5.00 star(s) 6 Votes

anon022

Newbie
Jul 8, 2020
80
222
New blog post about the RP system and maybe putting the passive RP back in with some changes?



Sounds like it will only be for some missions and then it will also gradually make you earn less RP the more you do the same ones to discourage farming. But they also say "However, ultimately the decision as to whether or not to include it will be based on my own values."
 

18Scythe

Member
Jan 16, 2021
213
75
did anyone get the cheat mod to work? i replaced the bepinex files with the latest bleeding edge one, and tried both putting it in a folder inside plugins and without a folder there. both loads up fine but f4 doesn't do anything
 

18Scythe

Member
Jan 16, 2021
213
75
lol the full save doesn't work either? when i click continue, and get to the load saves menu pressing the "full version data" button does nothing
 

anon022

Newbie
Jul 8, 2020
80
222
lol the full save doesn't work either? when i click continue, and get to the load saves menu pressing the "full version data" button does nothing
You have to unlock the trial version first. Install Cinematic Unity Explorer. You only need to follow up to "Then you can run Manaka game" and you can skip the rest because it was for something else. Next you put this startup.cs into the \BepInEx\plugins\CinematicUnityExplorer\Scripts folder and the trial will be unlocked. Press F7 to close the overlay that shows up when it starts. Don't go into locations other than the first or it'll crash. Those are the yellow circles on the ground on some parts of the map like some alleys or the convenience store. And many of the outfits and animations are broken but you can have more fun than the demo normally allows!

I am not sure how the cheat mod works though as I have not used it, but this is how to use the full save if it says "Full Version Data."
 

Rizu.

Formerly 'rizu2402'
Sep 29, 2024
11
28
did anyone get the cheat mod to work? i replaced the bepinex files with the latest bleeding edge one, and tried both putting it in a folder inside plugins and without a folder there. both loads up fine but f4 doesn't do anything
it's quite simple actually. maybe you just installed the wrong version of BepInEx build or incorrect file/folder placement.

first, install this version of the build

1748944672290.png


next, move all the BepInEx files into the game file directory (where SecretFlasherManakaDemo.exe is located)

1748944868412.png


when finished, run the game once and a command prompt window should pop up. when completely launched, close the game afterwards

1748945008189.png


lastly, go to "\BepInEx\plugins" folder and paste the "ManakaDemoCheats" folder.
note: other plugins can also be dropped in this folder. just be sure to read the instruction if the plugin should be in a folder or not

1748945397688.png


if done correctly, the cheat mod window should show up by pressing F4

1748945793954.png


Edit: not sure how you made the other plugins work already, but here's how you install the cheat mod.
In this way, it should also work on other plugins as well. generally
 
Last edited:

zzy2000129

New Member
Apr 24, 2025
12
36
Set the freecam to "new":
when you have activated your freecam, go search the scene object at DontDestroyOnLoad
click the UE_Freecam to see it in inspector
click the
I just realized that clicking on the 'Inspect Free Camera' at the bottom of the Free Camera Menu will navigate you directly to UnityEngine.Camera Inspectoro_O
 

narpasa

Newbie
Jun 10, 2017
19
43
it's quite simple actually. maybe you just installed the wrong version of BepInEx build or incorrect file/folder placement.

first, install this version of the build

View attachment 4904574


next, move all the BepInEx files into the game file directory (where SecretFlasherManakaDemo.exe is located)

View attachment 4904575


when finished, run the game once and a command prompt window should pop up. when completely launched, close the game afterwards

View attachment 4904580


lastly, go to "\BepInEx\plugins" folder and paste the "ManakaDemoCheats" folder.
note: other plugins can also be dropped in this folder. just be sure to read the instruction if the plugin should be in a folder or not

View attachment 4904588


if done correctly, the cheat mod window should show up by pressing F4

View attachment 4904602


Edit: not sure how you made the other plugins work already, but here's how you install the cheat mod.
In this way, it should also work on other plugins as well. generally
Did you do anything special to the folder? I am unable to get it to work, I tried putting the game in my documents folder, in C:/ and still no luck with the cheats
 

sugubepilef

Newbie
Dec 10, 2022
56
34
New blog post about the RP system and maybe putting the passive RP back in with some changes?
Man i really like the passive rp system, he could totaly just improve coverage on the roaming npcs, like a LEO or people going to the fringes of maps to smoke?

Sounds like it will only be for some missions and then it will also gradually make you earn less RP the more you do the same ones to discourage farming.
I feel like the better way to do this would be to drasticaly reduce rp the longer you stay still, or walking in circles on the same spot without actualy moving, maybe using the same code from being away from your clothes?
 

eltiachan

Newbie
Sep 2, 2023
53
76
New blog post about the RP system and maybe putting the passive RP back in with some changes?



