Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9

zzz4200

Member
Nov 30, 2023
142
410
196
Custom Mission: Performing task from my Master

thank you cactuar for turning and editing my scenario into a playable mission :D

Manaka is in a Master/slave relationship, and she's being trained to cum only with her master's permission
but first Manaka has to complete an exhibitionist task set by her master

and there's punishment if she can't control her desire to cum

start from apartment front near the intersection

requirement: slingshot bikini, face veil, exhibitionist skill, and water

tag: M/s relationship, orgasm control, humiliation, filming, exhibitionism

View attachment 5244196
I liked the concept, maybe you can incorporate the no cum without permission with this mod i made:
https://f95zone.to/threads/secret-flasher-manaka-v1-1-1-sheablesoft.256682/post-17645765
 
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artemis31

New Member
Jul 24, 2018
10
16
147
I ran all around place u said but still can't see anything
Do i need to equip anything before ?
Screenshot 2025-09-13 202403.png

its there, no you dont need to equip anything

maybe delete some other custom mission first if there's too much of it in your folder? it helps me played other people's mission
 

Sean69

Newbie
Jun 30, 2025
18
24
12
Manaka Greatest Adventure V5.1
Custom Mission 1.1.5
79 missions with added Random Teleport feature

Teleport usage conditions
- Do not set FPS higher than 60, otherwise the character may fall through the map.
- If you don’t like the teleport feature, simply delete the file: 000_Manaka_random_Teleport.json
Am I the only one for whom the teleport feature is broken, when using newer versions of the Custom Missions Mod?
 

artemis31

New Member
Jul 24, 2018
10
16
147
I liked the concept, maybe you can incorporate the no cum without permission with this mod i made:
https://f95zone.to/threads/secret-flasher-manaka-v1-1-1-sheablesoft.256682/post-17645765
oh yes this would've helped a lot, maybe someday i'll use it when i learn how to code lol
it was cactuar that helped me to make my scenario into a playable mission

but i'll download it for my personal use

I already do it in my folder now only have ur file
hmm maybe it was your custom mod version? i'm using 1.1.9
i honestly dont know, hope somebody else can help you
 
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er145545

New Member
Jul 14, 2024
2
0
21
https://f95zone.to/threads/secret-flasher-manaka-custom-missions-1-1-8.263276/post-17629550
这个任务就是本帖的第四楼
简繁似乎不是同一个字体库,简繁的缺字情况是不一样的

Just 4th floor of this post
Simplified and Traditional Chinese appear to use different font libraries, and their missing character situations differ.
大概因为我测试方法不一样,没测到简繁之间有差异。因为我之前是用XUnity.AutoTranslator配置OverrideFontTextMeshPro一个sdf字体来解决豆腐问题

Probably because my testing method was different, I didn’t detect any difference between SC and TC. Because I used XUnity.AutoTranslator to configure OverrideFontTextMeshPro an sdf font to solve the ☐☐☐ problem.
 

zzz4200

Member
Nov 30, 2023
142
410
196
Custom Mission: Performing task from my Master

thank you cactuar for turning and editing my scenario into a playable mission :D

Manaka is in a Master/slave relationship, and she's being trained to cum only with her master's permission
but first Manaka has to complete an exhibitionist task set by her master

and there's punishment if she can't control her desire to cum

start from apartment front near the intersection

requirement: slingshot bikini, face veil, exhibitionist skill, and water

tag: M/s relationship, orgasm control, humiliation, filming, exhibitionism

View attachment 5244196
this apparently has errors:
1757802218300.png here's the fixed version:
1757802312674.png
 

MakaMaka128

New Member
Aug 2, 2020
8
3
13
I made a Python software for those who want to create a mission. This should be similar to what redteacup created (I was creating at the same time when he posted him and just finished today lol).
I uploaded the source code and If you find any bug you can let me know. and if you have any idea and want to see your story made and dont know how to do it you can use it or you can let me know. I will make it (I am not a good story maker but I can make yours XD)
P.s. if you are making your own game, you can import it and debug it (json_validator)

run with:
python3 run_mission_creator.py
or
python run_mission_creator.py

Update: 0.2
fix export error

Update: 0.5
final update(maybe) before 2.0 relase
 
Last edited:
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jack7791101

New Member
Jan 10, 2019
6
3
21
I made a really short one just for testing. Just one lighthearted low risk mission. I think it works without problems.

You can find the mission near a pickup truck in the residential area. You need to have at least a cosplay skirt from school b.
 
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Crisp2002

Newbie
Jun 30, 2025
67
264
72
Version 2 Preview Build
As I've said, I've been working on the next big version of the mod. This version is incompatible with the current 1.x Json missions. Instead I'm using a custom script language, that takes inspiration from Python.
I thought about using Lua, but I don't really like the language. And as far as I am aware there is no scripting support for C# in the older .NET versions. I also didn't want to have the user install lots of dependencies.

I tried to preserve a checkpoint like structure while opening up possibilities for more complex missions. All previous features should be present in this version and it should be possible to convert the old missions to the new code format.
You have to do a lot more by yourself, but that also allows for more precise control.
Features:
- passing variables to the next checkpoint makes randomized missions easier to create
- multiple conditions and more flow control allows for branching missions
- you can support multiple languages without shipping different versions of your mission
- multiple missions in one package
- timed missions
- "travel x distance" conditions are possible

I've also added a smartphone as a UI element that should (when it's finished) allow you to activate/deactivate missions ingame, take selfies and has an instant messenger app (e.g. for blackmail scenarios).
Other things I want to add as I progress:
- fade to/from black screen
- subtitle like UI element
- more math functions
- persistent save data for missions/scenarios
- functions for NPCs
- ability to play audio files
- custom keybinds your script can react to
- loading custom objects into the game

This build is not meant to replace the current 1.x version just yet. You should use a separate installation of the game and don't use it together with the 1.x version, because they use the same keybinds. This is a developer version and thus has debugging messages in it. I didn't optimize performance and expect it to be lower than version 1. And I might change things about the language.

