Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9

legolaz0101

New Member
Oct 18, 2024
13
13
81
Custom Misson Late Night Store Run

Ok first things first, this took a lot longer than i thought it would XD.

I would like to thank Crisp2002 for their amazing mod, i never had coded before, but after playing so many amazing missions from people here i knew what i had to do.

Also a big thanks for zzz4200 for making their edging mod that made this mission possible in the first place, you'll need their mod in order to play this mission.

Now for the mission, this is a story-driven mission. It all starts when your SO asks you to go to the store for them one faithful night knowing your exhibitionism fetish, they have more in store for you tonight.

The main focus off this mission is Edging, AKA resisting the urge to orgasm.

Gameplay-wise i really liked how the edging mechanic was integrated, i recommend playing without Skills, except for Fixed 1st person and Hard mode, this mission is possible most of the time.

Feel free to post comments, sugestions, or bugs.

Edit: Starting point is in the corner of your house, behind the computer.

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Pretty easy mission,it only took me 2 attempts, but the costume and the process itself were interesting, thank you!
 

Crisp2002

Newbie
Jun 30, 2025
67
265
72
I made a custom mission for v2.0 where your goal is to reach the shopping mall from outside your apartment within the time given. Flashing and being naked will make the clock drain slower while climaxing will add time to the clock. There are also handcuffs that will randomly activate.
This was more of a learning experience than anything else. It's possible to add other destinations to pick from instead of just the mall or penalties for running/not being in the light/etc. which I might do, but I think I'll just start over with another idea.

Crisp2002, I think hiding the mission panel gauge is bugged. This mission panel had the gauge set to false but it still shows up. View attachment 5255921
You are right, it will be fixed in the next version.
Also really cool to see what others make with the tools provided. I didn't think of using Goto to do something like a method call.
I actually didn't want to add object-oriented programming, but for things like the mission panels and other stuff it's more comfortable when you have it. And after seeing this, I might as well expand on the idea.
Also as a slight improvement you could also have used "CreateListener" instead of "CreateListenerLocal" in "timer.code". That way you wouldn't have to re-create the listener every time you add to the timer.
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RandomUsername5692

New Member
Apr 28, 2018
2
1
126
I made a custom mission for v2.0 where your goal is to reach the shopping mall from outside your apartment within the time given. Flashing and being naked will make the clock drain slower while climaxing will add time to the clock. There are also handcuffs that will randomly activate.
This was more of a learning experience than anything else. It's possible to add other destinations to pick from instead of just the mall or penalties for running/not being in the light/etc. which I might do, but I think I'll just start over with another idea.

Crisp2002, I think hiding the mission panel gauge is bugged. This mission panel had the gauge set to false but it still shows up. View attachment 5255921
How do you install this mod? I've tried everything, and it doesn't load for me.
 

BGmkr

Newbie
Nov 22, 2020
19
45
23
https://f95zone.to/threads/secret-flasher-manaka-custom-missions-1-1-9.263276/post-18100724

I've updated my challenge mission with NUDE mission runs. These runs throw you right into the stage without the coat, and your goal is to complete every challenge that is possible without the coat. At times a bit more challenging, and always faster than doing the full set. Theres a little code to help make the distance challenges possible in the two shops, as well as a lax on the additional restrictions only where necessary. I additionally tweaked a few of the score challenges that I managed to test out.

The full list of restrictions:
Untitled.png
 
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Kinua01

New Member
Mar 22, 2025
1
0
1
Could someone help me explain the installation process, and what can go wrong? I downloaded BepInEx and it didn't recognize the game so I could insert the custom mission files.
 

cactuar

Member
Modder
Mar 31, 2018
181
2,910
467
I made another v2.0 mission. This one is a blackmail mission where you have to complete three tasks in different parts of the city. After the outfit changes you can change the cosplay to whatever you want but don't touch the skirt, jacket, or shirt. If you fail at any point, progress should be saved so you can continue where you left off. If the difficulty feels off, let me know and I can adjust some of the conditions.