Sounds like it will only be for some missions and then it will also gradually make you earn less RP the more you do the same ones to discourage farming. But they also say "However, ultimately the decision as to whether or not to include it will be based on my own values."
Based on my limited knowledge of Moon Language, Sheable_soft is responding to requests to bring back the RP earning scheme from Sereka: you get points continuously as long as you perform certain action. The problem he sees is that people would camp in safe spots and farm RP (something that is against his values).

The solution he proposes is that after completion of some missions, you can earn RP the Sereka's way. But the rate of earning RP would be reduced.
 

TheDemSoc

Member
Sep 7, 2017
279
319
Based on my limited knowledge of Moon Language, Sheable_soft is responding to requests to bring back the RP earning scheme from Sereka: you get points continuously as long as you perform certain action. The problem he sees is that people would camp in safe spots and farm RP (something that is against his values).

The solution he proposes is that after completion of some missions, you can earn RP the Sereka's way. But the rate of earning RP would be reduced.
So the more you play (read: the more stuff you complete), the more the ticking RP diminishes?

I guess that's reasonable, but feels kind of like a bandaid. I suppose that's all one can really do when we're 1-2 weeks from the release target, so fair enough.

I think a lower base ticking RP that gets scaled up based on risk (calculated from visibility [bigger multiplier in day time or in the light] and distance from nearest NPC, or something like that) would be more workable than a flat decrement just because you've unlocked more stuff, though. Someone left a similar comment on Ci-en already.

I don't disagree that just picking a safe spot to expose with accessories with gain multipliers up the wazoo is massive cheese that goes against the premise of the game but imho you just have to accept that some players will cheese your game instead of playing more faithfully(? I don't want to say rationally) since some players will always just want to complete the game as soon as they can & there will always be some kind of cheese in every game ever.

Rewarding players for being able to pull off stunts passively is good gameplay. If one wants to encourage players to do it by actually running around just out of sight of people in risky spots then they should increase the incentive for doing that instead of removing the mechanic just because it's abusable & the non-abusive way of using the mechanic is no more lucrative.
 
Feb 4, 2024
30
80
I don't disagree that just picking a safe spot to expose with accessories with gain multipliers up the wazoo is massive cheese that goes against the premise of the game but imho you just have to accept that some players will cheese your game instead of playing more faithfully(? I don't want to say rationally) since some players will always just want to complete the game as soon as they can & there will always be some kind of cheese in every game ever.
In a way the cat & mouse between cheesers and game devs is a game of its own, make the cheesers work for their cheese, and perhaps even spur innovations in what wildness can be pulled off.
 

anon022

Newbie
Jul 8, 2020
80
222
So the more you play (read: the more stuff you complete), the more the ticking RP diminishes?

I guess that's reasonable, but feels kind of like a bandaid. I suppose that's all one can really do when we're 1-2 weeks from the release target, so fair enough.

I think a lower base ticking RP that gets scaled up based on risk (calculated from visibility [bigger multiplier in day time or in the light] and distance from nearest NPC, or something like that) would be more workable than a flat decrement just because you've unlocked more stuff, though. Someone left a similar comment on Ci-en already.

I don't disagree that just picking a safe spot to expose with accessories with gain multipliers up the wazoo is massive cheese that goes against the premise of the game but imho you just have to accept that some players will cheese your game instead of playing more faithfully(? I don't want to say rationally) since some players will always just want to complete the game as soon as they can & there will always be some kind of cheese in every game ever.

Rewarding players for being able to pull off stunts passively is good gameplay. If one wants to encourage players to do it by actually running around just out of sight of people in risky spots then they should increase the incentive for doing that instead of removing the mechanic just because it's abusable & the non-abusive way of using the mechanic is no more lucrative.
Yes I remember reading something about WOW where they turned a system from a punishment for doing it "wrong" to doing nothing to people who abused it but giving bonuses to people who did it "the right way" and that it felt better for everyone. It sounds like a similar situation. Maybe bonuses and such for being risky would be better instead of penalties. Still, it's so close to release that I hope the changes don't make it delayed...I saw a comment that I think probably had the best solution which is to just make it an option. Check it and you can get passive RP and uncheck it and it's more like their "intended" design. Options are always good!
 
Last edited:
Aug 12, 2019
250
300
Well I feel, like, incredibly dumb. I just played to the end of this demo and when I got to the last bit I was like 'demo?! the thread said completed?' through a series of errors I downloaded this, demo for a new game, and had open the thread for the prequel to this which I thought was in latest updates for like a DLC or patch or something, nope. Time to go play the prequel I guess!
 

