KonoTinyThatis
New Member
- May 4, 2025
- 11
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Tksoops i forgot to write it in my post
its in front of the apartment near the intersection
Tksoops i forgot to write it in my post
its in front of the apartment near the intersection
I ran all around place u said but still can't see anythingoops i forgot to write it in my post
its in front of the apartment near the intersection
I liked the concept, maybe you can incorporate the no cum without permission with this mod i made:Custom Mission: Performing task from my Master
thank you cactuar for turning and editing my scenario into a playable mission
Manaka is in a Master/slave relationship, and she's being trained to cum only with her master's permission
but first Manaka has to complete an exhibitionist task set by her master
and there's punishment if she can't control her desire to cum
start from apartment front near the intersection
requirement: slingshot bikini, face veil, exhibitionist skill, and water
tag: M/s relationship, orgasm control, humiliation, filming, exhibitionism
View attachment 5244196
I already do it in my folder now only have ur fileView attachment 5244858
its there, no you dont need to equip anything
maybe delete some other custom mission first if there's too much of it in your folder? it helps me played other people's mission
Am I the only one for whom the teleport feature is broken, when using newer versions of the Custom Missions Mod?Manaka Greatest Adventure V5.1
Custom Mission 1.1.5
79 missions with added Random Teleport feature
Teleport usage conditions
- Do not set FPS higher than 60, otherwise the character may fall through the map.
- If you don’t like the teleport feature, simply delete the file: 000_Manaka_random_Teleport.json
oh yes this would've helped a lot, maybe someday i'll use it when i learn how to code lolI liked the concept, maybe you can incorporate the no cum without permission with this mod i made:
https://f95zone.to/threads/secret-flasher-manaka-v1-1-1-sheablesoft.256682/post-17645765
hmm maybe it was your custom mod version? i'm using 1.1.9I already do it in my folder now only have ur file
大概因为我测试方法不一样,没测到简繁之间有差异。因为我之前是用XUnity.AutoTranslator配置OverrideFontTextMeshPro一个sdf字体来解决豆腐问题https://f95zone.to/threads/secret-flasher-manaka-custom-missions-1-1-8.263276/post-17629550
这个任务就是本帖的第四楼
简繁似乎不是同一个字体库,简繁的缺字情况是不一样的
Just 4th floor of this post
Simplified and Traditional Chinese appear to use different font libraries, and their missing character situations differ.
this apparently has errors:Custom Mission: Performing task from my Master
thank you cactuar for turning and editing my scenario into a playable mission
Manaka is in a Master/slave relationship, and she's being trained to cum only with her master's permission
but first Manaka has to complete an exhibitionist task set by her master
and there's punishment if she can't control her desire to cum
start from apartment front near the intersection
requirement: slingshot bikini, face veil, exhibitionist skill, and water
tag: M/s relationship, orgasm control, humiliation, filming, exhibitionism
View attachment 5244196
i have everything as i said in earlier, it does not equip face veil and it also does not progress if i equip it myselfdid you have the equipment? its face veil from the sister costume
I changed the trailing comma policy in version 1.1.6. While it isn't exactly according to the specification, it is only a lesser mistake, that nonetheless happens often when copy-pasting. If newer missions rely on that, it will show that error in older versions of the mod.this apparently has errors:
View attachment 5246310 here's the fixed version:
View attachment 5246314
I made a really short one just for testing. Just one lighthearted low risk mission. I think it works without problems.
You can find the mission near a pickup truck in the residential area. You need to have at least a cosplay skirt from school b.
defenitly feels smooth from the first version when it comes to the transitions (looking at your test missions)Version 2 Preview Build
As I've said, I've been working on the next big version of the mod. This version is incompatible with the current 1.x Json missions. Instead I'm using a custom script language, that takes inspiration from Python.
I thought about using Lua, but I don't really like the language. And as far as I am aware there is no scripting support for C# in the older .NET versions. I also didn't want to have the user install lots of dependencies.
I tried to preserve a checkpoint like structure while opening up possibilities for more complex missions. All previous features should be present in this version and it should be possible to convert the old missions to the new code format.
You have to do a lot more by yourself, but that also allows for more precise control.
Features:
- passing variables to the next checkpoint makes randomized missions easier to create
- multiple conditions and more flow control allows for branching missions
- you can support multiple languages without shipping different versions of your mission
- multiple missions in one package
I've also added a smartphone as a UI element that should (when it's finished) allow you to activate/deactivate missions ingame, take selfies and has an instant messenger app (e.g. for blackmail scenarios).
Other things I want to add as I progress:
- fade to/from black screen
- subtitle like UI element
- more math functions
- persistent save data for missions/scenarios
- functions for NPCs
- ability to play audio files
- custom keybinds your script can react to
- loading custom objects into the game
This build is not meant to replace the current 1.x version just yet. You should use a separate installation of the game and don't use it together with the 1.x version, because they use the same keybinds. This is a developer version and thus has debugging messages in it. I didn't optimize performance and expect it to be lower than version 1. And I might change things about the language.
If you found bugs or have feedback you can DM me.
I just had a quick looked the current new format, now its more not human readable (just personal option since this is custom script and there is no formater around XD). Crisp2002 are you plan to have a mission Building tool (with UI)? If not I am happy to create oneVersion 2 Preview Build
As I've said, I've been working on the next big version of the mod. This version is incompatible with the current 1.x Json missions. Instead I'm using a custom script language, that takes inspiration from Python.
I thought about using Lua, but I don't really like the language. And as far as I am aware there is no scripting support for C# in the older .NET versions. I also didn't want to have the user install lots of dependencies.
I tried to preserve a checkpoint like structure while opening up possibilities for more complex missions. All previous features should be present in this version and it should be possible to convert the old missions to the new code format.
You have to do a lot more by yourself, but that also allows for more precise control.
Features:
- passing variables to the next checkpoint makes randomized missions easier to create
- multiple conditions and more flow control allows for branching missions
- you can support multiple languages without shipping different versions of your mission
- multiple missions in one package
I've also added a smartphone as a UI element that should (when it's finished) allow you to activate/deactivate missions ingame, take selfies and has an instant messenger app (e.g. for blackmail scenarios).
Other things I want to add as I progress:
- fade to/from black screen
- subtitle like UI element
- more math functions
- persistent save data for missions/scenarios
- functions for NPCs
- ability to play audio files
- custom keybinds your script can react to
- loading custom objects into the game
This build is not meant to replace the current 1.x version just yet. You should use a separate installation of the game and don't use it together with the 1.x version, because they use the same keybinds. This is a developer version and thus has debugging messages in it. I didn't optimize performance and expect it to be lower than version 1. And I might change things about the language.
If you found bugs or have feedback you can DM me.
I don't know if you already found it.I can't find the pickup where the mission starts.
I don't see it, it doesn't work for me. Is there a requirement for it to work?I don't know if you already found it.
Move left from your house to the vending machine. You can see it in the picture.
Also thank you for playing the mission.