Hilnar
Newbie
- Nov 22, 2021
- 15
- 22
Been loving the work on this mod, many of the features I wanted have already been added. So a bit sad to see that this could be the last big update. Especially since there are a few things I still really hope to see added to this mod.Update Custom Mission:
1.0.6
- fixed ring effect not showing up when fast traveling directly to certain maps
- fixed OwnsCosplay condition not working
- other small bug fixes
- added flag "hidepanel" to conditions to hide the whole mission panel
- added conditions "PistonOff","PistonLow","PistonMedium","PistonHigh","PistonRandom","Futanari","Invisible"
- added numerical conditions "Detection", "Ecstasy", "MissionCompleted", "MissionCurrCompleted", "DroneMissionCompleted"; "Item" can now also be checked as a number
- added ways to select the next checkpoint by Id
- added "setCheckpoint" to scripts (only use with "onviolatecondition")
- added "DildoFloor" and "DildoWall" to dropable items in script
- you can specify rotation with "rx","ry","rz","rw" parameters
- to pick them up you have to also specify the stage and x,y,z coordinates (because there can be multiple)
- moved some of the information displayed when pressing F9 to Ctrl+F9 and added information about mission and cosplay ids
This will probably be the last big feature update. I had to restructure quite a lot and it would get even worse if I had to add more stuff. Also, missions can get really complicated to create.
- Random function for items and teleport (would love to be able to hide the items in a different location each time, or put the player in a random place etc) would not be too difficult to implement.
- Distance instead of duration as a condition to complete a mission. (travelcondition kind of does this, but something similar as duration would be much easier to work with and allow the start and stop position to not be checkpoints)
- State of cumming on somebody
- As someone else also said, day/night time control could make for great missions (but could be challenging to implement)
There are ofcourse other things, but they are less important from what I can see:
- Having missions be unlocked based on player Rank
- Checking for currently active Skills
- State or condition for having the bathroom stall in the park be open or not
- Some way to either add the mission to the drone item as a new tab, or add it to the area specific missions tabs. (Would be great to have the mod be more implemented into the game, but not sure if that is even feasible...)
I have also been taking a look at the code to possibly implement these functions myself, but haven't fully figured everything out yet.
Either way, thanks for the mod