The mission starts directly outside her house to the right.

This requires the v2.0 version of the mod found here. As crisp said, you need a second installation of the game without version 1 of the mod installed. I just downloaded the pre-patched version again and named it something else. Your save will be shared between both versions. As for installing, unzip the blackmail folder itself to the CustomMissions2 folder like so.
1758401916674.png
 
Last edited:

fralinkapol

New Member
Jul 12, 2018
1
1
78
Version 2 Preview Build
As I've said, I've been working on the next big version of the mod. This version is incompatible with the current 1.x Json missions. Instead I'm using a custom script language, that takes inspiration from Python.
I thought about using Lua, but I don't really like the language. And as far as I am aware there is no scripting support for C# in the older .NET versions. I also didn't want to have the user install lots of dependencies.

I tried to preserve a checkpoint like structure while opening up possibilities for more complex missions. All previous features should be present in this version and it should be possible to convert the old missions to the new code format.
You have to do a lot more by yourself, but that also allows for more precise control.
Features:
- passing variables to the next checkpoint makes randomized missions easier to create
- multiple conditions and more flow control allows for branching missions
- you can support multiple languages without shipping different versions of your mission
- multiple missions in one package
- timed missions
- "travel x distance" conditions are possible

I've also added a smartphone as a UI element that should (when it's finished) allow you to activate/deactivate missions ingame, take selfies and has an instant messenger app (e.g. for blackmail scenarios).
Other things I want to add as I progress:
- fade to/from black screen
- subtitle like UI element
- more math functions
- persistent save data for missions/scenarios
- functions for NPCs
- ability to play audio files
- custom keybinds your script can react to
- loading custom objects into the game

This build is not meant to replace the current 1.x version just yet. You should use a separate installation of the game and don't use it together with the 1.x version, because they use the same keybinds. This is a developer version and thus has debugging messages in it. I didn't optimize performance and expect it to be lower than version 1. And I might change things about the language.

If you found bugs or have feedback you can DM me.
Apparently, on my machine it cant parse floating numbers.
After some testing it can be fixed if i set my region decimal symbol to . instead of ,
Or
setting 0.5 as 1/2. And negative numbers should also be set as -(1/2) instead of 1/2
Screenshot_1.png
 
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Crisp2002

Newbie
Jun 30, 2025
67
265
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Apparently, on my machine it cant parse floating numbers.
After some testing it can be fixed if i set my region decimal symbol to . instead of ,
Or
setting 0.5 as 1/2. And negative numbers should also be set as -(1/2) instead of 1/2
View attachment 5270307
Thanks for reporting. It should be fixed in the next update. Strangely I should have set the decimal separator to comma myself, but maybe it's something with the thousands separator that prevents the error from showing up for me.
For the other thing with the "-" the copy-paste got me and I used the wrong index.
 
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BGmkr

Newbie
Nov 22, 2020
19
45
23
Custom Mission: Extreme Item Search
I finally did it. After way too much work, I created the Extreme Item Search mission.
It is basically like the item search missions already in game via the drone. However unlike those, this one includes all maps. So your key could be in a different map then where you spawn.
There are a total of 216 item locations and 61 player spawns, so plenty to keep everybody busy.
It took a lot of effort to get the missions to where I wanted them, such as the selection menu and the various flashing options (you can also use casual outfits to flash)
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My plan was to have the compass location be revealed after completing a difficult task, however that is sadly not possible with the mod yet. When it is, I will update the mission, but until then I simply made them into 10 difficulties.
I am also working on some other, more story focussed missions, but I will already be releasing this one.

If you find any bugs or have suggestions, please let me know.
(I am aware of one already: The items on the compass, when in a different map, will not display at the correct exits. However I cannot fix this.)

Hope you will all enjoy.
A small BepInEx mod to fix the games broken compass. Now when you manually drop the key or the vibe remote it will appear on the compass, and furthermore if the coat, compass or vibe remote are on a different map the compass will now point you towards the stage instead of pointing in random directions. Its also specifically made to be compatible with the custom missions mod and it doesnt cheat drone missions either.

