Hilnar

Newbie
Nov 22, 2021
15
22
Update Custom Mission:
1.0.6
- fixed ring effect not showing up when fast traveling directly to certain maps
- fixed OwnsCosplay condition not working
- other small bug fixes
- added flag "hidepanel" to conditions to hide the whole mission panel
- added conditions "PistonOff","PistonLow","PistonMedium","PistonHigh","PistonRandom","Futanari","Invisible"
- added numerical conditions "Detection", "Ecstasy", "MissionCompleted", "MissionCurrCompleted", "DroneMissionCompleted"; "Item" can now also be checked as a number
- added ways to select the next checkpoint by Id
- added "setCheckpoint" to scripts (only use with "onviolatecondition")
- added "DildoFloor" and "DildoWall" to dropable items in script
- you can specify rotation with "rx","ry","rz","rw" parameters
- to pick them up you have to also specify the stage and x,y,z coordinates (because there can be multiple)
- moved some of the information displayed when pressing F9 to Ctrl+F9 and added information about mission and cosplay ids

This will probably be the last big feature update. I had to restructure quite a lot and it would get even worse if I had to add more stuff. Also, missions can get really complicated to create.
Been loving the work on this mod, many of the features I wanted have already been added. So a bit sad to see that this could be the last big update. Especially since there are a few things I still really hope to see added to this mod.
- Random function for items and teleport (would love to be able to hide the items in a different location each time, or put the player in a random place etc) would not be too difficult to implement.
- Distance instead of duration as a condition to complete a mission. (travelcondition kind of does this, but something similar as duration would be much easier to work with and allow the start and stop position to not be checkpoints)
- State of cumming on somebody
- As someone else also said, day/night time control could make for great missions (but could be challenging to implement)

There are ofcourse other things, but they are less important from what I can see:
- Having missions be unlocked based on player Rank
- Checking for currently active Skills
- State or condition for having the bathroom stall in the park be open or not
- Some way to either add the mission to the drone item as a new tab, or add it to the area specific missions tabs. (Would be great to have the mod be more implemented into the game, but not sure if that is even feasible...)

I have also been taking a look at the code to possibly implement these functions myself, but haven't fully figured everything out yet.
Either way, thanks for the mod
 
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NoThingggg

New Member
Jan 19, 2022
11
39
My custom mission 3

MISSION: Rabbit Hole

Story teller


Under the hushed veil of midnight, faint footsteps crept slowly. Amidst the deepening darkness, the door slowly creaked open... The little bunny was drawn into the "Rabbit Hole," from which there now seemed to be no return. Her body trembled incessantly, stirring her emotions to their absolute peak. As the space around her slowly moved, as if shackled to an irresistible fate, anxiety gnawed at her heart with every passing moment. Would this door open mid-journey, or would it open again at an unpredictable destination? And when that moment arrived... would anyone be standing behind that door? These questions endlessly swirled in her mind. The desperate attempt to struggle free before this door opened once more seemed to be nothing but a faint glimmer of hope, perhaps never destined to become reality...

Starting Conditions

-Item Requirement: Vibrator, Tit Rotor, Kuri Rotor, Handcuffs.

-Cosplay Requirement: You need to be wearing cosplay bunny

-Starting Location: Begin the mission in the apartment entrance zone.

Challenge

Normal Mode:
Gameplay:
Play strictly according to the story's narrative
Lives: You have only 1 life
Skills: Do not use any skills
Appearance: No body paint
Visibility: No invisibility

Hard Mode:
Gameplay:
Play according to the story's narrative, similar to Normal mode, Start in the daytime
Character: use futanari
Equipment: use a piston machine
Appearance: use an eye mask all time

(Hint: Try waiting for someone to enter or exit before you enter.)

You can cosplay like the image
1753036110641.png

Other missions
Mission 1: Go to a Male Classmate's House
Mission 2: Working hours of the guards

Let me know if you like the story and gameplay I made.

Good luck !!
 