If you found bugs or have feedback you can DM me.
 
Last edited:

Cundik

New Member
Jul 26, 2017
8
8
102
I made a really short one just for testing. Just one lighthearted low risk mission. I think it works without problems.

You can find the mission near a pickup truck in the residential area. You need to have at least a cosplay skirt from school b.

I can't find the pickup where the mission starts.
 

cfgvuh

New Member
Oct 8, 2018
6
9
13
Version 2 Preview Build
As I've said, I've been working on the next big version of the mod. This version is incompatible with the current 1.x Json missions. Instead I'm using a custom script language, that takes inspiration from Python.
I thought about using Lua, but I don't really like the language. And as far as I am aware there is no scripting support for C# in the older .NET versions. I also didn't want to have the user install lots of dependencies.

I tried to preserve a checkpoint like structure while opening up possibilities for more complex missions. All previous features should be present in this version and it should be possible to convert the old missions to the new code format.
You have to do a lot more by yourself, but that also allows for more precise control.
Features:
- passing variables to the next checkpoint makes randomized missions easier to create
- multiple conditions and more flow control allows for branching missions
- you can support multiple languages without shipping different versions of your mission
- multiple missions in one package

I've also added a smartphone as a UI element that should (when it's finished) allow you to activate/deactivate missions ingame, take selfies and has an instant messenger app (e.g. for blackmail scenarios).
Other things I want to add as I progress:
- fade to/from black screen
- subtitle like UI element
- more math functions
- persistent save data for missions/scenarios
- functions for NPCs
- ability to play audio files
- custom keybinds your script can react to
- loading custom objects into the game

This build is not meant to replace the current 1.x version just yet. You should use a separate installation of the game and don't use it together with the 1.x version, because they use the same keybinds. This is a developer version and thus has debugging messages in it. I didn't optimize performance and expect it to be lower than version 1. And I might change things about the language.

If you found bugs or have feedback you can DM me.
defenitly feels smooth from the first version when it comes to the transitions (looking at your test missions)
thephone is an insane addone nice work
from looking at your examples i think writing stories might feel way easier then with the json file cause they used to bloat very fast -nice work
 

BGmkr

Newbie
Nov 22, 2020
19
45
23
Countless hours have been poured into my latest custom mission. This mod requires the SFMCMextender.dll I've included because it uses extra functionality on top of the base of the original mod. Its also only version 1, as I need to test and tweak it further as well as port it to the new version of the mod that is soon being released properly

CHALLENGE MISSIONS. For those who find the originals too easy, this mod brings you new restrictions, forces bolder moves and tests the limits of your exhibitionism. For now there are three categories, score trials , mission runs and nude mission runs. Score challenges force you to rack up as much RP as possible within a set time limit. Mission runs have you complete the base missions with unique challenges placed upon each stage to spice them up. You can see the full list in the screenshot below. Nude mission runs have you complete every mission possible while nude for each stage, except now you dont have the privilege of having your coat with you at all.

The extender.dll works with both version 1.5 and 1.9 of the mod that I've tested.
I'll change the balance of the mod tomorrow, if you find any of the challenges trivial, boring or impossible let me know and I'll look into it.

I forgot to mention but it starts at the lamp in the apartment. You'll need all content enabled, and water for the stages that dont have a vending machine. The extension plugin shouldnt bother any of the other custom missions but if you get strange errors move it out of the plugins folder just incase

Untitled.png Untitled2.png
 
Last edited:

MakaMaka128

New Member
Aug 2, 2020
8
3
13
Version 2 Preview Build
As I've said, I've been working on the next big version of the mod. This version is incompatible with the current 1.x Json missions. Instead I'm using a custom script language, that takes inspiration from Python.
I thought about using Lua, but I don't really like the language. And as far as I am aware there is no scripting support for C# in the older .NET versions. I also didn't want to have the user install lots of dependencies.

I tried to preserve a checkpoint like structure while opening up possibilities for more complex missions. All previous features should be present in this version and it should be possible to convert the old missions to the new code format.
You have to do a lot more by yourself, but that also allows for more precise control.
Features:
- passing variables to the next checkpoint makes randomized missions easier to create
- multiple conditions and more flow control allows for branching missions
- you can support multiple languages without shipping different versions of your mission
- multiple missions in one package

I've also added a smartphone as a UI element that should (when it's finished) allow you to activate/deactivate missions ingame, take selfies and has an instant messenger app (e.g. for blackmail scenarios).
Other things I want to add as I progress:
- fade to/from black screen
- subtitle like UI element
- more math functions
- persistent save data for missions/scenarios
- functions for NPCs
- ability to play audio files
- custom keybinds your script can react to
- loading custom objects into the game

This build is not meant to replace the current 1.x version just yet. You should use a separate installation of the game and don't use it together with the 1.x version, because they use the same keybinds. This is a developer version and thus has debugging messages in it. I didn't optimize performance and expect it to be lower than version 1. And I might change things about the language.

If you found bugs or have feedback you can DM me.
I just had a quick looked the current new format, now its more not human readable (just personal option since this is custom script and there is no formater around XD). Crisp2002 are you plan to have a mission Building tool (with UI)? If not I am happy to create one :)