yoloahah95

Newbie
Mar 9, 2022
37
45
159
I'm trying to create an AutoSave mod
For the moment, nearly everything works except one point,

-> Autosave overwrites old save and correctly saves data in X.sd
-> Data is correctly retrieved at loading
-> But game seems to force teleport on Load into "Apart"

But the game also stores CurrentStageType and Position/Rotation on save !
Because of that, Manaka is teleported in Apart... with position stored when she was in another map

As a consequence, Manaka spawns in Apart but in the void, falling in infinite (I can see the house far away when falling into the void)

Does anybody know how to remove this behaviour ?

Actual Save Process is done by "SaveRapper" class, in ExposureUnnoticed2.Scripts.Base, which I invoke for my AutoSave, and there are also Load() methods so I think this is here, but I can't make it work...

By the way, CustomMissionsv2 correctly recognizes saving when an AutoSave is done, which is cool !
 
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nezumitori

Active Member
Nov 19, 2021
595
515
222
I'm trying to create an AutoSave mod
For the moment, nearly everything works except one point,

-> Autosave overwrites old save and correctly saves data in X.sd
-> Data is correctly retrieved at loading
-> But game seems to force teleport on Load into "Apart"

But the game also stores CurrentStageType and Position/Rotation on save !
Because of that, Manaka is teleported in Apart... with position stored when she was in another map

As a consequence, Manaka spawns in Apart but in the void, falling in infinite (I can see the house far away when falling into the void)

Does anybody know how to remove this behaviour ?

Actual Save Process is done by "SaveRapper" class, in ExposureUnnoticed2.Scripts.Base, which I invoke for my AutoSave, and there are also Load() methods so I think this is here, but I can't make it work...

By the way, CustomMissionsv2 correctly recognizes saving when an AutoSave is done, which is cool !
I don't have a technical answer for this, so it's down to speculation of how it works, but I guess the save file loader in the system doesn't attempt to care which map you were last loaded in regardless of where in the connecting worlds the Manaka model saves, since in vanilla there were no other maps you can save, and saving wasn't feasible "inside an exhibition run" of all moments as well, probably to avoid softlocks like "what if when you load a save you immediately get caught but you can't teleport back to Apart?"

If something like this can be fixed then the autosave might be able to function as perfectly intended. Hope this leads somewhere!
 

mistersodacan

Newbie
Jul 29, 2017
59
104
79
Hi everyone !

I'm happy to share you my new mods, aiming to create an "Hardcore Manaka" mode. I provide two archives, one with "mission-only" code, and the other one with all the plugins I've made, and some plugin done with the help of Crisp2002 who provided me SFM_disable_mission.dll,

I will describe here each part, and describe again what I have already in the game main thread (https://f95zone.to/threads/secret-flasher-manaka-v1-1-3-sheablesoft.256682/post-18970165)

DLL Mods
In order to make everything work, some DLL have been created :

-> DisableCollectAll : This mod disables the use of "Click to collect all items" on the PC. Manaka will have to search for her items now, and can't cheat ! Beware, if your clothes are placed in a wrong location, Manaka would not be able to recover it by any mean. If you are in this situation, stop the game, move elsewhere DisableCollectAll.dll, launch your game, recover your items, then you can continue.

-> DisableFastTravel : As simple its name says, FastTravel is not available anymore ! Only the teleport function is disabled, so you can still check locations you've been through, and see their description.

-> DoorInspect : This mod has to be installed if DisableCollectAll is. This mod allows Manaka to go outside even if she does not wear her coat. Without that mod, and with DisableCollectAll installed, you won't be able to leave your house if your coat was outside...