Kyubi Kurma

Newbie
Feb 20, 2018
39
9
Be careful when making mods. If you do dropitem dildo again and again, and doesn't recollect that dildo with collectItem the dildo count in your save will go into a negative. Which means you can no longer have dildos and place them until you buy enough to offset that negative value
 
Jul 8, 2024
123
107
One more reason to carry a dozen around, rather than one per hole (or jack-of-all-holes). Negative dildos count is totally not the worst thing I've ever seen in videogames though, I can live with that (but only for that long).
Speaking of the devil.
There's no difference between all the dildos use cases in custom missions framework yet, right?
.
..
...
Whoopsie... Noticed Action_UseDildoWallPussy1,Action_UseDildoWallAnal1,Action_UseDildoWallFella1 in readme.
NOW we're cooking!..

Another question then.
Is it possible to hide all CustomMissions' waypoints except the one from active (started and/or currently advancing) mission?
There are 20ish missions + 2 samples in this theme. It's tad hard to navigate around Residental with all those zones smeared around. Please don't make Residental a Riverwood 2.0 .
 

Fellsource

New Member
May 12, 2025
5
2
You have to press F9 while in game. And you need my plugin, of course. Otherwise it wouldn't load the missions anyways.
The keyboard shortcuts are also written in the console if the plugin loads correctly.
Works on Linux as well.
God damn, you're right man. Dude, that actually works. Oh my god, I've been searching for this problem for like a week
Thank you so much, seriously. I didn’t realize I already had the plugin, I just needed to press F9 lol.
Really appreciate your help, bro. You saved me big time
 
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Crisp2002

Newbie
Jun 30, 2025
49
168
Be careful when making mods. If you do dropitem dildo again and again, and doesn't recollect that dildo with collectItem the dildo count in your save will go into a negative. Which means you can no longer have dildos and place them until you buy enough to offset that negative value
Yes, that is why I also added the condition to check for the number of dildos (or other items). I decided that simply not dropping the item wouldn't suffice, because you could drop multiple, one after another, at virtually the same time, but don't get feedback if it actually worked.
Another question then.
Is it possible to hide all CustomMissions' waypoints except the one from active (started and/or currently advancing) mission?
There are 20ish missions + 2 samples in this theme. It's tad hard to navigate around Residental with all those zones smeared around. Please don't make Residental a Riverwood 2.0 .
Because there could theoretically be more than one active mission, it's not that easy. People should at least hide the compass icon of the first checkpoint. And if possible hide the ring and be more descriptive as to where you have to go instead, with following checkpoints. You could at least put the sample missions into a subfolder, so they aren't found, because they are really only educational now. But for the rest it's up to the users discretion, to make it viable, I guess.
 
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ExoFifth

New Member
Nov 26, 2023
5
6
This is actually pretty useful plugin, i tested the tactical maid's one piece dress. Before this plugin, crouching doesn't raise suspicion/strangeness and wont get caught, but with this plugin, it does raise suspicion/strangeness on crouch, now that does make sense.

I have an idea that we are able to expose specific part of the costume, example in this tactical one piece dress costume, we can expose butt or the breast. My thought on making this to work is just that, the moment we press "E", the whole breast/front will be uncovered like "HiddenPartsType":["-Boobs","-Genitals"] for any part of the current costume. then if we press another "E" or maybe other button like "V", any parts of the costume will have this "HiddenPartsType":["-SideOrBackUpperBody"] added. Then at last pressing "Q" will Add this "HiddenPartsType":["-HipCrouch","-Hip"]. It sounds doable, but somehow you said the costume settings for this plugin is loaded after 1 second into the game? which mean doing so will need to refresh the plugin everytime we press "E"/"V"/"Q"? not that it really matters if it lagged on loading the plugin. as long as it works now. or you have better idea?

Screenshot for using this one piece dress:
View attachment 5060522
Those are good ideas, but I don't know how to make them happen yet. The game was compiled in IL2CPP instead of Mono, so we can't get at the source code, only headers. What we can do with that is limited. I've been able to do some reverse engineering by stripping it back to Assembly, but it's slow.

There are some leftover header stubs and animations that strongly imply that at some stage of development, it was planned to allow you to strip out of at least the hoodie in addition to the coat. I wasn't able to get it working, though. It would probably be easier to implement it entirely from scratch.

The mechanical part seems doable. Listen for a hotkey and modify the properties of the clothing item when it's pressed. I don't know about the visuals though. I might be able to repurpose some of the leftover animations, if any of them look right. I'm not sure about deforming the clothing model to pull it out of the way.
 
