of the new functionnalities !

However, I encounter 2 issues :

-> If Manaka is not in Downtown while starting the mission, the game hardlocks
-> After retrieving the key and uncuffing Manaka in the second part, this is the end of the mod ("Thanks for playing!") ! I looked inside your code, and it seems there is A LOT more content, so maybe the "goto" instruction does not go where it should be ?
 

raptorr64

Newbie
Jul 9, 2017
31
51
162
Hi, I got a question, how I do start the quest? I installed it and the quest appears on the messages, but it's empty, do I need to do something else?
It's an old school v1 quest with just a bit of v2 flavor, so you start it the old-fashioned way : find the circle on the ground starting the quest (in this case, the tree on the left on the front door in Manaka's front yard) (or on the right if you're facing the door)
 

AkameVanish

Newbie
Jul 21, 2022
29
48
23
Yeah totally understand your point and yeah add all the different items is really boring. Once again i'm really having fun with your mod both playing and modifying it as a learning experience (did a few changes to RP you earn depending on the map and the Nbr of clothes you drop, still strugguling a little with how i can make distance you have to travel between each drop longer, also tried to add a bra and panty categories that seem to be working, only problem is when trying to play another animation...let's just say it didn't end well :poop:)

Stay strong and keep the good work ;)

On another topic, i managed to answer my "lame question" by myself and finally got rid of the sweat effect. Just needed to modify two files : Color 2nd [Less] (that one is funny cause it can give manaka's skin the same kind of effect the body oil does) and Normal Map 1st [Less] been trying for a while to give her a different skin style, I'm not an artist but I like what it looks like for now...still work to do though...
View attachment 5574464 View attachment 5574469 View attachment 5574471
Here's a few little pictures of what she looks like, still working on giving her some good looking freckles and other details on the skin

oh yeah...also changed a little the interior of her appartment....Maybe i've been too far :whistle:
You totally changed her room haha. its very nice. If you are struggling with my code just throw it at chatgpt. you can change some stuff if the request isnt absurd. you should be able just to change the values to walk with this snippet of code. (Use ctrl+F to find in the file)


if mission_total_items >= 2
# STAGE DISTANCE CONFIG
stage_max_dist = 60.0
if curStage == "Residence"
stage_max_dist = 60.0
elseif curStage == "Park"
stage_max_dist = 80.0
elseif curStage == "Convenience"
stage_max_dist = 10.0
elseif curStage == "StationFront"
stage_max_dist = 80.0
elseif curStage == "Mansion"
stage_max_dist = 30.0
elseif curStage == "ShoppingMall"
stage_max_dist = 90.0
elseif curStage == "FashionShop"
stage_max_dist = 12.0
 
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5.00 star(s) 1 Vote