-> DisableStrangeUI : This mod aims to add more difficulty, by disabling Strangeness and Unease gauges. The "?" appearing around 1/3 Strangeness gauge still appears, so Manaka is not completely unaware of the suspition of NPC, but she cannot "read in their mind" anymore. No RP Bonus

-> SFM_disable_mission : Provided by Crisp2002, this mod disables all vanilla missions. Be aware, this is not working perfectly. Missions are disabled, but some bugs occurs :
--> Mission listing is bugged, and percentage is broken (Crisp2002 mentionned game was dividing by zero)
--> When coming back home, neither the game shows the "EarnRP" popup, neither the game is automatically saved !!!! Each time you go back to home, remember to manually save with the PC.
--> Even if you gain the same amount of XP than RP each time you go back to house, the game does not automatically Rankups. If you want to Rankup, save your game, go to title, and go back on your save. You will have ranked up.


CustomMissions v2 mods
Now that game functions are patched, here is the core of the mdos I'm providing that work without the DLL provided before. Those DLL are intended to create the "best immersion", but you are free to use the CustomMissions without the DLL

-> ForceFP : Manaka is now forced to play in FirstPerson, and without the FixFps skill (that gives +20% RP). If Manaka dares to play in ThirdPerson, she will be instantly teleported home, and will lose all CurrentEarnRP. If Manaka is Watched, teleportation will not occur, in order to prevent Manaka to cheat by teleporting if she is chased by an NPC with NPCBehaviourModifier

-> ForcedAftermath : Thanks to the creator of Aftermath, this is a new version, more hardcore, where :
--> Manaka will never be teleported home
--> Manaka will always be kidnapped, at least in Residence (player can choose which location)
--> Manaka will lose all CurrentEarnRP, and also a part of CurrentRP !!!
--> Manaka will always be vibed, and added a new vibrator each time
--> Player can choose to be blindfolded or not.

-> Hardcore_Missions :
This mod aims to create much more harder mission than vanilla game ones, and are quite similar. For the moment, we have :
--> VibratorRun (all maps) : Manaka will have to walk for 90 seconds with vibrator on random while exposing front and back
--> WeirdDog (all maps) : Manaka will have to crouch with vibrator on low for 120 seconds while exposing front and back and moving
--> OrgasmicDildo (all maps) : Manaka will have to suck a dildo on a wall while exposing front and back and set vibrator to High for 30 seconds without cumming
--> PoseAndPee (all maps) : Manaka will have to pee and execute ISplit action multiple times in a row while exposing front and back, while in the light
--> CrosswalkChallenge (Downtown, could be bugged) : Manaka will have to execute Dogeza action while exposing front and back on a crosswalk
--> VibeHandcuff (all maps) : Like VibratorRun, but keyed handcuff, and dropping VibeRemocon and KeyHandcuff
--> ParkNightFlasher (Park, could be bugged) : Manaka will have to use a dildo while InOpenToilet, flashing front and back, and orgasm 4 times in a row

Also, they are random events that can occur, that will be either quick missions to do in order to not lose a random percentage of CurrentEarnRP, or random penalty actions :
-> CompulsiveMasturbation (all maps) : Manaka will have to masturbate where people pass by in a short time. Failure means loss of percentage of CurrentEarnRP
-> ExposureNeed (all maps) : Manaka can't stand and have to show her body to people in a short time. Failure means loss of percentage of CurrentEarnRP
-> CoatStolen (all maps) : Manaka have been stolen her coat by behind !!!! She will be stunned for 3 seconds on the ground, then naked. Please inform me if this is not balanced (if it occurs to often)
-> LostVibeRemocon (all maps) : Oh no, VibeRemocon fell from Manaka pocket ! Your will have to find it

-> LostHandcuffKey (all maps) : Same, with handcuff key (and can happen while KeyedHandcuffed !)
-> NeedSleep (all maps, duration differs between maps) : Manaka is reaallly sleepy, and have to go home now ! If she doesn't in specified time, she will lay on the ground, and some people could use her... (works with NPCBehaviourModifier and ForcedAftermath/Aftermath)