For any fans of the big custom item search custom mission, I have made a fix posted on the games page for the compass so that when the coat, key, or vibe are on a different stage the compass will correctly show you the path (on difficulties 1-5).
 

Kjatryn

New Member
Apr 6, 2024
8
2
40
Here is a semi-random mission requested by Kjatryn where an admirer steals your coat while exposing yourself. The start position is just outside home.

This type of mission will be much easier to make in version 2 of the mod, instead of the ghetto step-based pick three version that this is. I have a few ideas for thing I want to try in v2 once I figure out the ins and outs (and wait for proper documentation).

Also for anyone who plays this, we played around with the idea of not being able to simply return home during the mission, so I dare you, try to return home~
 

legolaz0101

New Member
Oct 18, 2024
13
13
81
I made another v2.0 mission. This one is a blackmail mission where you have to complete three tasks in different parts of the city. After the outfit changes you can change the cosplay to whatever you want but don't touch the skirt, jacket, or shirt. If you fail at any point, progress should be saved so you can continue where you left off. If the difficulty feels off, let me know and I can adjust some of the conditions.

The mission starts directly outside her house to the right.

This requires the v2.0 version of the mod found here. As crisp said, you need a second installation of the game without version 1 of the mod installed. I just downloaded the pre-patched version again and named it something else. Your save will be shared between both versions. As for installing, unzip the blackmail folder itself to the CustomMissions2 folder like so.
View attachment 5268669
Awesome quest! Thank you for your work! The only thing is, I found the last part in Downtown quite difficult, it took about 15 attempts to complete everything successfully... But isn't that what we're playing for?
 
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Crisp2002

Newbie
Jun 30, 2025
67
265
72
Version 2 Preview Build Alpha 2
- fixed string to number conversion (hopefully)
- fixed lists and objects getting destroyed when returned by a function
- fixed list index parsing, so that you can use something like "list[index].Position"
- changed comment marker from // to #
- added // operator as floor division/integer division
- added the ability to call user defined methods for threads
- changed threads so that their code is run on creation (for initialization)
- added "_this" variable to threads
- added more data to the global "_state" variable
- added functions for lists to use them like arrays
- added lots of math functions
- added functions for RP (I forgot those before)

New Features:
- text object for subtitles and the like
- blackscreen function
- persistent save data
- missions can be activated/deactivated with the smartphone UI

The changes to comments and threads may break the already existing missions. But a few slight adjustments should be enough to get them working again.
From what I've seen the subtitles object might be handy for the more narrative missions. And you can make the text bigger than in the tiny mission panel. You can also queue text up, so you don't need to add a ton of timers. See the documentation for all the settings, the values directly correspond to the Unity ones.
The "blackscreen" (it doesn't have to be black) is shared by all missions.
To save data for your mission use the "_save" global list. The values are saved to disk when the game saves. The file location is "BepInEx/plugins/SFM_custom_mission_v2/Save/<mission_folder_name>/saveX.json". It does not save, when you deactivate a mission, but it loads when you activate one.

I've created an example "mission", that is more like a mini mod. It causes you to drop your bra or panties on the ground when you remove them while not at home. The dropped item types for bra and panties were already in the game, but not used. The game itself saves their location, but not the type, so I did that myself with the mod. Also, it removes all bras or panties you wear (in case you wear multiple) because there can only be one dropped item of each type. By design, it only works for the items you wear when you leave the house. Also, when you remove your underwear, it gets removed from your possession, so you can't put them on again, like you could usually. But you should get them back, when you pick them up or recall all items from your PC.
It's deactivated with the included save file for the first save slot, because it could interfere with other missions that remove your items. But generally missions are active by default.
 
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Sean69

Newbie
Jun 30, 2025
18
24
12
Man, when version 2 fully releases, it will hopefully revolutionise this game. I just hope people find the coding accessible enough that mission creation becomes prolific.