Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9

yezaiyu

New Member
Nov 8, 2025
4
0
1
Combined previous 3 mods, rewritten most of the logic and ui.
*Items not in the same stage wouldn't be shifted.
**Different kind of items have their own shifting timer.
***After reading some details of the Messager API now I feel like an idiot.
****I hope there can be a thread.Sleep(seconds) API or something to save CPU time.
View attachment 5416434 View attachment 5416435
This mod dosent seems to work on my end, i have no issue with other mod though("MultiStageItemSearch" runs smoothly). Am i lacking any supporting mod or plugins?
Further more, "Aftermath" seems to teleport items outside of map, i cant reach them by anymeans.
 

cherry_sigma

Newbie
Dec 29, 2022
40
76
28
This mod dosent seems to work on my end, i have no issue with other mod though("MultiStageItemSearch" runs smoothly). Am i lacking any supporting mod or plugins?
Further more, "Aftermath" seems to teleport items outside of map, i cant reach them by anymeans.
The first problem, I don't have any idea. But the second one really reminds me that some stages like shops simply don't have starting points. I'll fix this immediately.

EDIT: Fixed.
 
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nezumitori

Member
Nov 19, 2021
298
232
121
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.

It's a main.code file, but how do I import this into my game? Just put it in BepInEx/plugins ?
 

nezumitori

Member
Nov 19, 2021
298
232
121
You need to add it's folder to the CustomMissions2 folder (make sure you've installed custom missions V2, its on page 18 of this thread!)
Hmm I noticed there's some incompatibilities with certain mods. I could trigger the CustomMissions2 mod and the Aftermath modifying user interface works, but it doesn't seem to do much if I get caught. Am I misunderstanding the purpose of the Aftermath custom mission?
 

Suzutsuki117

New Member
Oct 23, 2025
11
47
13
Penalty Vibrator

This mod automatically changes the vibrator's level when you don't have the remote.
It sets the vibrator to High when you're in places where people don't come, sets it to Low when you're dashing, and turns it off otherwise.

---

I'm playing Multi Stage Item Search with the NPC Mod Behavior, where getting captured means game over.
However, the vibrator's random mechanic is so obstructive that I can't beat the mission, so I made this mod to make the vibrator easier.

I use equipment effects that boost stamina-related and dash speed.
I don't use effects that lower detection risk.
Lowering it to 10% makes you much harder to notice, but it feels too unnatural.
 
Aug 4, 2024
5
5
38
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).

Update: v1.3.3

- Fixed a conner case that teleports items to stage origin. Now in such stages items simply drop at same position as Manaka.

Ps, Line 201 describes where the key should be dropped:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x, y=_state.Position.y, z=_state.Position.z)
Can be edited to move slighty:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x+0.05, y=_state.Position.y, z=_state.Position.z)
to prevent complete overlap of item interaction areas.

But I haven't tested what amount should be reasonable, so I will leave it here.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.
Is it possible to have only one or two toys on instead of all? its really difficult to move if its all on, basically soft locked yourself if you chose that, blindfold, and kidnapped somewhere else.
 

biwajimadono

Newbie
Jul 27, 2021
91
93
28
Combined previous 3 mods, rewritten most of the logic and ui.
*Items not in the same stage wouldn't be shifted.
**Different kind of items have their own shifting timer.
***After reading some details of the Messager API now I feel like an idiot.
****I hope there can be a thread.Sleep(seconds) API or something to save CPU time.
To me, this game is MANAKA 5.
MANAKA 1 = Original
MANAKA 2 = Abundant Custom Missions
MANAKA 3 = "NPC Mod Behavior"
MANAKA 4 = "Assault Consequences" "Aftermath"
MANAKA 5 = "ItemShifter"
Custom missions keep interest in MANAKA going.
It's full of fresh surprises.
In 4, I was completely captivated by the eroticism of the cosplay being stripped away.
5 is an enhanced version of NPC Mod Behavior.
As an athlete, MANAKA tracks down items while being chased by NPC zombies.
While chasing a fleeing item, you'll find yourself surrounded by NPC zombies.
It's thrilling and awesome!
The gear in 4 and 5 is the polar opposite.
(Aftermath = 5-9 displayed outfits, ItemShifter = 30 full-power outfits)
But that's what makes it fun.

TextureReplacer.
CustomWarp, many attractive warps.OOB.OOB2.
Cosplay Loader.
I will never forget the joy I felt when they gave my maid characters headgear.
MANAKA's sequel game is several times more fun.
 

cherry_sigma

Newbie
Dec 29, 2022
40
76
28
Hmm I noticed there's some incompatibilities with certain mods. I could trigger the CustomMissions2 mod and the Aftermath modifying user interface works, but it doesn't seem to do much if I get caught. Am I misunderstanding the purpose of the Aftermath custom mission?
Yes, that script is used as a combination with another BepInEx mod, the NPC behavior Mod.
 

cherry_sigma

Newbie
Dec 29, 2022
40
76
28
Is it possible to have only one or two toys on instead of all? its really difficult to move if its all on, basically soft locked yourself if you chose that, blindfold, and kidnapped somewhere else.
There is an option that can be switched to [+1] or [all], the former adds one toy per time, the later just adds all toys.
 
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ailecon

New Member
Oct 7, 2020
8
6
13
Ok, I did it, except for the "disallow Manaka getting home without having all equipments collected" part.

And it is indeed scary, being literally fucked up and constrained and sent to random places. -- So I changed the mod's name to Aftermath. (But names can be changed as anybody want, it only affect saving states specifically to the mod.

Maybe lossing some of the RP but not the whole would be better. Or may be "disallow getting home" would be a choice for motivation.

Update: v1.3.2

- Configs can only be changed at home now.
- The penalty mode for those who still want RP penalty but don't want to lose all RP. Penalty is cumulative, it will be severe after about 3 to 4 times. Only returning home can reset it.
- Toys can be configured to equipped one at a time or all at once.
- Removed starting point of Convenience Store and Fashion Shop
- Fully configurable target stages for teleportation.
- Added 3 mode to the clothes striping, now can be configured to strip one clothe at a time and what to strip (ALL clothes or just those Casual clothes).

Update: v1.3.3

- Fixed a conner case that teleports items to stage origin. Now in such stages items simply drop at same position as Manaka.

Ps, Line 201 describes where the key should be dropped:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x, y=_state.Position.y, z=_state.Position.z)
Can be edited to move slighty:
Code:
                    randomPos = CreateList(stage=_state.Position.stage, x=_state.Position.x+0.05, y=_state.Position.y, z=_state.Position.z)
to prevent complete overlap of item interaction areas.

But I haven't tested what amount should be reasonable, so I will leave it here.

If anyone find out or have some new idea, posting new version of this script is welcome. This script is always in Public Domain.
I really like the mod you made.
Would it be possible to add another trigger option—so that when Manaka is discovered by an NPC during normal gameplay, she would be randomly teleported according to the player’s preset configuration?
I usually play the game with the sex option turned off.
I’m looking forward to your reply.
 
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cherry_sigma

Newbie
Dec 29, 2022
40
76
28
I really like the mod you made.
Would it be possible to add another trigger option—so that when Manaka is discovered by an NPC during normal gameplay, she would be randomly teleported according to the player’s preset configuration?
I usually play the game with the sex option turned off.
I’m looking forward to your reply.
It is possible, but I don't have so much time maintaining all the scripts now. I might come back for further modding once I gained a better understanding on this game, and the mainstream practices of modding. This may take a month or longer. So sorry for not helping you.