Future updates :
-> Allow player to execute each mission on each map in a single run. For now, once a mission is done in a map, until you go back home, the mission will be completed and cannot be reproduced.
-> This is a willing choice to not permit to do a mission twice (on a map), you cannot loop on the same "easy" mission
-> Better integration with Mission Menu. For the moment, missions appear on the mission menu (TAB -> Missions), but this is ugly
-> Add more missions of course !! If you've got any idea, please share it ! Imagination is the main limitation for me now lol
-> Remove all bugs. Some random events still play the "Pinpon" sound, even when in Apart, where they should not
-> Integrate NPC in the missions, thanks to Crisp2002 updates with 0.5.0 of v2

Thank your for reading all this, don't hesitate to share any difficulty, and everybody is free to modify, share, share their modification...

Enjoy !
Okay, so I can see that this took a lot of effort to do, which should be appreciated and acknowledged, but I have a lot of feedback. I'll have positive feedback in green and negative feedback in red. You can take it or leave it, of course, but this isn't intended to be mean-spirited.

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Foxfiend

Newbie
Oct 19, 2018
61
54
177
how many sex poses does game? I have I just got the final rank.
Just the few you get initially when you unlock the feature. It is not well fleshed out unfortunately.

Some might say it is because the typical preaching of "exhibitionism is not allowed to sex". But reality is that it was just a very late addition and the dev didn't want to keep working on adding extra content but rather move on to a new game. The whole sex thing is pretty jank and it is not even remotely as polished as the other features in the game. It is a shame, but it's still more then what most exhibition games have.
 

jasterx17

Well-Known Member
May 20, 2019
1,082
301
322
Just the few you get initially when you unlock the feature. It is not well fleshed out unfortunately.

Some might say it is because the typical preaching of "exhibitionism is not allowed to sex". But reality is that it was just a very late addition and the dev didn't want to keep working on adding extra content but rather move on to a new game. The whole sex thing is pretty jank and it is not even remotely as polished as the other features in the game. It is a shame, but it's still more then what most exhibition games have.
so it was only 2? that is ashame. Also the having them doesn't take away from it. you can still play game like just like a pure exhibitionsim, just don't to toggle the skill if so.
 

DreadNinja03

New Member
Oct 11, 2025
12
16
54
Just the few you get initially when you unlock the feature. It is not well fleshed out unfortunately.

Some might say it is because the typical preaching of "exhibitionism is not allowed to sex". But reality is that it was just a very late addition and the dev didn't want to keep working on adding extra content but rather move on to a new game. The whole sex thing is pretty jank and it is not even remotely as polished as the other features in the game. It is a shame, but it's still more then what most exhibition games have.
No, it's more that "Exhibitionism doesn't need sex" not that "Exhibitionism is not allowed to sex". Whenever we get a game with Exhibitionism as the focus, people complain that there ISN'T sex. And, are you kidding? "More then what most exhibition games have"? Most games devolve into rape simulators. You can count on one hand how many games are exhibition focused WITHOUT sexual intercourse.

Also the having them doesn't take away from it. you can still play game like just like a pure exhibitionsim, just don't to toggle the skill if so.
Therein lies the problem: The sex DOES take way from it. How often have I encountered a decent game or story only for it to overtake the entirety of what's left of a given work? Way too many to count.
 

yoloahah95

Newbie
Mar 9, 2022
37
45
159
Okay, so I can see that this took a lot of effort to do, which should be appreciated and acknowledged, but I have a lot of feedback. I'll have positive feedback in green and negative feedback in red. You can take it or leave it, of course, but this isn't intended to be mean-spirited.

