Okay, I changed it, so that you have to press F9 to get the output in the console and also tried to make it faster in general.
Works great. I put together a park toilet adventure!
Bug: Using the blindfold will obscure the custom mission instruction on the right of the screen.
Bug: Itemcondition fails when multiple of the same type exist. In this case, I had a dildo at home and then I put one in the target zone, but it didn't work.
It would be nice to be able to load json changes without having to restart the game every time. Is it possible to tie it to the F9 key too?
Edit:
I made myself a git repo where I'll put the ones I make.
I want to make at least one more later and it will involve the downtown bridge. Added downtown to repo; if daytime is frustrating just delete the condition.
I have also updated the mission (see repo, attachment here is initial version) since I posted this to fine tune it a little more:
- Add an intermediate waypoint so you don't get lost while crawling while blindfolded.
- Add peeing. I mean it's called toilet adventure how can you not pee in the restroom. Quite the oversight on my part.
- Hide the urinal zone when it's not needed since you're cuffed and not going anywhere anyway.
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