TheDemSoc

Member
Sep 7, 2017
279
319
Wrote down my thoughts in a series of comments on the Ci-en post - I tend to write in long blobs of text but the 1k char limit on Ci-en makes me feel like I got a little too carried away :oops:

I don't expect SheableSoft to make any drastic changes so close to release (and tbh I'm kind of torn between wanting them to delay the release to rework it vs just moving forward with the bandaid fix for now. "A delayed game is eventually good, a bad game is bad forever" and all that) but I hope he takes this feedback to heart and can deliver something that works well in a future update.
 

zzy2000129

New Member
Apr 24, 2025
12
36
I think a lower base ticking RP that gets scaled up based on risk (calculated from visibility [bigger multiplier in day time or in the light] and distance from nearest NPC, or something like that) would be more workable than a flat decrement just because you've unlocked more stuff, though.
In Sereka, you get one-time reward from missions, which means that scaled RP would work nice (e.g. for real-world difficulty level) pushing you go as far as you can putting yourself at risk for RP.

In Manaka, the reward can ONLY be gained from completing the SAME missions on EACH run, so players fall into somehow feels like mechanically clearing daily tasks. It feels boring. At least I feel it boring, even in Demo. That can even be another type of cheese when players find the fastest way or routes for those fixed missions.

We need to level up and consume RP as well as diversity in the procedure, I think that's the point.

I did suggest making the tasks vary. Maybe more randomized in time, location, interactions etc everytime you go out while your level goes up. That greatly challenges dev's coding.

Awarding certain behavior turns out to be cost-effective one, since the dev can reuse existing code. Restrictions must be added. E.g. Decline by time, count only once on the same path, caculate based on current risks etc. Let's see how far the dev goes to balance it.

↑Edit: Fix typo.

Personally, I've got some ideas making the game more challenging. Since I saw someone did Full Walkthrough 100% All Maps With All Equipment + No Body Paint in Sereka.

Urinating stuff has been mentioned on my posts above.
Shoes like High heels will affect your running speed and endurance, while running on high heels makes even louder noise. Walking on bare foot makes you move quiet, but it will also affect running. Of course, higher risk, higher reward.
Clothes/Hair with custom colors increase risks of being discovered if you paint them bright. The level can be calculated by converting to greyscale.
 
Last edited:
  • Like
Reactions: TheDemSoc

anon022

Newbie
Jul 8, 2020
80
222
Wrote down my thoughts in a series of comments on the Ci-en post - I tend to write in long blobs of text but the 1k char limit on Ci-en makes me feel like I got a little too carried away :oops:

I don't expect SheableSoft to make any drastic changes so close to release (and tbh I'm kind of torn between wanting them to delay the release to rework it vs just moving forward with the bandaid fix for now. "A delayed game is eventually good, a bad game is bad forever" and all that) but I hope he takes this feedback to heart and can deliver something that works well in a future update.
I liked your comments! Many people seem to agree. It seems at least one of them got as many likes as the original comment about RP gain talked about before. And Sheablesoft replied as well. I also hope this doesn't cause delays...I would rather it get addressed in a patch.
 

FIPU

New Member
Nov 20, 2018
1
0
Weird question but do you guys think it's possible to change with mods the npc character models and they're behaviours? So you could create any scenario and such? For example changing some npc's to not trigger game over but ''watch'' the player character as she exposes herself? Or even add new maps and such? Food for thought but that sounds interesting...
 

RDdreams

Newbie
May 20, 2025
20
18
Wrote down my thoughts in a series of comments on the Ci-en post - I tend to write in long blobs of text but the 1k char limit on Ci-en makes me feel like I got a little too carried away :oops:

I don't expect SheableSoft to make any drastic changes so close to release (and tbh I'm kind of torn between wanting them to delay the release to rework it vs just moving forward with the bandaid fix for now. "A delayed game is eventually good, a bad game is bad forever" and all that) but I hope he takes this feedback to heart and can deliver something that works well in a future update.
I read your comments on ci-en and you made some very good points. Shable himself even took the time to answer.
I understand the whole bad game forever stuff, but personally I don't want to wait more. The whole RP system is currently thought of around how it is gained. If he changes it now it won't be a simple fix, and I don't wanna wait another couple months...

Also, unrelated. If he does change the rp system and release a new demo, chances are it will be a newer build stripped back, so we'll probably gain access to new stuff via the "trial = false" exploit...
 
  • Like
Reactions: TheDemSoc

anon022

Newbie
Jul 8, 2020
80
222
Weird question but do you guys think it's possible to change with mods the npc character models and they're behaviours? So you could create any scenario and such? For example changing some npc's to not trigger game over but ''watch'' the player character as she exposes herself? Or even add new maps and such? Food for thought but that sounds interesting...
Mod support would add a lot to the game! That is one big thing I would love...I have no experience in creating mods but I assume something like that is more complicated compared to editing numbers. But I really hope some sort of modding community forms since this game seems more popular? I would love to make custom locations very much. Or new outfits would be fun too.

Kind of a minor thing but I feel like we should be able to get water from the sink lol...maybe she doesn't pay her water bills...
 
Last edited:
  • Heart
Reactions: Roemi
5.00 star(s) 6 Votes