Jul 8, 2024
123
107
Dipping my toes in... Custom mission which gives some reason for Casual Clothes to exist.
Start at parked car (Residental, from your Home: left, then left).
Wear full type A business lady outfit (skirt, no pants).
And don't even think about running, painting, etc.
As my game freezes on attempt to check coordinates from console, I had to "borrow" coordinates from Lewd Delivery and some other code from Guard duty missions. Thank you for leading by example!

Upd.
The mission file is broken. Am sorry :(
Will reupload fixed (and fiddled a little) version slightly later, right to common mods theme.
 
Last edited:

cakacakaca6

Newbie
Jul 12, 2017
53
37
My custom mission 3

MISSION: Rabbit Hole

Story teller


Under the hushed veil of midnight, faint footsteps crept slowly. Amidst the deepening darkness, the door slowly creaked open... The little bunny was drawn into the "Rabbit Hole," from which there now seemed to be no return. Her body trembled incessantly, stirring her emotions to their absolute peak. As the space around her slowly moved, as if shackled to an irresistible fate, anxiety gnawed at her heart with every passing moment. Would this door open mid-journey, or would it open again at an unpredictable destination? And when that moment arrived... would anyone be standing behind that door? These questions endlessly swirled in her mind. The desperate attempt to struggle free before this door opened once more seemed to be nothing but a faint glimmer of hope, perhaps never destined to become reality...

Starting Conditions

-Item Requirement: Vibrator, Tit Rotor, Kuri Rotor, Handcuffs.

-Cosplay Requirement: You need to be wearing cosplay bunny

-Starting Location: Begin the mission in the apartment entrance zone.

Challenge

Normal Mode:
Gameplay:
Play strictly according to the story's narrative
Lives: You have only 1 life
Skills: Do not use any skills
Appearance: No body paint
Visibility: No invisibility

Hard Mode:
Gameplay:
Play according to the story's narrative, similar to Normal mode, Start in the daytime
Character: use futanari
Equipment: use a piston machine
Appearance: use an eye mask all time

(Hint: Try waiting for someone to enter or exit before you enter.)

You can cosplay like the image
View attachment 5061265

Other missions
Mission 1: Go to a Male Classmate's House
Mission 2: Working hours of the guards

Let me know if you like the story and gameplay I made.

Good luck !!
Can you create a separated thread for easier following, this is cool as heck!
 

NoThingggg

New Member
Jan 19, 2022
11
39
I recently encountered a bug in the game that prevented me from equipping handcuffs. The interaction button was highlighted in yellow, but my character wasn't actually restrained and could still perform all actions normally. However, when I checked the code, it showed that the handcuffs were applied.

Restarting the game didn't fix the issue, so I decided to write my own script to address the problem—and it worked. I’m attaching the code I created in case anyone else runs into the same situation. You can use it as you would a custom mission.

Goodluck!!
 

Athenas_champion89

New Member
Mar 20, 2023
5
2
I recently encountered a bug in the game that prevented me from equipping handcuffs. The interaction button was highlighted in yellow, but my character wasn't actually restrained and could still perform all actions normally. However, when I checked the code, it showed that the handcuffs were applied.

Restarting the game didn't fix the issue, so I decided to write my own script to address the problem—and it worked. I’m attaching the code I created in case anyone else runs into the same situation. You can use it as you would a custom mission.

Goodluck!!
You are the goat dude I just ran into this problem, thanks
 

cutemiracle

New Member
Jul 5, 2025
14
28
Hello everyone, I decided to make a small contribution to user missions.
I use a translator, so maybe in some places everything will be written unclearly, but I hope that translation works wonders in our time.

To start with, I decided to go a little bit different. I added add-ons that can add some variety to the execution of other custom or regular missions.
The first modification makes the vibrator control automatic when certain conditions are met and increases the effect over time.
The second one, on the contrary, starts giving the player fines for excessive orgasms.
These modifications can be used together, but since they overlap a little in terms of conditions, when using both, you must first run the first one and then the second one.