I understand, thanks for the feedback

Actually, yes, this is really hard and intended. If you like the idea but find duration too long, variables could be changed.
I'm preparaing new stuff with the smartphone settings this time, I will update these missions with gauges where you can set up duration, disable lose of CurrentRP (that I found quite easy to make in vanilla game, that's why I took this decision)

And for the issue regarding the maps, in fact you do each mission on whatever map you like, but once done in a map, until going back to Apart, they cannot be done in another map, maybe I was unclear

My difficulty was to manage the CreateMissionMenuItem(), I didn't want to make an item for each map on each file, but I think I won't have the choice... Or maybe I did not understand enough CustomMissions,

Anyway, thank you a lot,
 

Rubberwatch

New Member
Dec 6, 2025
5
3
29
Hi everyone !

I'm happy to share you my new mods, aiming to create an "Hardcore Manaka" mode. I provide two archives, one with "mission-only" code, and the other one with all the plugins I've made, and some plugin done with the help of Crisp2002 who provided me SFM_disable_mission.dll,

I will describe here each part, and describe again what I have already in the game main thread (https://f95zone.to/threads/secret-flasher-manaka-v1-1-3-sheablesoft.256682/post-18970165)

DLL Mods
In order to make everything work, some DLL have been created :

-> DisableCollectAll : This mod disables the use of "Click to collect all items" on the PC. Manaka will have to search for her items now, and can't cheat ! Beware, if your clothes are placed in a wrong location, Manaka would not be able to recover it by any mean. If you are in this situation, stop the game, move elsewhere DisableCollectAll.dll, launch your game, recover your items, then you can continue.

-> DisableFastTravel : As simple its name says, FastTravel is not available anymore ! Only the teleport function is disabled, so you can still check locations you've been through, and see their description.

-> DoorInspect : This mod has to be installed if DisableCollectAll is. This mod allows Manaka to go outside even if she does not wear her coat. Without that mod, and with DisableCollectAll installed, you won't be able to leave your house if your coat was outside...

-> DisableStrangeUI : This mod aims to add more difficulty, by disabling Strangeness and Unease gauges. The "?" appearing around 1/3 Strangeness gauge still appears, so Manaka is not completely unaware of the suspition of NPC, but she cannot "read in their mind" anymore. No RP Bonus

-> SFM_disable_mission : Provided by Crisp2002, this mod disables all vanilla missions. Be aware, this is not working perfectly. Missions are disabled, but some bugs occurs :
--> Mission listing is bugged, and percentage is broken (Crisp2002 mentionned game was dividing by zero)
--> When coming back home, neither the game shows the "EarnRP" popup, neither the game is automatically saved !!!! Each time you go back to home, remember to manually save with the PC.
--> Even if you gain the same amount of XP than RP each time you go back to house, the game does not automatically Rankups. If you want to Rankup, save your game, go to title, and go back on your save. You will have ranked up.


CustomMissions v2 mods
Now that game functions are patched, here is the core of the mdos I'm providing that work without the DLL provided before. Those DLL are intended to create the "best immersion", but you are free to use the CustomMissions without the DLL

-> ForceFP : Manaka is now forced to play in FirstPerson, and without the FixFps skill (that gives +20% RP). If Manaka dares to play in ThirdPerson, she will be instantly teleported home, and will lose all CurrentEarnRP. If Manaka is Watched, teleportation will not occur, in order to prevent Manaka to cheat by teleporting if she is chased by an NPC with NPCBehaviourModifier

-> ForcedAftermath : Thanks to the creator of Aftermath, this is a new version, more hardcore, where :
--> Manaka will never be teleported home
--> Manaka will always be kidnapped, at least in Residence (player can choose which location)
--> Manaka will lose all CurrentEarnRP, and also a part of CurrentRP !!!
--> Manaka will always be vibed, and added a new vibrator each time
--> Player can choose to be blindfolded or not.

-> Hardcore_Missions :
This mod aims to create much more harder mission than vanilla game ones, and are quite similar. For the moment, we have :
--> VibratorRun (all maps) : Manaka will have to walk for 90 seconds with vibrator on random while exposing front and back
--> WeirdDog (all maps) : Manaka will have to crouch with vibrator on low for 120 seconds while exposing front and back and moving
--> OrgasmicDildo (all maps) : Manaka will have to suck a dildo on a wall while exposing front and back and set vibrator to High for 30 seconds without cumming
--> PoseAndPee (all maps) : Manaka will have to pee and execute ISplit action multiple times in a row while exposing front and back, while in the light
--> CrosswalkChallenge (Downtown, could be bugged) : Manaka will have to execute Dogeza action while exposing front and back on a crosswalk
--> VibeHandcuff (all maps) : Like VibratorRun, but keyed handcuff, and dropping VibeRemocon and KeyHandcuff
--> ParkNightFlasher (Park, could be bugged) : Manaka will have to use a dildo while InOpenToilet, flashing front and back, and orgasm 4 times in a row

Also, they are random events that can occur, that will be either quick missions to do in order to not lose a random percentage of CurrentEarnRP, or random penalty actions :
-> CompulsiveMasturbation (all maps) : Manaka will have to masturbate where people pass by in a short time. Failure means loss of percentage of CurrentEarnRP
-> ExposureNeed (all maps) : Manaka can't stand and have to show her body to people in a short time. Failure means loss of percentage of CurrentEarnRP
-> CoatStolen (all maps) : Manaka have been stolen her coat by behind !!!! She will be stunned for 3 seconds on the ground, then naked. Please inform me if this is not balanced (if it occurs to often)
-> LostVibeRemocon (all maps) : Oh no, VibeRemocon fell from Manaka pocket ! Your will have to find it

-> LostHandcuffKey (all maps) : Same, with handcuff key (and can happen while KeyedHandcuffed !)
-> NeedSleep (all maps, duration differs between maps) : Manaka is reaallly sleepy, and have to go home now ! If she doesn't in specified time, she will lay on the ground, and some people could use her... (works with NPCBehaviourModifier and ForcedAftermath/Aftermath)

Future updates :
-> Allow player to execute each mission on each map in a single run. For now, once a mission is done in a map, until you go back home, the mission will be completed and cannot be reproduced.
-> This is a willing choice to not permit to do a mission twice (on a map), you cannot loop on the same "easy" mission
-> Better integration with Mission Menu. For the moment, missions appear on the mission menu (TAB -> Missions), but this is ugly
-> Add more missions of course !! If you've got any idea, please share it ! Imagination is the main limitation for me now lol
-> Remove all bugs. Some random events still play the "Pinpon" sound, even when in Apart, where they should not
-> Integrate NPC in the missions, thanks to Crisp2002 updates with 0.5.0 of v2

Thank your for reading all this, don't hesitate to share any difficulty, and everybody is free to modify, share, share their modification...

Enjoy !
How do i activate the forced aftermath mod? i just get fucked then left as if nothing happened when using the npcbehaviour mod
 

grazzer88

New Member
Dec 31, 2025
5
3
54
No, it's more that "Exhibitionism doesn't need sex" not that "Exhibitionism is not allowed to sex". Whenever we get a game with Exhibitionism as the focus, people complain that there ISN'T sex. And, are you kidding? "More then what most exhibition games have"? Most games devolve into rape simulators. You can count on one hand how many games are exhibition focused WITHOUT sexual intercourse.


Therein lies the problem: The sex DOES take way from it. How often have I encountered a decent game or story only for it to overtake the entirety of what's left of a given work? Way too many to count.
It depends entirely on how it's executed. I totally get your sentiment that a lot of similar H games do turn into rape simulators, but flashing people and "seducing" NPC's is not the same thing; and is arguably in line with the original concept of the game.

The author has already expressed where he stands on Manaka, having already released it as a sequel to Sereka, and it definitely feels like it's covered ~90% of the flaws the original felt like it had. So it's fair that they've basically moved on and consider this a concluded, complete title on their part.