There are issues with custom missions that prevent some things from being implemented:
When moving to another location, the current mission progress is reset. And if dildos were placed, then when moving to another map, they disappear and return to the inventory only if you return home with the earned RP or if you get caught.
Also, if you use a travelcondition to another location, the progress will not be displayed either on the original location or on the new one.
This is fixed by adding identical points that belong to different zones, i.e. for one travelcondition from one location to another, three points with three different zones are needed.
When composing a large mission with different locations, this turns into a huge staircase.
I'm doing a small mission now, but the file already has over 700 lines, of which almost 300 are just point definitions.

Also, when using custom missions, if you use handcuffs several times, they can get buggy. The solution to this problem was given above, but I am attaching my own, which works a little faster.

In general, this is my first work, so most likely there are errors in it. If you find them, then tell me how to solve them and what interesting things can be implemented.

---
And a separate suggestion to the mod developer. I won't list what others have mentioned, but I think there is one thing that gives official opportunities, but at the same time, perhaps, is difficult to implement. Is it possible to add several intermediate conditions to the points? For example, the main condition of being near an NPC. And additional conditions have condition, onmetcondition, onviolatecondition. For example, one condition is triggered when the npc looks at you and turns on the vibrator, and the other, on the contrary, when the npc does not see you, then puts on a blindfold.
 

Crisp2002

Newbie
Jun 30, 2025
49
168
Is it possible to add several intermediate conditions to the points? For example, the main condition of being near an NPC. And additional conditions have condition, onmetcondition, onviolatecondition. For example, one condition is triggered when the npc looks at you and turns on the vibrator, and the other, on the contrary, when the npc does not see you, then puts on a blindfold.
I think that would be hard to fit in with the current system. Because I imagined the custom missions as a more complex way to challenge yourself like the official missions, the automation is only an attachment. And I didn't really want to force the player in a game over by taking away agency. It was more like: You do it or you don't.
And when I started, I didn't know what I could do. I only thought that if I can get the position and some states, I could check them to create simple but longer missions. And worst case I would have to create all UI elements myself.
It's going way better than that, considering that I don't have the code and can see only classes and methods. Sometimes it takes hours of trial and error though, before I find the correct function.

I have some ideas for a version 2, but I have to think about how I want to do it. To have the maximum control to customize your mission a scripting language would be needed. But that would be an entry barrier for normal people that just want to quickly make a mission. I took a quick look at how Ren'Py does it for VNs, but that isn't much different from how checkpoints work and doesn't continuously checks for conditions.
Well, I have to do a lot more planning, so I don't run into a roadblock at a later time.
 

Crisp2002

Newbie
Jun 30, 2025
49
168
In the meantime I added some of the things people suggested:
1.0.7
- added setPiston command to scripts
- added setStage command to scripts (can also change the daytime)
- added setAction command to scripts
- added conditions for passive skills
- added InOpenToilet condition
- added numerical condition "Rank" (from 0 to 7)

When teleporting to the shopping mall I've been falling through the ground. Maybe because I did so directly from Residence. So if you do that you probably have to set the player position as well.
Changing the action can get wonky. Like when you are at the vending machine, you can move again when setting action to "None", but she still does the crouching and picking up while sliding over the floor.
I changed the handcuff unlock command to remove all handcuffs, not only the last equipped. Maybe that will fix that bug, but I can't confirm.

Edit: Okay I created a thread in the Mods section. https://f95zone.to/threads/secret-flasher-manaka-custom-missions-1-0-7.263276/
That could also be used as a repository for custom missions.
 
Last edited:

cakacakaca6

Newbie
Jul 12, 2017
53
37
In the meantime I added some of the things people suggested:
1.0.7
- added setPiston command to scripts
- added setStage command to scripts (can also change the daytime)
- added setAction command to scripts
- added conditions for passive skills
- added InOpenToilet condition
- added numerical condition "Rank" (from 0 to 7)

When teleporting to the shopping mall I've been falling through the ground. Maybe because I did so directly from Residence. So if you do that you probably have to set the player position as well.
Changing the action can get wonky. Like when you are at the vending machine, you can move again when setting action to "None", but she still does the crouching and picking up while sliding over the floor.
I changed the handcuff unlock command to remove all handcuffs, not only the last equipped. Maybe that will fix that bug, but I can't confirm.

Edit: Okay I created a thread in the Mods section. https://f95zone.to/threads/secret-flasher-manaka-custom-missions-1-0-7.263276/
That could also be used as a repository for custom missions.
not found thread, check your link again please
 
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