That being said, it is true that it doesn't feel like there's much "end game" once you've ground out all of the unlockables and completed all of the quests. Patrolling the maps seeking out NPC's that can interact with you (in a way you already do with toys) is definitely a way to provide a level of re-playability, through character interaction, that doesn't involve a constant churning out of new maps and missions from modders who seem to also be stuck in a loop of just making the game harder to complete. Right now, the only end game is the gacha upgrade system, which people who don't care for gacha RNG mechanics, they have already cheated out.

Having it unlock right at the end like it already does is definitely the correct pacing on it, but it feels weird that it's there in a completely half baked state. Other games using the same platform of assets already do this part better and I don't see anything wrong with completing a part of the game that's already there. Although as far as exhibitionism is concerned the biggest detractor is actually the fact that you can turn off getting caught and that you have to turn it off to do intercourse. Public "sex" should be an extension of the exhibitionism, like the toys are, not adjacent to it. It's already designed that the NPC's follow you to a spot to "do the deed", which is plenty for the player to work with incorporating it into the gameplay of trying to do something naughty without being seen.
 

mikas1101

New Member
Jan 31, 2022
4
0
62
Two more texture changes for use with Texture Replacer, one affects the anal beads and dildo (technically a matcap), the other is my attempt to replicate the Wildeer Gatekeeper 3/4 "ritual skin," mostly as a blender learning exercise.

View attachment 5604008 View attachment 5604009
THANK YOU FOR FIGURING MY QUESTION OUT!!! The only question I have left is what is the actual filename of the texture that matcap_test.png replaces? None of the ones I've seen with "matcap" in the name share the pattern of that texture :/
 

yoloahah95

Newbie
Mar 9, 2022
37
45
159
How do i activate the forced aftermath mod? i just get fucked then left as if nothing happened when using the npcbehaviour mod
The one provided with my modpack is a fork from cherry_sigma work, "Forced Aftermath"

Cherry_sigma one is "Aftermath"

Like Al Kohlick said, check if you've got Custom Missions v2. This does not work with the v1

Then, check if you've got only one of them, they can't be enabled together
 
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yoloahah95

Newbie
Mar 9, 2022
37
45
159
Two more texture changes for use with Texture Replacer, one affects the anal beads and dildo (technically a matcap), the other is my attempt to replicate the Wildeer Gatekeeper 3/4 "ritual skin," mostly as a blender learning exercise.

View attachment 5604008 View attachment 5604009
Thank you for the share !!

I see you've got Feet nails, may I ask you where you got them ?
 
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D. Dog Cat

New Member
Jul 8, 2018
10
15
160
THANK YOU FOR FIGURING MY QUESTION OUT!!! The only question I have left is what is the actual filename of the texture that matcap_test.png replaces? None of the ones I've seen with "matcap" in the name share the pattern of that texture :/
The filename in the dump from Texture Replacer 1.2.0.1 is "ModImagesDump/Apartment/matcap_test_9c1d6bd7.png". The image contains two concentric rings and three white dots, and is pretty dark overall.

I was looking for a way to change the anal beads, and noticed that this matcap is applied to the dildo as well. The beads are not textured 3d objects, they look the same from any angle, and the matcap is what is displayed. The dildo object appears to be a uniform color, and the matcap provides some highlight, which again looks the same from any angle. I don't know where the dildo base color is coming from.
 

D. Dog Cat

New Member
Jul 8, 2018
10
15
160
Thank you for the share !!

I see you've got Feet nails, may I ask you where you got them ?
I took a Selestia skin texture (there are links in either this thread or the cosplay loader mod thread) that includes patterns for the finger and toe nails, copied that part out into a separate image layer in gimp, then changed the colors and put the layer into a texture file. I'll attach the original color and two variants. These can be put directly into one of the "Paint" tattoo textures via Texture Replacer or pasted into other textures in an image editor.
SFM-selestia-nails-1.png SFM-selestia-nails-2.png SFM-selestia-nails-3.png
 
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